Hi, I'm Tibor Szilágyi — a senior game designer and passionate TTRPG creator with over 30 years of experience as a Game Master. I’ve designed original tabletop systems, published adventures and maps on DriveThruRPG, and collaborated with teams to build immersive, narrative-driven experiences across both digital and analog platforms. My background spans game design, combat mechanics, worldbuilding, and sound design — with a deep love for sci-fi and story-first gameplay. I'm also experienced with VTT platforms like Foundry and Roll20, and I'm always excited to help bring new RPG worlds to life.

Tibor Szilágyi

PRO

Hi, I'm Tibor Szilágyi — a senior game designer and passionate TTRPG creator with over 30 years of experience as a Game Master. I’ve designed original tabletop systems, published adventures and maps on DriveThruRPG, and collaborated with teams to build immersive, narrative-driven experiences across both digital and analog platforms. My background spans game design, combat mechanics, worldbuilding, and sound design — with a deep love for sci-fi and story-first gameplay. I'm also experienced with VTT platforms like Foundry and Roll20, and I'm always excited to help bring new RPG worlds to life.

Available to hire

Hi, I’m Tibor Szilágyi — a senior game designer and passionate TTRPG creator with over 30 years of experience as a Game Master. I’ve designed original tabletop systems, published adventures and maps on DriveThruRPG, and collaborated with teams to build immersive, narrative-driven experiences across both digital and analog platforms. My background spans game design, combat mechanics, worldbuilding, and sound design — with a deep love for sci-fi and story-first gameplay. I’m also experienced with VTT platforms like Foundry and Roll20, and I’m always excited to help bring new RPG worlds to life.

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Language

Hungarian
Fluent
English
Advanced

Work Experience

Senior Game and Level Designer at Primal Game Studio
March 1, 2024 - June 6, 2024
Creating Game Design Documents from start to finish on multiple projects, Level Design and Combat Design, QA and Gameplay testing.
Lead Game Designer at XREAL Games
October 1, 2023 - February 29, 2024
Creating Game Design Documents from start to finish on multiple projects, Game Design and World Building, Story Design (Story Bible), Team Management including Mentoring, Training, and Recruiting.
Senior Sound Designer at XREAL Games
March 1, 2023 - September 30, 2023
Working in FMOD, creating and implementing custom sounds into the game, recording voice overs and implementing them into the game, QA and Sound Testing.
Senior Game Designer at XREAL Games
March 1, 2021 - March 1, 2023
Level Design and Combat Design, Designing Game Modes, Testing, Team Management including Mentoring and Training.
Game Designer and Cartographer at Self-Employed
February 1, 2015 - June 6, 2024
TTRPG Game Design, TTRPG Map creation, Testing of game mechanics.
Marketing Development Manager at Sixi Kft.
October 1, 2020 - March 31, 2021
Webshop Developing and Design, Team Management including Mentoring and Training.
Senior Game and Level Designer at Primal Game Studio
March 1, 2024 - June 5, 2024
Creating Game Design Documents from start to finish on multiple projects. Level Design and Combat Design. QA and Gameplay testing.
Lead Game Designer at XREAL Games
October 1, 2023 - February 29, 2024
Creating Game Design Documents from start to finish on multiple projects. Game Design and World Building. Story Design (Story Bible). Team Management including Mentoring, Training, and Recruiting.
Senior Sound Designer at XREAL Games
March 1, 2023 - September 30, 2023
Working in FMOD. Creating and implementing custom sounds into the game. Recording VO’s and implementing into the game. QA and Sound Testing.
Senior Game Designer at XREAL Games
March 1, 2021 - March 1, 2023
Level Design and Combat Design. Designing Game Modes. Testing. Team Management, mentoring, and training.
Game Designer and Cartographer at Self-Employed
February 1, 2015 - June 5, 2024
TTRPG Game Design. TTRPG Map creation. Testing of game mechanics.
Marketing Development Manager at Sixi Kft.
October 1, 2020 - March 31, 2021
Webshop Developing and Design. Team Management including Mentoring and Training.

Education

Level 6 Diploma at Train2Game Campus
January 1, 2015 - March 31, 2019
Level 6 Diploma at Train2Game Campus
January 1, 2015 - March 31, 2019

Qualifications

Designer Certificate
May 1, 2019 - November 30, 2020
CSS course
October 1, 2020 - October 31, 2020
HTML course
October 1, 2020 - October 31, 2020
Java Script course
October 1, 2020 - October 31, 2020
Designer Certificate
May 1, 2019 - November 30, 2020
CSS course
October 1, 2020 - October 31, 2020
HTML course
October 1, 2020 - October 31, 2020
Java Script course
October 1, 2020 - October 31, 2020

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Computers & Electronics, Other, Retail
    uniE621 Online Portfolio
    I’m a multidisciplinary Game Designer, Sound Designer, Artist, and Illustrator based in Budapest, Hungary. With over 30 years of experience in tabletop role-playing games, mainly as a Game Master, I’ve developed a strong foundation in interactive storytelling, worldbuilding, and system design. I create immersive digital experiences, design original game mechanics, compose atmospheric soundtracks, and illustrate hand-drawn maps and visual assets for both digital and tabletop games. Beyond game development, I’m also the founder and lead designer of Dreams to Reality, an independent T-shirt brand featuring over 100 original, hand-drawn designs. Whether I’m building a new RPG system, shaping the sound of a fantasy world, or crafting visual narratives through illustration and design, I bring creativity, precision, and deep passion to everything I do. Please check my Online Portfolio here: https://www.twine.net/signin designer branding illustrator graphicdesigner
    uniE621 Dreams to Reality: T-shirt Design
    Dreams to Reality is an independent T-shirt brand I founded and have been managing since 2017. The collection features over 100 original, hand-drawn designs, each digitally refined and prepared for high-quality print production. As the brand’s owner and lead designer, I was responsible for the entire creative and production workflow — from concept sketches and illustration to digital asset preparation, branding, and storefront management. The designs reflect a mix of surreal, symbolic, and contemporary themes, tailored for niche audiences via the Snaptee platform. Link: https://www.twine.net/signin branding designer graphicdesigner logo illustrator
    uniE621 TTRPG Maps
    I designed and illustrated 2D maps for use in tabletop role-playing games and related adventure modules. These maps were originally hand-drawn, then digitally enhanced using professional software to achieve publication-ready quality. The maps were created to support narrative immersion, tactical encounters, and exploration across a variety of genres, including fantasy and horror. Many of these maps were featured in standalone TTRPG adventures and published supplements, including releases on DriveThruRPG and in collaboration with third-party TTRPG publishers. illustrator designer
    uniE621 Karnivus: Rooftop Rumble
    Karnivus: Rooftop Rumble is a competitive, futuristic arena game mode built in Fortnite Creative. Developed by Force Multiplier Studios, the project features multi-round elimination combat enhanced by hidden traversal mechanics ("Quantec shortcuts"). As Game Designer and Level Designer, I was responsible for designing the overall gameplay loop, player flow, and combat encounters, as well as creating modular rooftop environments to support both fast-paced movement and tactical decision-making. I also worked closely with the team to ensure balanced progression and high replay value. Link: https://www.twine.net/signin designer
    uniE621 Mandragora: Whispers of the Witch Tree
    Mandragora: Whispers of the Witch Tree is a dark fantasy action RPG with Soulslike elements, developed for PC and consoles. As a Game Designer and QA Tester on the project, I contributed to the design of core combat mechanics, level layouts, and progression systems across 40+ hours of gameplay. My responsibilities included balancing enemy encounters, supporting narrative integration with world design, and working closely with the combat team to fine-tune difficulty settings. I was also involved in extensive gameplay testing and feedback loops to ensure responsiveness and challenge across different playstyles and player skill levels. Link: https://www.twine.net/signin

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