Alan Wong-Moon

ProAvailable to hire

I’m Alan Wong-Moon, a Vancouver-based audio professional specializing in game and immersive media dialogue, music, and spatial audio.

About

I’m Alan Wong-Moon, a Vancouver-based audio professional specializing in game and immersive media dialogue, music, and spatial audio. I’ve designed and implemented audio pipelines for VR and in-game/cinematic content, including recording and editing dialogue at scale, wiring in tools and workflows, and ensuring everything lands cleanly in-engine.

Across my roles at studios and technology teams, I’ve delivered spatial mixes, weapon and special-attack audio redesigns, and coordinated audio planning from concept through finished product. I’m especially drawn to collaborative production environments where I can blend technical implementation (UE audio/Unreal workflows, mixing, naming/implementation) with creative sound design to help teams ship memorable player experiences.

  • 11 years' experience
  • Joined June 2025

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet
  • Consumer Goods
  • Professional Services
  • Education
  • Healthcare
  • Computers & Electronics

Work experience· 46 roles

Senior Dialogue Designer/Specialist · Piranha GamesNov 2024 – Oct 2025 · 1 yr

Designed and implemented the audio dialogue system; recorded 4 actors simultaneously on set; oversaw recording, editing, naming, implementing, and premixing all in-game and cinematic dialogue; integrated with Wise (Wwise) and Unreal Engine 5; collaborated with design and cinematic teams to ensure voice and dialogue quality across cutscenes and gameplay.

Senior Dialogue Designer/Specialist · Piranha GamesNov 2024 – Jul 2025 · 9 mos

Designed the Audio Mocap system and recorded 4 actors simultaneously on set. Responsible for recording, editing, naming, implementing, and premixing all in-game and cinematic dialogue using Wwise and Unreal Engine 5. Key project shipped includes MECHWARRIOR 5: CLANS.

Senior Dialogue Designer/Specialist · Piranha GamesNov 2024 – Oct 2025 · 1 yr

Designed and implemented in-game and cinematic dialogue; designed Audio Mocap system; recorded 4 actors on set; recorded, edited, named, implemented and premixed all in-game & cinematic dialogue using Wise/ UE5. Shipped MechWarrior 5: Clans.

Senior Dialogue Designer / Specialist · Piranha GamesNov 2024 – Oct 2025 · 1 yr
Senior Dialogue Designer / Specialist · Piranha GamesNov 2024 – Oct 2025 · 1 yr
Senior Dialogue Designer/Specialist · Piranha GamesNov 2024 – Oct 2025 · 1 yr
Senior Dialogue Designer/Specialist · Piranha GamesNov 2024 – Oct 2025 · 1 yr
Senior Dialogue Designer/Specialist · Piranha GamesNov 2024 – Oct 2025 · 1 yr

Education· 37

SoundDesign - SD01 - Honors · Vancouver Film School2002 – 2003
Music Theory & History · Vancouver Community College1993 – 1995
Sound Design · Vancouver Film School2002 – 2003
Music Theory & History · Vancouver Community College1993 – 1995

Certifications and awards· 21

School of Video Game Audio Professional Development UE5/Blueprints2022
AVID ProTools Certification2002 – 2003
Professional Development UE5/Blueprints2022
AVID ProTools Certification2002 – 2003

Hire Alan Wong-Moon today

Post a job and invite Alan, or contact them directly. No hidden commission.

Post a job