Alan Wong-Moon
I’m Alan Wong-Moon, a Vancouver-based audio professional specializing in game and immersive media dialogue, music, and spatial audio.
About
I’m Alan Wong-Moon, a Vancouver-based audio professional specializing in game and immersive media dialogue, music, and spatial audio. I’ve designed and implemented audio pipelines for VR and in-game/cinematic content, including recording and editing dialogue at scale, wiring in tools and workflows, and ensuring everything lands cleanly in-engine.
Across my roles at studios and technology teams, I’ve delivered spatial mixes, weapon and special-attack audio redesigns, and coordinated audio planning from concept through finished product. I’m especially drawn to collaborative production environments where I can blend technical implementation (UE audio/Unreal workflows, mixing, naming/implementation) with creative sound design to help teams ship memorable player experiences.
- 11 years' experience
- Joined June 2025
Skills· 33
- Adobe After Effects
Pro Tools
Adobe Photoshop
Adobe Premiere Pro- Audio
Logic Pro
Reaper
Autodesk Maya
Adobe Illustrator
Adobe Audition
Unreal Engine 4
Ableton Live
Unity 3D
Unity- Microsoft Word
- Microsoft Excel
- Melodyne
Final Cut Pro X
DaVinci Resolve Studio
Avid Media Composer
Audacity- 3D Animation
JIRA
Blender
Toon Boom Harmony- Music Theory
- Podcast Production
GarageBand- Game Design
- Character Design
- Blueprints
- Leadership
- Set Design
Languages
- EnglishFluent
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
- Consumer Goods
- Professional Services
- Education
- Healthcare
- Computers & Electronics
Work experience· 46 roles
Designed and implemented the audio dialogue system; recorded 4 actors simultaneously on set; oversaw recording, editing, naming, implementing, and premixing all in-game and cinematic dialogue; integrated with Wise (Wwise) and Unreal Engine 5; collaborated with design and cinematic teams to ensure voice and dialogue quality across cutscenes and gameplay.
Designed the Audio Mocap system and recorded 4 actors simultaneously on set. Responsible for recording, editing, naming, implementing, and premixing all in-game and cinematic dialogue using Wwise and Unreal Engine 5. Key project shipped includes MECHWARRIOR 5: CLANS.
Designed and implemented in-game and cinematic dialogue; designed Audio Mocap system; recorded 4 actors on set; recorded, edited, named, implemented and premixed all in-game & cinematic dialogue using Wise/ UE5. Shipped MechWarrior 5: Clans.
Education· 37
Certifications and awards· 21
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