Hi, I'm Juan Ricardo Rios Salcido, a passionate Game Developer and Technical Artist based in Guadalajara, Mexico. Over the years, I've specialized in both programming and digital art, combining my skills in Unreal Engine, Unity, and various 3D modeling tools to create engaging and visually appealing games. Collaboration, creativity, and adaptability are at the core of my work ethos as I love to deliver compelling gameplay experiences. With a background in Digital Arts specialized in video games from Tecnologico de Monterrey, I have experience working on a variety of projects including VR, mobile 2D games, and AAA titles. Currently, I'm developing gameplay mechanics, shaders, and game assets using C++, Blueprints, and Unity. I'm proud to have received an all-access pass to GDC 2024 as one of ten people in Mexico, and I continuously seek new challenges to level up my skills and contribute to the gaming industry.

Juan Ricardo Rios Salcido

Hi, I'm Juan Ricardo Rios Salcido, a passionate Game Developer and Technical Artist based in Guadalajara, Mexico. Over the years, I've specialized in both programming and digital art, combining my skills in Unreal Engine, Unity, and various 3D modeling tools to create engaging and visually appealing games. Collaboration, creativity, and adaptability are at the core of my work ethos as I love to deliver compelling gameplay experiences. With a background in Digital Arts specialized in video games from Tecnologico de Monterrey, I have experience working on a variety of projects including VR, mobile 2D games, and AAA titles. Currently, I'm developing gameplay mechanics, shaders, and game assets using C++, Blueprints, and Unity. I'm proud to have received an all-access pass to GDC 2024 as one of ten people in Mexico, and I continuously seek new challenges to level up my skills and contribute to the gaming industry.

Available to hire

Hi, I’m Juan Ricardo Rios Salcido, a passionate Game Developer and Technical Artist based in Guadalajara, Mexico. Over the years, I’ve specialized in both programming and digital art, combining my skills in Unreal Engine, Unity, and various 3D modeling tools to create engaging and visually appealing games. Collaboration, creativity, and adaptability are at the core of my work ethos as I love to deliver compelling gameplay experiences.

With a background in Digital Arts specialized in video games from Tecnologico de Monterrey, I have experience working on a variety of projects including VR, mobile 2D games, and AAA titles. Currently, I’m developing gameplay mechanics, shaders, and game assets using C++, Blueprints, and Unity. I’m proud to have received an all-access pass to GDC 2024 as one of ten people in Mexico, and I continuously seek new challenges to level up my skills and contribute to the gaming industry.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

Junior Unreal Engine Generalist at Fuse People & Technology
January 1, 2024 - August 31, 2024
Worked on an unannounced VR project involving games for clients like OXXO, ItTransform, and ProSazon using Unreal Engine 5. Responsibilities included gameplay mechanics programming (C++ and Blueprints), shaders and materials creation, VFX for power-ups and player states, and developing tools for level creation.
Unreal Engine Developer at Amber Studio
October 1, 2023 - June 17, 2024
Developed a local multiplayer party game (unannounced PC game) using Unreal Engine 5. Tasks included implementing Gameplay Ability System in C++, creating shaders and materials (both cartoon and realistic styles), designing VFX particle systems for player states and power-ups, implementing assets for level design, and programming game rules and modes.
Technical Artist at NeverEnding Games
February 1, 2025 - June 30, 2025
Contract role focused on Unity for a 2D mobile game. Responsibilities included developing shaders, creating and implementing prefabs, adjusting assets, writing C# logic, asset animations, and 2D rigging.
Technical Artist at NeverEnding Games (Contract)
February 1, 2024 - Present
Contracted as a Technical Artist focusing on integrating assets, creating shaders and VFX using Unreal Engine 5, Unity, and other tools. Developed gameplay mechanics in C++ and Blueprints, worked on procedural level generation, 2D mobile game Unity technical art, and contributed to unannounced projects including VR games for OXXO and local multiplayer party game. Engaged in UI interfaces, asset animation, and cinematic tools development along with overlay programming for enhanced gameplay experience.
Junior Unreal Engine Generalist at Fuse People & Technology
December 31, 2023 - August 4, 2025
Worked with Unreal Engine 5 adjusting assets, animations, and gameplay programming in C++ and Blueprints. Developed shaders, materials, and VFX for player states and power-ups. Contributed to projects using AS2, XML for AAA EA sports games and Amber Studio's local multiplayer party game. Key responsibilities included level design implementation, game rules programming, cinematic tools, and UI interface adjustments.

Education

Bachelor at Tecnologico de Monterrey Campus GDL
January 1, 2019 - December 31, 2024
Bachelor in Digital Arts Specialized in Video Games at Tecnológico de Monterrey Campus GDL
January 1, 2019 - January 1, 2024

Qualifications

C++, UE5, UNITY, 3D Modeling, VFX (Courses)
January 1, 2020 - December 31, 2024
GDC 2024 All access pass
January 1, 2024 - December 31, 2024
GDC 2024 All Access Pass
January 1, 2024 - December 31, 2024

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education