Nicolás Alejandro Munafó Lorenzo
Hi, I'm Nicolás, a passionate software engineer specializing in game systems and simulations.
About
Hi, I’m Nicolás, a passionate software engineer specializing in game systems and simulations. With experience developing interactive simulations and core gameplay features using languages like Python, C++, and C#, I’ve worked across multiple projects to optimize game economies and develop AI controllers. I enjoy collaborating with cross-functional teams and have led technical training programs to share my knowledge.
I hold a Master’s degree in Videogames from Universidad Pompeu Fabra and a Bachelor’s in Information Systems Engineering. Beyond games, I’ve worked in IT security across various industries and bring a strong analytical and problem-solving skill set. I’m always keen to learn and explore new technologies like Web3 and AI simulation tools.
- 15 years' experience
- Joined June 2025
Skills· 12
Languages
- Spanish; CastilianFluent
- EnglishAdvanced
- GermanBeginner
Industry experience
- Gaming
- Software & Internet
- Manufacturing
- Professional Services
- Education
Work experience· 5 roles
Developed interactive simulation systems using Python, MathJS, and Machinations to model, test, and optimize complex game systems and economies across more than 20 projects. Built automated tools using VBA and Google Script to streamline game economy design and data integration between different simulation models. Defined and implemented a scalable assessment methodology for Web3 projects, which has been successfully adopted by over five international partner teams for audits and performance evaluations. Led technical training programs for over 10 cross-functional teams, producing tutorials and courses on systems modeling and simulation with Machinations and MathJS.
Developed AI controllers, custom perception systems, and complex behavior trees in C++, utilizing Git for version control and Remotery for profiling and optimization. Implemented core gameplay features within a large proprietary game engine codebase using C++, Visual Studio, and Lua according to design documentation and use cases. Collaborated with diverse teams, creating tools in C++ and Maxscript to optimize the content creation pipeline.
Designed and assessed security architecture best practices and role-based access control across over 15 corporate applications and infrastructure projects, ensuring compliance with cybersecurity standards. Enhanced the cybersecurity infrastructure of an industrial plant in Houston, Texas, supporting critical manufacturing operations and regulatory compliance.
Education
Certifications and awards
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