I’m Mason, a creative and dedicated Graduate 3D Environment Artist with a strong passion for building cinematic environments. I recently graduated with a First-Class degree in Games Design and Concept Art, after completing a Level 3 Extended Diploma in Games Design. My main focus is creating stylized and realistic environments, often with horror elements that bring atmosphere and emotion into the scene.
Horror has always been a big influence on me. Growing up with horror films and playing games like Resident Evil and Alien Isolation sparked a love for dark, immersive environments that tell a story through their design. I enjoy crafting spaces that make players feel something, whether it’s tension, curiosity, or a sense of mystery. I work mainly with Unreal Engine, Maya, and Substance Painter, and I’m currently learning Substance Designer to improve my material workflow. I also have experience with Blender and Premiere Pro, which I’ve used for editing podcasts and videos both at college and in personal projects. I’m always looking to grow as an artist and am eager to gain real industry experience to push my skills and creativity further.
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A finished environment piece exploring the atmosphere of an abandoned military outpost with a horror twist. I focused on building immersive props, realistic texturing, and moody lighting to capture the unsettling feel of a forgotten base.I wanted to capture the feeling of a forgotten outpost, so I paid close attention to lighting, fog, and particle effects to give the scene a tense and unsettling mood. I also experimented with vertex painting, PBR texturing, and custom smart materials to push the realism of the assets. Everything in the scene was built and textured from scratch using Maya for modeling, Substance Painter & Designer for materials, and Unreal Engine for lighting, fog, and final rendering.
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