Hi, I’m Gleb Vozgrin, a Senior Concept Artist, Environment Artist, and Level Designer with over 8 years in the gaming industry. I love collaborating with teams to bring immersive and visually appealing game worlds to life, always focusing on storytelling and creative direction. Together with talented professionals, I’ve worked on exciting titles like Assassin’s Creed and Far Cry.
I’m passionate about visual storytelling and game development, and I enjoy leading teams to push creative boundaries. My background in multimedia art and game design has equipped me with strong skills in concept art, level design, and environment creation. I’m always eager to take on new challenges and contribute to innovative game projects.
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