I'm a qualified 3D artist with four years of experience in the game development world. I specialize in designing and creating high and low poly models and textures, always focusing on optimization and performance. I maintain an organized asset and texture library and work closely with teams of Concept Artists and Leads to bring ideas to life across various art styles. I have worked extensively on 3D modeling of animals, props, environment assets, trees, and foliage, as well as texturing and hair grooming. My skill set includes a solid understanding of the asset production process such as retopology, LOD creation, UV unwrapping, and texturing, with proficiency in Blender, Substance Painter, Adobe Photoshop, and SpeedTree, complemented by advanced English language skills and experience with Unity and Unreal Engine.

Magdalena Zięba

I'm a qualified 3D artist with four years of experience in the game development world. I specialize in designing and creating high and low poly models and textures, always focusing on optimization and performance. I maintain an organized asset and texture library and work closely with teams of Concept Artists and Leads to bring ideas to life across various art styles. I have worked extensively on 3D modeling of animals, props, environment assets, trees, and foliage, as well as texturing and hair grooming. My skill set includes a solid understanding of the asset production process such as retopology, LOD creation, UV unwrapping, and texturing, with proficiency in Blender, Substance Painter, Adobe Photoshop, and SpeedTree, complemented by advanced English language skills and experience with Unity and Unreal Engine.

Available to hire

I’m a qualified 3D artist with four years of experience in the game development world. I specialize in designing and creating high and low poly models and textures, always focusing on optimization and performance. I maintain an organized asset and texture library and work closely with teams of Concept Artists and Leads to bring ideas to life across various art styles.

I have worked extensively on 3D modeling of animals, props, environment assets, trees, and foliage, as well as texturing and hair grooming. My skill set includes a solid understanding of the asset production process such as retopology, LOD creation, UV unwrapping, and texturing, with proficiency in Blender, Substance Painter, Adobe Photoshop, and SpeedTree, complemented by advanced English language skills and experience with Unity and Unreal Engine.

See more

Language

English
Advanced

Work Experience

3D Artist at T-Bull S.A
March 1, 2021 - Present
Worked on 3D modeling of animals, props, environment assets, trees, and foliage, including texturing and hair grooming. Collaborated closely with a team of Concept Artists and Leads to realize various art styles. Focused on optimization and performance while maintaining an organized asset and texture library.

Education

Master of Fine Arts at The Eugeniusz Geppert Academy of Art and Design in Wrocław
March 1, 2021 - August 24, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment