Hi, I'm Gleb Vozgrin, a Senior Concept Artist, Environment Artist, and Level Designer with over 8 years in the gaming industry. I love collaborating with teams to bring immersive and visually appealing game worlds to life, always focusing on storytelling and creative direction. Together with talented professionals, I've worked on exciting titles like Assassin's Creed and Far Cry. I'm passionate about visual storytelling and game development, and I enjoy leading teams to push creative boundaries. My background in multimedia art and game design has equipped me with strong skills in concept art, level design, and environment creation. I'm always eager to take on new challenges and contribute to innovative game projects.

Gleb Vozgrin

Hi, I'm Gleb Vozgrin, a Senior Concept Artist, Environment Artist, and Level Designer with over 8 years in the gaming industry. I love collaborating with teams to bring immersive and visually appealing game worlds to life, always focusing on storytelling and creative direction. Together with talented professionals, I've worked on exciting titles like Assassin's Creed and Far Cry. I'm passionate about visual storytelling and game development, and I enjoy leading teams to push creative boundaries. My background in multimedia art and game design has equipped me with strong skills in concept art, level design, and environment creation. I'm always eager to take on new challenges and contribute to innovative game projects.

Available to hire

Hi, I’m Gleb Vozgrin, a Senior Concept Artist, Environment Artist, and Level Designer with over 8 years in the gaming industry. I love collaborating with teams to bring immersive and visually appealing game worlds to life, always focusing on storytelling and creative direction. Together with talented professionals, I’ve worked on exciting titles like Assassin’s Creed and Far Cry.

I’m passionate about visual storytelling and game development, and I enjoy leading teams to push creative boundaries. My background in multimedia art and game design has equipped me with strong skills in concept art, level design, and environment creation. I’m always eager to take on new challenges and contribute to innovative game projects.

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Language

German
Fluent
English
Fluent
Russian
Fluent
French
Intermediate

Work Experience

Concept Artist, Environment Artist & Level Designer at Ubisoft Escape Games
January 1, 2017 - December 31, 2020
Worked on 3 different game titles including Assassin's Creed Origins, Assassin's Creed Odyssey, and Prince Of Persia. Created high-quality concept art for characters, environments, and levels to guide the design and development process. Collaborated with cross-functional teams to define visual direction and gameplay mechanics. Owned several areas of the world's environment and level design, responsible for the overall gaming experience.
Concept Artist & Concept Lead at Assassins Creed Nexus
January 1, 2020 - December 31, 2023
Responsible for designing and visualizing characters, environments, and props. Collaborated with design and animation teams to refine concepts for seamless game integration. Contributed to key creative decisions and game world development. Led a team of concept artists, working closely with Art Directors to create compelling visuals for game projects.
Concept Artist at Farcry Prototype
January 1, 2024 - December 31, 2024
Concept Artist responsible for visualizing key art elements, character designs, and environmental concepts for the prototype stage.
Concept Artist at Farcry
January 1, 2024 - December 31, 2025
Concept Artist for environments, vehicles, weapons, and props, contributing to the creative development and mood of the game's world.

Education

Bachelor of Arts at University of applied sciences Salzburg
January 1, 2015 - December 31, 2018

Qualifications

Unreal Fellowship
January 1, 2025 - December 31, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet