Hi! I’m Valerii Drobiazhenko, a passionate and experienced Senior 3D Animator with a strong background in keyframe character, creature, and mechanical animation. I’ve worked on several AAA projects, collaborating closely with multidisciplinary teams to create and improve animation pipelines, and bringing NPCs and game characters to life with smooth and dynamic animations. I specialize in motion capture cleanup and character skinning, and I’m proficient in using tools like Maya, MotionBuilder, and Unreal Engine.
Throughout my career, I’ve had the opportunity to contribute to iconic projects like the Metro series and La Quimera, mentoring junior animators and ensuring high-quality animations through collaboration with R&D and external teams. I’m always eager to tackle new animation challenges and stay at the forefront of game animation technology.
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