I'm a 3D Game Artist focused on environment and prop design, specializing in Maya modeling, Substance texturing, Arnold rendering, and Unity integration. I create stylized and realistic assets with a strong focus on optimization, modularity, and clean pipelines to support immersive, performant game worlds. I enjoy building immersive levels and UI visuals, as well as rendering promotional visuals and marketing materials. I am passionate about contributing to engaging and high-quality game experiences.

Yavuz Tugay Isdas

I'm a 3D Game Artist focused on environment and prop design, specializing in Maya modeling, Substance texturing, Arnold rendering, and Unity integration. I create stylized and realistic assets with a strong focus on optimization, modularity, and clean pipelines to support immersive, performant game worlds. I enjoy building immersive levels and UI visuals, as well as rendering promotional visuals and marketing materials. I am passionate about contributing to engaging and high-quality game experiences.

Available to hire

I’m a 3D Game Artist focused on environment and prop design, specializing in Maya modeling, Substance texturing, Arnold rendering, and Unity integration. I create stylized and realistic assets with a strong focus on optimization, modularity, and clean pipelines to support immersive, performant game worlds.

I enjoy building immersive levels and UI visuals, as well as rendering promotional visuals and marketing materials. I am passionate about contributing to engaging and high-quality game experiences.

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Language

English
Advanced
Turkish
Fluent

Work Experience

3D Game Artist at No Surrender
August 1, 2021 - March 31, 2025
Created optimized, game-ready 3D models (High-to-low poly workflow, UV editing & optimization). Textured & baked stylized and realistic assets using Substance Painter and PBR workflows. Integrated assets, created prefabs and animations within the Unity engine. Designed intuitive UI visuals using Photoshop and 3D rendering. Rendered promotional visuals & marketing materials with Maya Arnold Renderer. Built immersive levels and lighting setups in Unity.
3D Game Artist Intern at No Surrender
June 1, 2021 - August 31, 2021
Produced game-ready 3D models and textures for mobile game assets using Maya and Substance Painter.
3D Game Artist at Kodluyoruz & Patika.dev
March 1, 2021 - June 30, 2021
Developed casual games assets and animations for Google Game Art Bootcamp using Unity.

Education

Master of Arts at Hacettepe University
January 1, 2020 - December 31, 2022
Bachelor of Science at TOBB ETU
January 1, 2012 - December 31, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet