I’m a qualified 3D artist with four years of experience in the game development world. I specialize in designing and creating high and low poly models and textures, always focusing on optimization and performance. I maintain an organized asset and texture library and work closely with teams of Concept Artists and Leads to bring ideas to life across various art styles.
I have worked extensively on 3D modeling of animals, props, environment assets, trees, and foliage, as well as texturing and hair grooming. My skill set includes a solid understanding of the asset production process such as retopology, LOD creation, UV unwrapping, and texturing, with proficiency in Blender, Substance Painter, Adobe Photoshop, and SpeedTree, complemented by advanced English language skills and experience with Unity and Unreal Engine.
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