Hi, I’m Mohan Sundaram, a 3D Generalist with 6+ years of experience creating photoreal renderings and commercial visualization assets for advertising, retail, and broadcast. I translate briefs into high-detail models using Blender, Maya, Substance Painter, and Unreal Engine, delivering lighting-ready and texture-accurate assets for campaigns and events. I’m comfortable collaborating with remote teams to ensure brand-aligned visuals that meet tight deadlines. I’m a communication-focused collaborator who thrives in fast-paced environments. I enjoy shaping retail display concepts and visualizations that stay true to a client’s brand, while maintaining a strong eye for detail and realism through every stage of the production pipeline.

Mohan Sundaram

Hi, I’m Mohan Sundaram, a 3D Generalist with 6+ years of experience creating photoreal renderings and commercial visualization assets for advertising, retail, and broadcast. I translate briefs into high-detail models using Blender, Maya, Substance Painter, and Unreal Engine, delivering lighting-ready and texture-accurate assets for campaigns and events. I’m comfortable collaborating with remote teams to ensure brand-aligned visuals that meet tight deadlines. I’m a communication-focused collaborator who thrives in fast-paced environments. I enjoy shaping retail display concepts and visualizations that stay true to a client’s brand, while maintaining a strong eye for detail and realism through every stage of the production pipeline.

Available to hire

Hi, I’m Mohan Sundaram, a 3D Generalist with 6+ years of experience creating photoreal renderings and commercial visualization assets for advertising, retail, and broadcast. I translate briefs into high-detail models using Blender, Maya, Substance Painter, and Unreal Engine, delivering lighting-ready and texture-accurate assets for campaigns and events. I’m comfortable collaborating with remote teams to ensure brand-aligned visuals that meet tight deadlines.

I’m a communication-focused collaborator who thrives in fast-paced environments. I enjoy shaping retail display concepts and visualizations that stay true to a client’s brand, while maintaining a strong eye for detail and realism through every stage of the production pipeline.

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Language

English
Fluent
Tamil
Fluent
Kannada
Advanced
Telugu
Advanced
Hindi
Advanced

Work Experience

CG/3D Generalist at Creative Factory Films, CGI and VFX
April 30, 2025 - April 30, 2025
Produced photo real 3D models and renderings for large-scale commercial events and product visuals viewed across broadcast and digital screens. Translated initial concepts and references into accurate, presentation-ready 3D environments. Designed custom 3D assets with realistic lighting, PBR materials, and brand-aligned textures suitable for marketing use.
CG\3D Generalist at Creative Factory Films, CGI & VFX
July 1, 2024 - April 30, 2025
Played a key role in producing high-quality 3D visual content for world-renowned projects, contributing to iconic events and campaigns such as Rajadhiraj Krishna Musical, IIFA Awards 2024, Women's World Cup 2024, Burj Azizi Dubai. Created 3D models, textures, and animations using Maya, Blender, and Substance Painter. Developed lighting, rendering, and visual effects in Unreal Engine to create realistic and immersive environments. Composited final assets in After Effects and Photoshop ensuring high-quality, visually cohesive outputs. Collaborated with creative teams to meet project deadlines while maintaining world-class standards.
CG\3D Generalist at Creative Factory Films, CGI & VFX
July 1, 2024 - April 30, 2025
Played a key role in producing high-quality 3D visual content for high-profile projects like Rajadhiraj Krishna Musical, IIFA Awards 2024, Women's World Cup 2024, Burj Azizi Dubai, and others. Created 3D models, textures, and animations using Maya, Blender, and Substance Painter to enhance production quality. Developed lighting, rendering, and visual effects in Unreal Engine to create realistic and immersive environments. Composited final assets in After Effects and Photoshop ensuring high-quality and visually cohesive outputs. Collaborated closely with creative teams to meet project deadlines while maintaining world-class standards in visual design.
CG\3D Generalist at Creative Factory Films, CGI & VFX
July 1, 2024 - April 30, 2025
Played a key role in producing high-quality 3D visual content for worldwide high profile projects, contributing to iconic events and campaigns including Rajadhiraj Krishna Musical, IIFA Awards 2024, Women’s World Cup 2024, and Burj Azizi Dubai. Created 3D models, textures, and animations using Maya, Blender, and Substance Painter to enhance production quality. Developed lighting, rendering, and visual effects in Unreal Engine to create realistic and immersive environments. Composited final assets in After Effects and Photoshop ensuring high-quality, visually cohesive outputs. Collaborated with creative teams to meet deadlines while maintaining world-class standards in visual design.
3D Artist at Fuel Intelligence/Nailbiter Research
January 31, 2023 - January 31, 2023
Created high-accuracy product and component models for retail and AR/VR visualizations, with optimized textures for clean client ready presentation. Interpreted briefs and reference documents into clear, reliable 3D representations for marketing and research insights.
3D Artist at Fuel Intelligence/Nailbiter Research pvt ltd.
November 1, 2021 - January 31, 2023
Worked on creating 3D props and X-ray animations for AR/VR experiences, focusing on optimizing performance without sacrificing visual fidelity. Managed textures, materials, and geometry optimizations to accurately represent products and brand identity, maintaining strong attention to detail.
3D Artist at Fuel Intelligence/Nailbiter Research pvt ltd.
November 1, 2021 - January 31, 2023
Worked on creating 3D props and X-ray animations for AR/VR experiences. Paid close attention to optimizing props and animations for performance and visual fidelity, including geometry optimization, reducing poly counts, and managing textures and materials. Ensured accurate representation of intended products and brand identity.
3D Artist at Fuel Intelligence/Nailbiter Research Pvt Ltd.
November 1, 2021 - January 31, 2023
Worked on a project focusing on creating 3D props and X-ray animations for AR/VR experiences. Optimized props and animations for performance by managing geometry, poly counts, textures, and materials while maintaining visual fidelity. Ensured 3D assets accurately represented the intended products and brand identity with strong attention to detail.
3D Generalist at Rexx Technologies
January 31, 2021 - January 31, 2021
Built 3D assets, props, display elements & environments for commercial use. Strengthened modeling quality, lighting accuracy, texturing fidelity, and interpretation of creative briefs.
3D Generalist at Freelancing
January 1, 2021 - November 22, 2025
Delivered 3D assets, animations, motion graphics & compositing for multiple clients. Skilled in maintaining both aesthetic and technical quality standards throughout the 3D production pipeline.
3D Generalist at Freelancing
January 1, 2021 - April 27, 2024
Worked on diverse projects creating 3D assets and animations for commercials and stylized 3D short films. Maintained aesthetic and technical quality across 3D production pipeline. Experienced in motion graphics animation and compositing using Maya, Blender, Substance Painter, After Effects, Photoshop, and Unreal Engine to enhance realism and depth.
3D Generalist (Freelance) at Freelancing
January 1, 2021 - April 26, 2024
Created 3D assets and animations for various commercial projects, including a stylized 3D animation for a short film. Maintained both aesthetic and technical quality standards throughout the 3D production pipeline. Experienced in motion graphics animation to bring static designs to life using Maya, Blender, Substance Painter, After Effects, Photoshop, and Unreal Engine.
3D Generalist at Freelancing
January 1, 2021 - April 27, 2024
Created 3D assets and animations for various commercial projects and developed a stylized 3D animation for a short film. Maintained aesthetic and technical quality standards throughout the 3D production pipeline. Skilled in motion graphics animation to bring static designs to life and proficient in compositing entire scenes using Maya, Blender, Substance Painter, After Effects, Photoshop, and Unreal Engine to enhance realism and depth.
Junior 3D Artist at Spoton Animation
June 30, 2020 - June 30, 2020
Gained production experience in modeling, texturing & animation. Through collaboration with senior artists, I developed a solid foundation in industry standard software and techniques.
3D Generalist at Rexx Technologies
June 1, 2020 - January 31, 2021
Contributed to 3D asset creation including objects and environments with expertise in texturing using Substance Painter and Photoshop. Created animations and combined 3D elements with motion graphics using After Effects, contributing to cinematic video animations.
3D Generalist at Rexx Technologies
June 1, 2020 - January 31, 2021
Created high-quality 3D assets such as objects and environmental elements. Expertly handled texturing with Substance Painter and Photoshop to enhance visual appeal and realism. Utilized After Effects to create captivating animations combining 3D elements with motion graphics and visual effects. Contributed to cinematic video animations.
3D Generalist at Rexx Technologies
June 1, 2020 - January 31, 2021
Contributed across all dimensions of 3D art, creating high-quality assets such as objects and environmental elements. Demonstrated expertise in texturing with Substance Painter and Photoshop. Utilized After Effects for captivating animations combining 3D elements with motion graphics and visual effects. Contributed to cinematic video animations.
Junior 3D Artist at Spoton Animation
January 1, 2020 - June 30, 2020
Gained hands-on experience in 3D modeling, texturing, and animation while collaborating with senior artists. Developed foundational skills using industry-standard software and contributed to visually compelling content creation.
Junior 3D Artist at Spoton Animation
January 1, 2020 - June 30, 2020
Gained hands-on experience in 3D modeling, texturing, and animation. Collaborated with senior artists to develop a solid foundation in industry-standard software and techniques, contributing to visually compelling content creation.
Junior 3D Artist at Spoton Animation
January 1, 2020 - June 30, 2020
Gained hands-on experience in 3D modeling, texturing, and animation. Collaborated with senior artists to develop a foundation in industry-standard software and techniques while contributing to creating visually compelling content.

Education

Bachelor of Engineering at Angel College of Engineering and Technology
January 1, 2014 - December 31, 2018
PU College at St.Francis PU College, Bangalore
January 1, 2012 - December 31, 2014
Bachelor of Engineering at Angel College of Engineering and Technology
January 1, 2014 - December 31, 2018
PU College Diploma at St.Francis PU College, Bangalore
January 1, 2012 - December 31, 2014
Bachelor of Engineering at Angel College of Engineering and Technology
January 1, 2014 - December 31, 2018
CBSE at St.Francis PU College, Bangalore
January 1, 2012 - December 31, 2014
Bachelor of Engineering, Computer Science and Engineering at Angel College of Engineering and Technology
January 1, 2014 - January 1, 2018
CBSE, Computer science at St.Francis PU College, Bangalore
January 1, 2012 - January 1, 2014

Qualifications

3D animation pipeline master class in Autodesk Maya, Substance Painter, Blender, After Effects, Photoshop & Davinci Resolve
January 1, 2022 - December 31, 2022
Master class on Unreal Engine via Unreal Sensei
January 1, 2023 - December 31, 2023
3D animation pipeline master class in Autodesk Maya, Substance Painter, Blender, After effects, Photoshop & Davinci Resolve
January 1, 2021 - December 31, 2021
Master class on Unreal Engine via Unreal Sensei
January 11, 2030 - June 24, 2025
3D Animation Pipeline Master Class
January 1, 2020 - December 31, 2020
Master Class on Unreal Engine
January 1, 2020 - December 31, 2020
3D Animation Pipeline Master class - Maya, Blender, Substance Painter, After Effects, Photoshop, Davinci Resolve
January 11, 2030 - November 22, 2025
Unreal Engine Masterclass - Unreal Sensei
January 11, 2030 - November 22, 2025

Industry Experience

Media & Entertainment, Professional Services, Software & Internet, Retail, Other