Hi! I'm Valerii Drobiazhenko, a passionate and experienced Senior 3D Animator with a strong background in keyframe character, creature, and mechanical animation. I've worked on several AAA projects, collaborating closely with multidisciplinary teams to create and improve animation pipelines, and bringing NPCs and game characters to life with smooth and dynamic animations. I specialize in motion capture cleanup and character skinning, and I'm proficient in using tools like Maya, MotionBuilder, and Unreal Engine. Throughout my career, I've had the opportunity to contribute to iconic projects like the Metro series and La Quimera, mentoring junior animators and ensuring high-quality animations through collaboration with R&D and external teams. I'm always eager to tackle new animation challenges and stay at the forefront of game animation technology.

Valerii Drobiazhenko

Hi! I'm Valerii Drobiazhenko, a passionate and experienced Senior 3D Animator with a strong background in keyframe character, creature, and mechanical animation. I've worked on several AAA projects, collaborating closely with multidisciplinary teams to create and improve animation pipelines, and bringing NPCs and game characters to life with smooth and dynamic animations. I specialize in motion capture cleanup and character skinning, and I'm proficient in using tools like Maya, MotionBuilder, and Unreal Engine. Throughout my career, I've had the opportunity to contribute to iconic projects like the Metro series and La Quimera, mentoring junior animators and ensuring high-quality animations through collaboration with R&D and external teams. I'm always eager to tackle new animation challenges and stay at the forefront of game animation technology.

Available to hire

Hi! I’m Valerii Drobiazhenko, a passionate and experienced Senior 3D Animator with a strong background in keyframe character, creature, and mechanical animation. I’ve worked on several AAA projects, collaborating closely with multidisciplinary teams to create and improve animation pipelines, and bringing NPCs and game characters to life with smooth and dynamic animations. I specialize in motion capture cleanup and character skinning, and I’m proficient in using tools like Maya, MotionBuilder, and Unreal Engine.

Throughout my career, I’ve had the opportunity to contribute to iconic projects like the Metro series and La Quimera, mentoring junior animators and ensuring high-quality animations through collaboration with R&D and external teams. I’m always eager to tackle new animation challenges and stay at the forefront of game animation technology.

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Work Experience

3D Animator at Frogwares, Kyiv
January 1, 2007 - December 31, 2011
Worked as a 3D animator contributing to game projects between 2007 and 2011. Responsible for creating character, animal, and mechanic animations, along with cutscenes and interaction animations, employing keyframing and motion capture cleaning.
Senior 3D Animator at 4A Games
January 1, 2011 - December 31, 2021
Senior 3D Animator from 2011 to 2021 working on large teams for AAA game projects, notably the Metro series. Specialized in creating realistic and stylized animations with high skill in keyframe and motion capture edits, ensuring smooth integration into game engines.
Senior 3D Animator at Reburn, Kyiv
January 1, 2021 - June 6, 2024
Currently working as a Senior 3D Animator focusing on game character and mechanic animations, cutscenes, and interactions with a focus on quality and efficiency in pipeline integration.
Senior 3D Animator at Reburn
July 1, 2021 - Present
Conceptual development of entity behavior animations. Collaboration with multiple teams in studio to create and improve the animation pipeline. Work on Locomotion and gameplay animation sets for NPCs and entities. First-person player animations, including interactions with hostile NPCs and entities. Export and implement animations in Unreal Engine. Work on animation blendspaces in Unreal Engine for movement, aiming, attacking. Retarget, clean up, export and technically set up character animations in Unreal Engine based on mocap data. Character skinning.
Senior 3D Animator at 4A Games
December 31, 2021 - July 24, 2025
Conceptual development of entity behavior animations. Collaboration with multiple teams in studio to create and improve the animation pipeline. Work on Locomotion and gameplay animation sets for NPCs and entities. First-person player animations, including interactions with hostile NPCs and entities. Export and implement animations in Unreal Engine. Work on animation blendspaces in Unreal Engine for movement, aiming, attacking. Retarget, clean up, export and technically set up character animations in Unreal Engine based on mocap data. Character skinning. Helped RnD team to train NPC movement using PFNN technology. Mentored junior animators. Reviewed and approved animations delivered by external outsourcing teams.
Junior- Middle Animator at Frogwares
December 31, 2012 - July 24, 2025
Made keyframe character animations. Participated in the animation development for a canceled project (World of Battles) - developed combat and behavioral animations for various fantasy characters. Worked with a motion capture system to obtain initial animation data. Rigging and skinning characters in 3Ds Max. Creating animations based on video footage from two camera angles: front and side.
Senior 3D Animator at Reburn
July 1, 2021 - Present
Developed conceptual entity behavior animations and collaborated with multiple teams to enhance the animation pipeline. Created locomotion and gameplay animation sets for NPCs and entities, including first-person player animations with interactions involving hostile NPCs and entities. Managed export and implementation of animations in Unreal Engine and worked on animation blendspaces for movement, aiming, and attacking. Retargeted, cleaned up, exported, and technically set up character animations in Unreal Engine based on motion capture data. Also performed character skinning.
Senior 3D Animator at 4A Games
January 1, 2021 - July 24, 2025
Conceptually developed entity behavior animations and collaborated with multiple studio teams to improve the animation pipeline. Created locomotion and gameplay animation sets for NPCs and entities, and developed first-person player animations involving hostile NPC interactions. Exported and implemented animations in Unreal Engine, working on blendspaces for movement, aiming, and attacking. Retargeted, cleaned up, exported, and technically set up character animations from mocap data. Assisted the RnD team in training NPC movement using PFNN technology. Mentored junior animators and reviewed animations from external outsourcing teams. Worked on AAA projects like the Metro series.
Junior-Middle Animator at Frogwares
January 1, 2012 - July 24, 2025
Created keyframe character animations and participated in animation development for the canceled project World of Battles, developing combat and behavioral animations for various fantasy characters. Worked with motion capture systems to obtain initial animation data, carried out rigging and skinning in 3Ds Max, and created animations based on video footage from two camera angles.

Education

Orchestral and Ensemble Performer at Donetsk State Music Collegue
January 1, 1998 - December 31, 2002
Diploma at Donetsk State Music College, Ukraine
January 1, 1998 - December 31, 2002
Orchestral and Ensemble performer at Donetsk State Music College, Ukraine
January 1, 1998 - December 31, 2002

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services