Guillermo Talbott

Available to hire

Hi, I'm Guillermo Talbott, a passionate concept artist and creative director based in San Francisco.

About

Hi, I’m Guillermo Talbott, a passionate concept artist and creative director based in San Francisco. With years of experience leading multidisciplinary teams, I specialize in shaping the visual direction of projects from early concept to final handoff, ensuring a consistent and compelling style that enhances storytelling and player experience. I enjoy collaborating closely with artists, designers, and production leads to bring ideas to life and solve creative challenges.

I have worked with top studios and on major franchises, contributing to everything from character and environment design to level prototyping and brand identity. My toolset includes Adobe Creative Suite, Maya, Unreal Engine, and more. I’m always driven to create immersive and visually striking game worlds and experiences that resonate with players and stakeholders alike.

Tittles:
Perfect Dark
Marvel Avengers
World of Tanks - Modern Armor
The Forever Winter

  • 12 years' experience
  • Joined June 2025

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet

Work experience· 7 roles

Associate Art Director · Fun Dog StudiosSep 2022 – Jul 2024 · 1 yr 11 mos

Led multidisciplinary teams through the entire development process, ensuring seamless collaboration between design, engineering, and animation departments. Facilitated clear communication of core project concepts across multiple teams, maintaining alignment and consistency throughout the development cycle. Regularly presented progress to leadership and stakeholders to ensure transparency and alignment with project goals. Developed and maintained brand identity guidelines; produced high-quality concept art for characters, environments, and props; created detailed documentation and art guidelines for external outsourcing teams. Contributed to level design and prototyping using Unreal Engine 5, enhancing both visual and gameplay aspects, and collaborated closely with art directors and gameplay designers to ensure a cohesive visual design aligning with overall game direction.

Outsource Concept Artist · Crystal DynamicsMay 2022 – Sep 2022 · 5 mos

Aligned outsourcing efforts with the overall artistic vision to ensure external work adhered to high standards and creative direction, vital for a cohesive visual experience. Served as the primary communication bridge between external vendors and internal teams to foster effective collaboration and minimize revisions, saving time and resources. Directed creation of high-quality concept art for characters and props, ensuring style and tone consistency across internal teams and external vendors. Provided strategic feedback and direction to ensure assets met quality standards and supported project narrative and visual goals. Produced detailed documentation and visual guides to streamline outsourcing workflows, ensuring alignment with the project’s vision while meeting deadlines and budget requirements.

Concept Artist · Universal Studios Japan(USJ LLC)Jun 2019 – Aug 2019 · 3 mos

Collaborated with the Art Direction team to create detailed concept art aligned with the visual style and tone of Resident Evil 2 Remake. Ensured consistency with the latest franchise to maintain brand integrity and player immersion across media platforms.

Concept Artist · Wargaming Chicago-BaltimoreOct 2017 – Feb 2022 · 4 yrs 5 mos
Senior Concept Artist · WRKSHPApr 2016 – Mar 2017 · 1 yr
Freelance Concept Artist & Illustration Artist · Guillermo TalbottFeb 2014 – May 2018 · 4 yrs 4 mos
Senior Artist · TinyCoNov 2011 – Oct 2013 · 2 yrs

Education

Bachelor's Degree · The Art Institute - San Francisco2005 – 2010

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