Hi, I'm Guillermo Talbott, a passionate concept artist and creative director based in San Francisco. With years of experience leading multidisciplinary teams, I specialize in shaping the visual direction of projects from early concept to final handoff, ensuring a consistent and compelling style that enhances storytelling and player experience. I enjoy collaborating closely with artists, designers, and production leads to bring ideas to life and solve creative challenges. I have worked with top studios and on major franchises, contributing to everything from character and environment design to level prototyping and brand identity. My toolset includes Adobe Creative Suite, Maya, Unreal Engine, and more. I'm always driven to create immersive and visually striking game worlds and experiences that resonate with players and stakeholders alike. Tittles: Perfect Dark Marvel Avengers World of Tanks - Modern Armor The Forever Winter

Guillermo Talbott

Hi, I'm Guillermo Talbott, a passionate concept artist and creative director based in San Francisco. With years of experience leading multidisciplinary teams, I specialize in shaping the visual direction of projects from early concept to final handoff, ensuring a consistent and compelling style that enhances storytelling and player experience. I enjoy collaborating closely with artists, designers, and production leads to bring ideas to life and solve creative challenges. I have worked with top studios and on major franchises, contributing to everything from character and environment design to level prototyping and brand identity. My toolset includes Adobe Creative Suite, Maya, Unreal Engine, and more. I'm always driven to create immersive and visually striking game worlds and experiences that resonate with players and stakeholders alike. Tittles: Perfect Dark Marvel Avengers World of Tanks - Modern Armor The Forever Winter

Available to hire

Hi, I’m Guillermo Talbott, a passionate concept artist and creative director based in San Francisco. With years of experience leading multidisciplinary teams, I specialize in shaping the visual direction of projects from early concept to final handoff, ensuring a consistent and compelling style that enhances storytelling and player experience. I enjoy collaborating closely with artists, designers, and production leads to bring ideas to life and solve creative challenges.

I have worked with top studios and on major franchises, contributing to everything from character and environment design to level prototyping and brand identity. My toolset includes Adobe Creative Suite, Maya, Unreal Engine, and more. I’m always driven to create immersive and visually striking game worlds and experiences that resonate with players and stakeholders alike.

Tittles:
Perfect Dark
Marvel Avengers
World of Tanks - Modern Armor
The Forever Winter

See more

Language

Spanish; Castilian
Fluent
English
Fluent

Work Experience

Associate Art Director at Fun Dog Studios
September 1, 2022 - July 31, 2024
Led multidisciplinary teams through the entire development process, ensuring seamless collaboration between design, engineering, and animation departments. Facilitated clear communication of core project concepts across multiple teams, maintaining alignment and consistency throughout the development cycle. Regularly presented progress to leadership and stakeholders to ensure transparency and alignment with project goals. Developed and maintained brand identity guidelines; produced high-quality concept art for characters, environments, and props; created detailed documentation and art guidelines for external outsourcing teams. Contributed to level design and prototyping using Unreal Engine 5, enhancing both visual and gameplay aspects, and collaborated closely with art directors and gameplay designers to ensure a cohesive visual design aligning with overall game direction.
Outsource Concept Artist at Crystal Dynamics
May 1, 2022 - September 30, 2022
Aligned outsourcing efforts with the overall artistic vision to ensure external work adhered to high standards and creative direction, vital for a cohesive visual experience. Served as the primary communication bridge between external vendors and internal teams to foster effective collaboration and minimize revisions, saving time and resources. Directed creation of high-quality concept art for characters and props, ensuring style and tone consistency across internal teams and external vendors. Provided strategic feedback and direction to ensure assets met quality standards and supported project narrative and visual goals. Produced detailed documentation and visual guides to streamline outsourcing workflows, ensuring alignment with the project’s vision while meeting deadlines and budget requirements.
Concept Artist at Wargaming Chicago-Baltimore
October 1, 2017 - February 28, 2022
Collaborated closely with executive producer and team leads to deliver high-quality concept art for characters, environments, logos, splash screens, and props, ensuring visual elements supported gameplay and narrative effectively. Developed thumbnails, sketch studies, and model sheets with detailed material callouts to guide modeling and design processes. Provided strategic feedback to the modeling team to ensure all assets aligned with the artistic vision, contributing to a cohesive and immersive game world. Actively participated in brainstorming sessions and creative meetings, pitching concepts, offering constructive feedback, and driving visual direction to meet artistic and creative goals.
Concept Artist at Universal Studios Japan(USJ LLC)
June 1, 2019 - August 31, 2019
Collaborated with the Art Direction team to create detailed concept art aligned with the visual style and tone of Resident Evil 2 Remake. Ensured consistency with the latest franchise to maintain brand integrity and player immersion across media platforms.
Freelance Concept Artist & Illustration Artist at Guillermo Talbott
February 1, 2014 - May 31, 2018
Developed mobile ad campaigns for major gaming franchises, created concept and vector art for characters, environments, and storyboards used in advertising. Designed storylines and comic book illustrations for future ad launches, and developed vector art and storyboards for animated commercials for clients such as HP, Kaiser, and Symantec Veritas, ensuring alignment with client brand identity and marketing goals.
Senior Concept Artist at WRKSHP
April 1, 2016 - March 31, 2017
Developed compelling storylines and concepts for in-game events, designed and produced vector art for characters and environments, and led meetings with Product Managers ensuring clear communication for successful project launches. Collaborated with marketing to maintain visual consistency between game artwork and mobile ads.
Senior Artist at TinyCo
November 1, 2011 - October 31, 2013
Created storylines and concepts for current and future in-game events, designed and produced vector art to ensure immersive visual experience. Led weekly meetings with product managers to ensure project success and collaborated with marketing to ensure brand consistency across promotional campaigns.

Education

Bachelor's Degree at The Art Institute - San Francisco
January 1, 2005 - January 31, 2010

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet