Alan Wong-Moon Vancomen

Available to hire

Language

English
Fluent

Work Experience

Senior Dialogue Designer/Specialist at Piranha Games
November 30, 2024 - October 12, 2025
Designed and implemented the audio dialogue system; recorded 4 actors simultaneously on set; oversaw recording, editing, naming, implementing, and premixing all in-game and cinematic dialogue; integrated with Wise (Wwise) and Unreal Engine 5; collaborated with design and cinematic teams to ensure voice and dialogue quality across cutscenes and gameplay.
Senior Dialogue Designer/Specialist at Piranha Games
November 30, 2024 - July 22, 2025
Designed the Audio Mocap system and recorded 4 actors simultaneously on set. Responsible for recording, editing, naming, implementing, and premixing all in-game and cinematic dialogue using Wwise and Unreal Engine 5. Key project shipped includes MECHWARRIOR 5: CLANS.
Senior Dialogue Designer/Specialist at Piranha Games
November 1, 2024 - October 12, 2025
Designed and implemented in-game and cinematic dialogue; designed Audio Mocap system; recorded 4 actors on set; recorded, edited, named, implemented and premixed all in-game & cinematic dialogue using Wise/ UE5. Shipped MechWarrior 5: Clans.
Senior Dialogue Designer / Specialist at Piranha Games
November 1, 2024 - October 12, 2025
Shipped MECH WARRIOR 5: CLANS; designed the audio dialogue system, directed mocap dialogue flow, and managed the end-to-end dialogue integration (recording, editing, naming, implementing, and premixing all in-game and cinematic dialogue in Wwise and Unreal Engine 5).
Senior Dialogue Designer / Specialist at Piranha Games
November 1, 2024 - October 12, 2025
Led senior dialogue design, recording, editing, naming, and implementing all in-game and cinematic dialogue (UE5/Wwise) for MechWarrior 5: Clans. Coordinated with design and creative teams to ensure voice direction and integration met project goals.
Senior Dialogue Designer/Specialist at Piranha Games
November 1, 2024 - October 12, 2025
Projects shipped: MECH WARRIOR 5: CLANS. Designed the Audio Mocap system; Recorded 4 actors at once on set. Recorded/Edited/Named/Implemented/Premixed all in-game & cinematic dialogue in Wise and UE5.
Senior Dialogue Designer/Specialist at Piranha Games
November 1, 2024 - October 12, 2025
Designed and implemented in-game and cinematic dialogue; directed mocap sessions (recording multiple actors simultaneously); edited, named, implemented, and premixed all dialogue assets for in-game and cinematic delivery using Wwise and Unreal Engine 5.
Senior Dialogue Designer/Specialist at Piranha Games
November 1, 2024 - October 12, 2025
Designed, recorded, edited, named, implemented, and pre-mixed in-game and cinematic dialogue; designed and implemented audio mocap systems; recorded 4 actors on-set; integrated dialogue work within Wise, Unreal Engine 5, and the game’s audio pipeline. Projects shipped: MechWarrior 5: Clan Invasion (Clans).
Senior Dialogue Designer / Specialist at Piranha Games
November 1, 2024 - October 12, 2025
Designed and implemented in-game and cinematic dialogue, including mocap workflows; recorded four actors simultaneously on set; edited, named, and pre-mixed all dialogue assets; integrated assets into Unreal Engine 5 and Wise audio pipeline for production-ready builds.
Senior Dialogue Designer/Specialist at Piranha Games
October 1, 2023 - November 1, 2024
Designed the Audio Mocap system and recorded 4 actors at once on set. Recorded, edited, named, implemented, and premixed all the in-game and cinematics dialogue using Wwise and Unreal Engine 5. Worked on MECHWARRIOR 5: CLANS, shipped on October 17, 2024.
Senior Dialogue Designer/Specialist at Piranha Games
October 1, 2023 - November 30, 2024
Designed the Audio Mocap system and recorded 4 actors simultaneously on set. Managed recording, editing, naming, implementation, and premixing of all in-game and cinematic dialogue using Wwise and Unreal Engine 5. Successfully shipped the title MECHWARRIOR 5: CLANS.
Audio & Music Designer at ArchiactVR
October 31, 2022 - July 22, 2025
Executed redesign and final spatial audio mix for all weapons and special attacks for DOOM3 PSVR, contributing to nominations for Best VR Game at Canadian Video Game Awards. Worked on projects for META/Facebook's Metaverse-HORIZONS Quest2 and Penumbra - Flourish (Medical VR game) on HTC Vive 2.
Audio & Music Designer at Archiact VR
October 1, 2022 - October 12, 2025
Executed redesign & final spatial mix for all weapons and special attacks; contributed to VR audio direction for Sony/Bethesda projects; led audio/mix efforts that contributed to nominations for Best VR Game at the Canadian Video Game Awards (2021 & 2022).
Audio & Music Designer at InXile? (ArchiactVR)
October 1, 2022 - October 12, 2025
Audio and music design for multiple AR/VR projects; shipped titles such as Sony/Bethesda DOOM 3 PS VR; led redesign and final spatial mix for weapons & special attacks; contributed to nominations for Best VR Game at the 2021 & 2022 Canadian Video Game Awards; worked on Meta / Facebook Metaverse Horizons - Quest 2; Penumbra; Flourish (Medical VR game); HTC Vive 2; involvement in AR/VR and mobile projects from conception to finished product.
Audio & Music Designer at Archiact VR
October 1, 2022 - October 12, 2025
Shipped projects including Sony/Bethesda DOOM 3 VR; redesigned audio and final spatial mix for weapons and special attacks, resulting in nominations for Best VR Game at the 2021 and 2022 Canadian Video Game Awards.
Audio & Music Designer at ARCHIACT VR
October 1, 2022 - October 12, 2025
Led audio redesign and final spatial mixes for weapons & special attacks; contributed to nominations for Best VR Game at the 2021 & 2022 Canadian Video Game Awards; worked on MetaVerse/Horizon/Quest2; directed audio across multiple AR/VR & mobile projects from concept to finish; coordinated with CEO and creative/design leads.
Audio & Music Designer at Archiact VR
October 1, 2022 - October 12, 2025
Led audio redesign and final spatial mix for weapons and special attacks; contributed to nominations for Best VR Game at the 2021 & 2022 Canadian Video Game Awards; finalist for Best VR Game for 2021 & 2022; supported Meta/VR projects including Horizon (Quest 2) and Flourish (Medical VR); produced audio and music assets for XR experiences.
Audio & Music Designer at Archiact VR
October 1, 2022 - October 12, 2025
Directed audio design and music for VR projects; redesigned and finalized spatial mixes for weapons and special attacks; led audio planning for multiple AR/VR and mobile projects; contributed toaward-nominated work including Best VR Game nominations at Canadian awards.
Audio & Music Designer at ArchitectVR
October 1, 2022 - October 12, 2025
Desig ned the audio and music for AR/VR experiences and mobile titles; contributed to high-profile VR work including DOOM 3 PSVR and related AR/VR/Mobile projects; led creative direction for audio assets and final mixes.
Audio & Music Designer at ArchiactVR
October 1, 2022 - October 12, 2025
Led audio design and music for VR titles; redesigned audio mocap pipelines and delivered final mixes for in-game and cinematic sequences; collaborated with cross-functional teams and QA; contributed to nominations for Best VR Game at the Canadian Video Game Awards (2021 & 2022).
Audio Director / Composer at Fingerfood Advanced Technology Group
December 31, 2020 - October 12, 2025
Managed audio design and planning for multiple AR/VR & mobile projects; shipped titles including LEGO Technic Liebherr R9800 Excavator Control App (iOS/Android) and LEGO 4x4 X-treme Off-Roader; outcomes contributed to AAA-quality results.
Audio Designer / VR Audio Lead at Meta / Facebook
December 31, 2020 - October 12, 2025
Shipped Lego Technic Liebherr R9800 Excavator Controller App for mobile (iOS/Android); contributed to Meta Quest Horizon titles and the metaverse (Quest 2); produced audio assets for AR/VR experiences under NDA.
Audio Designer at Meta / Facebook (Horizon / Quest 2)
December 31, 2020 - October 12, 2025
Performed audio design for Meta Verse projects including Horizons and Quest 2 experiences; collaborated with VR teams and helped implement audio pipelines across platforms including HTC Vive.
Audio Director / Composer at FingerFood Advanced Technology Group
December 31, 2020 - October 12, 2025
Directed audio for multiple mobile and VR projects; oversaw audio redesign and final mix; contributed to AR/VR experiences including LEGO Technic and related mobile/tablet apps.
Audio Director / Composer at FingerFood Advanced Technology Group
December 31, 2020 - July 22, 2025
Managed audio design and planning for multiple AR, VR, and mobile projects from concept to delivery. Delivered AAA-level results in mobile gaming projects. Coordinated directly with CEO and Creative/Design Directors. Projects include LEGO TECHNIC excavator and 4x4 off-roader control apps, as well as upcoming NDA projects for MEC A/R, Kroger A/R, and PokerStars.
Audio & Music Designer (Architect/VRM) at ARChia tV R M
May 1, 2020 - October 31, 2022
Executed audio design and finalized spatial mixes for all weapons and special attacks, contributing to VR game recognition including 'Best VR Game' finalist status at the Canadian Video Game Awards (2021 and 2022). Participated in multiple publisher/production projects listed in resume (e.g., Sony/Bethesda - DOOM 3 P SVR; other platform/VR titles).
Audio & Music Designer at ArchiactVR
May 1, 2020 - October 1, 2022
Executed the redesign and final spatial mix for all weapons and special attacks in Sony/Bethesda's DOOM3 PSVR, resulting in nominations for Best VR Game at the 2021 and 2022 Canadian Video Game Awards. Also worked on META/Facebook's Metaverse-HORIZONS (Quest2) and Penumbra - Flourish (Medical VR game) for HTC Vive 2.
Audio & Music Designer at ArchiactVR
May 1, 2020 - October 31, 2022
Executed redesign and final spatial mix for all weapons and special attacks in DOOM3 PSVR, which resulted in nominations as a finalist for 'Best VR Game' at the 2021 & 2022 Canadian Video Game Awards. Worked on Meta/Facebook's Metaverse-HORIZONS Quest2 and Penumbra - Flourish on HTC Vive 2.
Audio Director / Composer at LEGO Group
January 1, 2020 - October 12, 2025
LEGO LEGO Technic™ Liebherr R9800 Excavator Control App for mobile/tablet (iOS/Android); shipped 4x4 Off-Roader control app; led audio design and implementation for mobile product experiences.
Audio Director / Composer at FingerFood Advanced Technology Group
January 1, 2020 - October 12, 2025
Led audio design and composition for mobile/tablet projects, including LEGO Technic titles and related controller apps; produced multi-platform audio assets and ensured integration with iOS/Android builds.
Audio Designer / Lead at NDA AR/VR & Mobile Studio
December 31, 2019 - October 12, 2025
Managed audio design and planning for multiple upcoming AR/VR and mobile projects under NDA; coordinated with creative directors and producers to deliver AAA-level audio experiences.
Audio Director/Composer at FingerFood Advanced Technology Group
January 1, 2018 - December 31, 2020
Directed and composed audio for multiple projects. Worked on mobile/tablet titles including LIEBHERR R9800 Excavator Control App (iOS/Android) and LEGO Technic 4x4 X-treme Off-Roader Control App. Oversaw audio direction for mobile AR/VR and related design/audio planning, coordinating directly with CEO and Creative/Design Directors for delivery from concept to finished product.
Audio Director / Composer at FingerFood Advanced Technology Group
January 1, 2018 - December 31, 2020
Managed audio design and planning for multiple AR, VR, and Mobile projects including LEGO TECHNIC apps for iOS and Android. Delivered AAA results in mobile game audio design. Coordinated directly with CEO and Creative/Design Directors.
Audio Director / Composer at FingerFood Advanced Technology Group
January 1, 2018 - December 31, 2020
Managed audio design and planning for multiple AR, VR, and mobile projects from inception to final product, including LEGO Technic control apps for iOS and Android. Coordinated directly with CEO and creative/design directors while achieving AAA quality results.
Audio Director / Composer at Road House Interactive
December 31, 2016 - October 12, 2025
Led audio design for multiple game projects, including high-profile battles and cinematic sequences; contributed to awards and acclaimed VR/console titles during 2014-2016.
Audio Director / Composer at Road House Interactive
December 31, 2016 - October 12, 2025
Directed audio design and composition for mobile and AR/VR titles; managed audio for multiple AR/VR & mobile projects from concept to finished product; shipped audio design and planning for titles such as Iron Maiden: Legacy of the Beast; coordinated with CEO and Creative/Design Directors; collaborated with multi-disciplinary teams to deliver AAA-level audio.
Audio Director / Composer at Road House Interactive
December 31, 2016 - October 12, 2025
Led audio design and planning for multiple AR/VR and mobile projects; shipped mobile apps including Air Race I & II, Bike Unchained, Snowboarding The 4th Phase (Red Bull); Warhammer 40K Carnage (Games Workshop); Iron Maiden: Legacy of the Beast (N/A); Trophy Bingo (Shoal Media); Food Battle: The Game (Smosh).
Audio Director / Composer at Roadhouse Interactive
December 31, 2016 - October 12, 2025
Led audio design for mobile apps and games; shipped titles such as Air Race I & II, Bike Unchained, Snowboarding The 4th Phase (Red Bull), Warhammer 40K Carnage (Games Workshop).
Audio Director / Composer at Roadhouse Interactive
December 31, 2016 - July 22, 2025
Directed audio for multiple mobile apps on iOS and Android, including AirRace I & II, Bike Unchained, Snowboarding The 4th Phase (RedBull), Warhammer 40K Carnage, Iron Maiden - Legacy of the Beast, Trophy Bingo, Food Battle: The Game, and Elemental Power.
Audio Director / Composer at Road House Interactive
January 1, 2016 - October 12, 2025
Shipped mobile apps for iOS/Android; titles include Air Race I & II, Bike Unchained, Snowboarding the 4th Phase (Red Bull), Warhammer 40K Carnage (Games Workshop), Iron Maiden - Legacy of the Beast (Navigator Games), Trophy Bingo (Shoal Media), Food Battle: The Game (Smosh), Elemental Power. Lead audio design and planning for multiple mobile game projects.
Audio Director / Composer at Road House Interactive
January 1, 2016 - October 12, 2025
Directed audio design for multiple mobile games and AR/VR initiatives. Shipped titles such as Air Race I & II, Bike Unchained, Snowboarding The 4th Phase (Red Bull), Warhammer 40K Carnage; led audio planning for AR/VR and mobile projects from concept to finished product, achieving AAA-quality results. Contributions also included Iron Maiden - Legacy of the Beast (Navigator Games).
Audio Director / Composer at Roadhouse Interactive
January 1, 2016 - October 12, 2025
Directed audio design and planning for multiple AR/VR & mobile titles from concept to finished product; delivered AAA-level results across mobile game projects; notable work included Warhammer 40K Carnage (Games Workshop); collaborated with cross-functional teams; led VO and music integration.
Audio Director / Composer at Road House Interactive
January 1, 2016 - October 12, 2025
Shipped mobile apps for iOS/Android; led audio design and planning for multiple AR/VR & mobile projects from conception to finished products, including Air Race and II, Bike Unchained, Snowboarding The 4th Phase (Red Bull), Warhammer 40K Carnage (Games Workshop), Iron Maiden: Legacy of the Beast (Navigator Games), Trophy Bingo (Shoal Media), and Food Battle: The Game (Smosh).
Audio Director/Composer at Roadhouse Interactive
January 1, 2014 - December 31, 2016
Provided audio direction and composition for mobile apps across iOS/Android, including titles such as Air Racer I & II, Bike Unchained, Snowboarding (Red Bull), Warhammer 40K Carnage (Games Workshop/RIHI), Iron Maiden - Legacy of the Beast (Navigator Games), and Trophy Bingo and other listed games. Covered end-to-end audio work for gameplay apps.
Audio Director / Composer at Roadhouse Interactive
January 1, 2014 - December 31, 2016
Worked on multiple mobile apps for iOS and Android including AirRace I & II, Bike Unchained, Snowboarding The 4th Phase, Warhammer 40K Carnage, Iron Maiden Legacy of the Beast, Trophy Bingo, Food Battle: The Game, and Elemental Power. Successfully shipped several titles.
Audio Director / Composer at Roadhouse Interactive
January 1, 2014 - December 31, 2016
Led audio direction and composition for multiple mobile apps on iOS and Android platforms, contributing to several shipped titles such as AirRace I & II, Bike Unchained, Snowboarding The 4th Phase (RedBull), Warhammer 40K Carnage, Iron Maiden - Legacy of the Beast, Trophy Bingo, and Food Battle: The Game.

Education

SoundDesign - SD01 - Honors at Vancouver Film School
January 1, 2002 - December 31, 2003
Music Theory & History at Vancouver Community College
January 1, 1993 - December 31, 1995
Sound Design at Vancouver Film School
January 1, 2002 - December 31, 2003
Music Theory & History at Vancouver Community College
January 1, 1993 - December 31, 1995
Sound Design at Vancouver Film School
January 1, 2002 - December 31, 2003
Music Theory & History at Vancouver Community College
January 1, 1993 - December 31, 1995
Sound Design - SD01 (Honors) at Vancouver Film School
July 1, 2002 - September 1, 2003
AVID Pro Tools Certification at Vancouver Film School
January 11, 2030 - October 12, 2025
Music Theory & History, Guitar Performance Major at Vancouver Community College
January 1, 1993 - January 1, 1995
Sound Design - SD01 - Honors at Vancouver Film School
July 1, 2002 - September 1, 2003
AVID Pro Tools Certification at Vancouver Film School
January 11, 2030 - October 12, 2025
Music Theory & History; Guitar Performance Major at Vancouver Community College
January 1, 1993 - December 31, 1995
Professional Development (UE5/Blueprints) at School of Video Game Audio, Vancouver Film School
July 1, 2022 - September 1, 2022
Professional Development in UE5/Blueprints at School of Video Game Audio
July 1, 2002 - September 1, 2002
Sound Design SD01 - Honors; AVID Pro Tools Certification at Vancouver Film School
January 11, 2030 - January 1, 2003
Music Theory & History; Guitar Performance Major at Vancouver Community College
January 1, 1993 - January 1, 1995
Professional Development in UE5/Blueprints at School of Video Game Audio
July 1, 2022 - September 1, 2022
Diploma (Film & Visual Effects) at Vancouver Film School
January 1, 2002 - January 1, 2003
Music Theory & History; Guitar Performance Major at Vancouver Community College
January 1, 1993 - January 1, 1995
Professional Development - UE5/Blueprints at School of Video Game Audio
July 1, 2022 - September 1, 2022
Sound Design - SD01 - Honors at Vancouver Film School
January 1, 2002 - January 1, 2003
Music Theory & History - Guitar Performance Major at Vancouver Community College
January 1, 1993 - January 1, 1995
Sound Design - SD01 (Honors) at Vancouver Film School
January 1, 2002 - January 1, 2003
AVID Pro Tools Certification at Vancouver Community College
January 1, 1993 - January 1, 1995
Music Theory & History; Guitar Performance Major at Vancouver Community College
January 1, 1993 - January 1, 1995
Professional Development: UE5/Blueprints at School of Video Game Audio
July 1, 2022 - September 1, 2022
Professional Development (UE5/Blueprints) at Vancouver Film School
January 1, 2002 - January 1, 2003
UE5/Blueprints at School of Video Game Audio
July 1, 2022 - September 1, 2022
Sound Design SD01 - Honors; AVID Pro Tools Certification at Vancouver Community College
January 1, 1993 - January 1, 1995
Music Theory & History; Guitar Performance Major at Vancouver Community College
January 1, 1993 - January 1, 1995
Music Theory & History, Guitar Performance Major at Vancouver Community College
January 1, 1993 - January 1, 1995
Sound Design - SD01 - Honors at Vancouver Film School
July 1, 2002 - January 1, 2003
Professional Development (UE5/Blueprints) at Vancouver Film School
July 1, 2022 - September 30, 2022
Sound Design - SD01 - Honors at Vancouver Community College
January 1, 1993 - January 1, 1995

Qualifications

School of Video Game Audio Professional Development UE5/Blueprints
July 1, 2022 - September 30, 2022
AVID ProTools Certification
January 1, 2002 - December 31, 2003
Professional Development UE5/Blueprints
July 1, 2022 - September 30, 2022
AVID ProTools Certification
January 1, 2002 - December 31, 2003
Professional Development UE5/Blueprints
July 1, 2022 - September 30, 2022
AVID ProTools Certification
January 1, 2002 - December 31, 2003
AVID Pro Tools Certification
January 11, 2030 - October 12, 2025
Sound Design - SD01 (Honors)
July 1, 2002 - October 12, 2025
AVID Pro Tools Certification
January 11, 2030 - October 12, 2025
AVID Pro Tools Certification
January 11, 2030 - October 12, 2025
AVID Pro Tools Certification
January 11, 2030 - October 12, 2025
Pro Tools Certification
January 11, 2030 - October 12, 2025
UE5/Blueprints Certification (Professional Development)
July 1, 2022 - September 1, 2022
AVID Pro Tools Certification
January 1, 1993 - January 1, 1995
UE5/Blueprints Professional Development
July 1, 2022 - September 1, 2022
AVID Pro Tools Certification
January 1, 1993 - October 12, 2025
Sound Design SD01 - Honors
January 1, 1993 - January 1, 1995
AVID Pro Tools Certification
January 1, 1993 - October 12, 2025
AVID Pro Tools Certification
January 11, 2030 - October 12, 2025
Music Theory & History; Guitar Performance (Guitar Performance Major)
January 1, 1993 - January 1, 1995

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Consumer Goods, Professional Services, Education, Healthcare, Computers & Electronics