Hi, I'm Michael Braverman, a passionate game designer and developer with a Bachelor of Science in Game Design from Champlain College. I've spent several years honing my skills in 3D modeling, shader programming, and creating immersive game environments, working on everything from solo mobile projects to team-developed VR experiences. I enjoy collaborating with artists and developers to bring compelling narratives and engaging gameplay to life. With experience at Take Two Interactive and as a freelance developer, I have a track record of developing assets that perform well in engines like Unity and Unreal. My technical skills span from programming AI and scripting to composing game music and sound effects. I’m always excited to tackle new challenges and contribute to innovative gaming projects.

Michael Braverman

Hi, I'm Michael Braverman, a passionate game designer and developer with a Bachelor of Science in Game Design from Champlain College. I've spent several years honing my skills in 3D modeling, shader programming, and creating immersive game environments, working on everything from solo mobile projects to team-developed VR experiences. I enjoy collaborating with artists and developers to bring compelling narratives and engaging gameplay to life. With experience at Take Two Interactive and as a freelance developer, I have a track record of developing assets that perform well in engines like Unity and Unreal. My technical skills span from programming AI and scripting to composing game music and sound effects. I’m always excited to tackle new challenges and contribute to innovative gaming projects.

Available to hire

Hi, I’m Michael Braverman, a passionate game designer and developer with a Bachelor of Science in Game Design from Champlain College. I’ve spent several years honing my skills in 3D modeling, shader programming, and creating immersive game environments, working on everything from solo mobile projects to team-developed VR experiences. I enjoy collaborating with artists and developers to bring compelling narratives and engaging gameplay to life.

With experience at Take Two Interactive and as a freelance developer, I have a track record of developing assets that perform well in engines like Unity and Unreal. My technical skills span from programming AI and scripting to composing game music and sound effects. I’m always excited to tackle new challenges and contribute to innovative gaming projects.

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Skills

Experience Level

Unity
Expert
Adobe Photoshop
Expert
C#
Expert
Game Design
Expert
Autodesk Maya
Expert
3D Model
Expert
Unreal Engine 4
Intermediate
Substance Painter
Intermediate

Language

English
Fluent

Work Experience

Developer at Freelance Game Development
February 1, 2019 - June 7, 2024
Developed ready-made visual effects and 3D models that continuously sell on the Unity Asset Store. Edited and built modular 3D assets ensuring clean textures, topology, and UV mapping using Photoshop and Maya. Built the lighting setup for a VR experience in Unity to sell an oppressive atmosphere aligning with the narrative.
Junior Technical Artist at Take Two Interactive
September 1, 2019 - April 30, 2023
Oversaw background art and saga map pipeline, ensuring all assets met standards and naming conventions for timely releases. Built and animated over 75 background maps with visual effects on a biweekly release schedule. Collaborated with Art Director and artists to maintain tone and style. Edited art for in-game rewards and teasers. Developed shaders, scripts, and materials to optimize animations and visual effects for mobile devices.
Solo Developer at Independent Game
July 1, 2016 - March 31, 2020
Developed a strategic narrative adventure game for mobile platforms over 3 years from concept to completion, publishing to the App Store and Google Play with continuous updates. Programmed, designed, and balanced enemy AI for engaging encounters across 12 levels. Designed and built levels, scripted special and narrative events, animated gameplay and over 65 cutscenes. Wrote shaders and effects using CG/HLSL and Shader Graph. Created over 300 sprites, 25 backgrounds and tile maps, and authored over 400 lines of dialogue. Composed and mixed music tracks and implemented extensive audio effects.

Education

Bachelor of Science at Champlain College
August 1, 2012 - May 31, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Computers & Electronics

Skills

Experience Level

Unity
Expert
Adobe Photoshop
Expert
C#
Expert
Game Design
Expert
Autodesk Maya
Expert
3D Model
Expert
Unreal Engine 4
Intermediate
Substance Painter
Intermediate