Results-driven Game Programmer and Designer with 7+ years of combined experience in C#, C++, Unity, Unreal Engine, gameplay systems, and level design. Proficient in Agile development, cross-functional collaboration, and adapting to multiple programming languages and design tools. Skilled in creating engaging gameplay experiences, optimizing performance, and delivering high-quality game assets on time.

Lucille Amelia Coates

Results-driven Game Programmer and Designer with 7+ years of combined experience in C#, C++, Unity, Unreal Engine, gameplay systems, and level design. Proficient in Agile development, cross-functional collaboration, and adapting to multiple programming languages and design tools. Skilled in creating engaging gameplay experiences, optimizing performance, and delivering high-quality game assets on time.

Available to hire

Results-driven Game Programmer and Designer with 7+ years of combined experience in C#, C++, Unity, Unreal Engine, gameplay systems, and level design. Proficient in Agile development, cross-functional collaboration, and adapting to multiple programming languages and design tools. Skilled in creating engaging gameplay experiences, optimizing performance, and delivering high-quality game assets on time.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate

Language

English
Fluent

Work Experience

Game Programmer/Designer at Arbelos Interactive, Hamilton, ON
January 1, 2022 - December 31, 2024
Teamed with developers to work on 3 different projects related to systems and creating designs. Engaged in weekly standup meetings, reporting on completed tasks and progress. Utilized GitHub to work in a remote setting making commits to share and track progress. Utilized task planning programs such as Trello, Jira, and HacknPlan. Took on tasks outside of my skill range and finished tasks on time.
Gameplay Programmer/ Level Designer at STEMuli Studios, Dallas, Texas
January 1, 2022 - December 31, 2024
Worked with developers to design and create systems. Engaged in presentations to report completed projects and tasks. Utilized GitHub to work in a remote setting making commits to share and track progress. Utilized task planning tools like Clickup and Jira. Designed levels and areas according to the needs of the game. Collaborated in a tight-knit team to drive projects and cultivate strong teamwork competencies.
Game Programmer at Mana Burn, George Brown, Toronto, ON
January 1, 2018 - December 31, 2021
Gained experience working in a mock professional workspace through yearly projects. Utilized GitHub to work on projects in different workspaces properly. Created various games with design restraints using Unity and Unreal Engine.

Education

Honours Bachelor of Game Design at Sheridan College, Oakville, ON
September 1, 2021 - April 30, 2025
Advanced Diploma in Game Programming at George Brown College, Toronto, ON
September 1, 2018 - April 30, 2021
Honours Bachelor of Game Design at Sheridan College
September 1, 2021 - April 1, 2025
Advanced Diploma in Game Programming at George Brown College
September 1, 2018 - April 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Computers & Electronics, Software & Internet, Media & Entertainment, Education