Hi, I’m Filip Vukoje, a dedicated concept artist and illustrator with over a decade of experience shaping visuals for mobile games and animation. I’ve collaborated with 3D artists, animators, and Unity developers to create concept art, assets, and key art for in-game events and marketing, delivering consistent branding and engaging character designs. I started my journey in Belgrade and studied graphic design, going on to lead 2D art pipelines at Peaksel, Mogul Digital, Nordcurrent, and GameCredits. I’m proficient in Photoshop, Illustrator, Clip Studio Paint, Procreate, and modern tools like Stable Diffusion and Unity, and I love turning ideas into vibrant visuals.

Hi, I’m Filip Vukoje, a dedicated concept artist and illustrator with over a decade of experience shaping visuals for mobile games and animation. I’ve collaborated with 3D artists, animators, and Unity developers to create concept art, assets, and key art for in-game events and marketing, delivering consistent branding and engaging character designs. I started my journey in Belgrade and studied graphic design, going on to lead 2D art pipelines at Peaksel, Mogul Digital, Nordcurrent, and GameCredits. I’m proficient in Photoshop, Illustrator, Clip Studio Paint, Procreate, and modern tools like Stable Diffusion and Unity, and I love turning ideas into vibrant visuals.

Available to hire

Hi, I’m Filip Vukoje, a dedicated concept artist and illustrator with over a decade of experience shaping visuals for mobile games and animation. I’ve collaborated with 3D artists, animators, and Unity developers to create concept art, assets, and key art for in-game events and marketing, delivering consistent branding and engaging character designs.
I started my journey in Belgrade and studied graphic design, going on to lead 2D art pipelines at Peaksel, Mogul Digital, Nordcurrent, and GameCredits. I’m proficient in Photoshop, Illustrator, Clip Studio Paint, Procreate, and modern tools like Stable Diffusion and Unity, and I love turning ideas into vibrant visuals.

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Language

English
Fluent
Serbian
Fluent

Work Experience

Senior 2D Artist at NORDCURRENT
January 1, 2024 - Present
Participated in all phases of the design process and developed concept art, assets and character designs for various mobile game projects, in collaboration with 3D artists, 2D animators and Unity developers.
Senior 2D Artist at PEAKSEL
January 1, 2024 - September 25, 2025
Participated in all phases of the design process for various successful hidden object and casual game titles (10m+ downloads). Developed concepts and key art pieces for in-game events and marketing, and closely collaborated with 3D artists, 2D animators and Unity developers.
Senior 2D Artist at MOGUL DIGITAL
January 1, 2019 - September 25, 2025
Participated in all phases of the design process for various successful hidden object and casual game titles (10m+ downloads). Developed concepts and key art pieces for in-game events and marketing, and closely collaborated with 3D artists, 2D animators and Unity developers.
Lead 2D Artist at GAMECREDITS
January 1, 2018 - September 25, 2025
Created concept art, environments, assets, character and game design for idle clicker game project in collaboration with animators and Unity developers. Worked on illustrations, character designs and graphics for various explainer videos, promo and commercial art for movie and TV series projects. Supervised and coordinated daily activity of junior illustrator and 2D animators.

Education

Graphic Design at School Of Graphic Arts
January 1, 2007 - January 1, 2011
Graphic Design at AETIUS MEDIA Academy for Applied Technical Studies
January 1, 2011 - January 1, 2016

Qualifications

Graphic Design
January 1, 2016 - January 1, 2018

Industry Experience

Gaming, Media & Entertainment, Software & Internet