Available to hire
I’m a 3D Game Artist focused on environment and prop design, specializing in Maya modeling, Substance texturing, Arnold rendering, and Unity integration. I create stylized and realistic assets with a strong focus on optimization, modularity, and clean pipelines to support immersive, performant game worlds.
I enjoy building immersive levels and UI visuals, as well as rendering promotional visuals and marketing materials. I am passionate about contributing to engaging and high-quality game experiences.
Experience Level
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Language
English
Advanced
Turkish
Fluent
Work Experience
3D Game Artist at No Surrender
August 1, 2021 - March 31, 2025Created optimized, game-ready 3D models (High-to-low poly workflow, UV editing & optimization). Textured & baked stylized and realistic assets using Substance Painter and PBR workflows. Integrated assets, created prefabs and animations within the Unity engine. Designed intuitive UI visuals using Photoshop and 3D rendering. Rendered promotional visuals & marketing materials with Maya Arnold Renderer. Built immersive levels and lighting setups in Unity.
3D Game Artist Intern at No Surrender
June 1, 2021 - August 31, 2021Produced game-ready 3D models and textures for mobile game assets using Maya and Substance Painter.
3D Game Artist at Kodluyoruz & Patika.dev
March 1, 2021 - June 30, 2021Developed casual games assets and animations for Google Game Art Bootcamp using Unity.
Education
Master of Arts at Hacettepe University
January 1, 2020 - December 31, 2022Bachelor of Science at TOBB ETU
January 1, 2012 - December 31, 2018Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
Experience Level
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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