Nicolás Alejandro Munafó Lorenzo

Available to hire

Hi, I'm Nicolás, a passionate software engineer specializing in game systems and simulations.

About

Hi, I’m Nicolás, a passionate software engineer specializing in game systems and simulations. With experience developing interactive simulations and core gameplay features using languages like Python, C++, and C#, I’ve worked across multiple projects to optimize game economies and develop AI controllers. I enjoy collaborating with cross-functional teams and have led technical training programs to share my knowledge.

I hold a Master’s degree in Videogames from Universidad Pompeu Fabra and a Bachelor’s in Information Systems Engineering. Beyond games, I’ve worked in IT security across various industries and bring a strong analytical and problem-solving skill set. I’m always keen to learn and explore new technologies like Web3 and AI simulation tools.

  • 15 years' experience
  • Joined June 2025

Languages

  • Spanish; CastilianFluent
  • EnglishAdvanced
  • GermanBeginner

Industry experience

  • Gaming
  • Software & Internet
  • Manufacturing
  • Professional Services
  • Education

Work experience· 5 roles

Software Engineer – Game Systems and Simulation · MachinationsMar 2022 – Jun 2024 · 2 yrs 4 mos

Developed interactive simulation systems using Python, MathJS, and Machinations to model, test, and optimize complex game systems and economies across more than 20 projects. Built automated tools using VBA and Google Script to streamline game economy design and data integration between different simulation models. Defined and implemented a scalable assessment methodology for Web3 projects, which has been successfully adopted by over five international partner teams for audits and performance evaluations. Led technical training programs for over 10 cross-functional teams, producing tutorials and courses on systems modeling and simulation with Machinations and MathJS.

Software Engineer – Gameplay Systems and Tools · Farfetched WorksDec 2020 – Dec 2021 · 1 yr 1 mo

Developed AI controllers, custom perception systems, and complex behavior trees in C++, utilizing Git for version control and Remotery for profiling and optimization. Implemented core gameplay features within a large proprietary game engine codebase using C++, Visual Studio, and Lua according to design documentation and use cases. Collaborated with diverse teams, creating tools in C++ and Maxscript to optimize the content creation pipeline.

IT Security Analyst – Applications and Architecture · TenarisSep 2014 – May 2020 · 5 yrs 9 mos

Designed and assessed security architecture best practices and role-based access control across over 15 corporate applications and infrastructure projects, ensuring compliance with cybersecurity standards. Enhanced the cybersecurity infrastructure of an industrial plant in Houston, Texas, supporting critical manufacturing operations and regulatory compliance.

Information Security Consultant · DeloitteFeb 2013 – Aug 2014 · 1 yr 7 mos
Mathematics and Programming Tutor · Self-EmployedMar 2008 – Dec 2012 · 4 yrs 10 mos

Education

Master's degree · Universidad Pompeu Fabra - Barcelona School of Management2020 – 2021
Bachelor's degree · Universidad Tecnológica Nacional FRBA2008 – 2013

Certifications and awards

Videogames Development Diploma2015
Augmented Reality Applications Diploma2019

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