Hi, I’m Daniel Emilio Holguin Figueira, a passionate gameplay programmer with experience in developing Unity and Unreal Engine games. I’ve worked on various projects involving player progression systems, AI behavior trees, and advanced animation implementations. I enjoy crafting immersive game mechanics and optimizing game performance.
I graduated with a degree in Systems Engineering and have had the pleasure of leading and innovating in both collaborative and personal game development projects. I’m always eager to take on new challenges in the gaming industry to create engaging and fun experiences.
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worked on the remake of the game ‘Tennis Fighter,’ reworking the ball hitting mechanics, positioning system, and animations using ‘Motion Matching’.
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