I'm a Game Programmer and Designer with two years of professional experience creating 3D environments and developing interactive game systems. I've built a strong foundation in Unity and C#, and I enjoy turning creative ideas into polished player experiences. I've developed my skills over seven years at George Brown College and Sheridan College, and I recently helped my team place 2nd in Level Up 2025 for the project Dissonance, showcasing collaboration and iterative design.

Lucille Amelia Coates

I'm a Game Programmer and Designer with two years of professional experience creating 3D environments and developing interactive game systems. I've built a strong foundation in Unity and C#, and I enjoy turning creative ideas into polished player experiences. I've developed my skills over seven years at George Brown College and Sheridan College, and I recently helped my team place 2nd in Level Up 2025 for the project Dissonance, showcasing collaboration and iterative design.

Available to hire

I’m a Game Programmer and Designer with two years of professional experience creating 3D environments and developing interactive game systems. I’ve built a strong foundation in Unity and C#, and I enjoy turning creative ideas into polished player experiences.

I’ve developed my skills over seven years at George Brown College and Sheridan College, and I recently helped my team place 2nd in Level Up 2025 for the project Dissonance, showcasing collaboration and iterative design.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Game Programmer/Designer at Arbelos Interactive, Hamilton, ON
January 1, 2022 - December 31, 2024
Teamed with developers to work on 3 different projects related to systems and creating designs. Engaged in weekly standup meetings, reporting on completed tasks and progress. Utilized GitHub to work in a remote setting making commits to share and track progress. Utilized task planning programs such as Trello, Jira, and HacknPlan. Took on tasks outside of my skill range and finished tasks on time.
Gameplay Programmer/ Level Designer at STEMuli Studios, Dallas, Texas
January 1, 2022 - December 31, 2024
Worked with developers to design and create systems. Engaged in presentations to report completed projects and tasks. Utilized GitHub to work in a remote setting making commits to share and track progress. Utilized task planning tools like Clickup and Jira. Designed levels and areas according to the needs of the game. Collaborated in a tight-knit team to drive projects and cultivate strong teamwork competencies.
Game Programmer at Mana Burn, George Brown, Toronto, ON
January 1, 2018 - December 31, 2021
Gained experience working in a mock professional workspace through yearly projects. Utilized GitHub to work on projects in different workspaces properly. Created various games with design restraints using Unity and Unreal Engine.
Game Programmer/Designer at Arbelos Interactive
June 1, 2022 - June 1, 2024
Developed game play systems and contributed to mechanics design for three projects using Unity and C#. Collaborated with cross-disciplinary teams in Agile sprints and participated in weekly standups to track deliverables. Maintained project repositories in GitHub, ensuring proper version control and smooth integration of code. Created design documentation, wireframes, and prototypes to support feature development. Managed tasks via Trello, Jira, and HacknPlan to meet deadlines consistently.
Game Programmer/Level Designer at STEM Studios
June 1, 2022 - June 1, 2024
Designed and implemented interactive game systems, balancing gameplay mechanics and user experience. Created 3D environments and levels aligned with narrative and gameplay requirements. Used ClickUp and Jira for task tracking in an Agile workflow. Optimized gameplay performance by debugging and refining existing code bases.
Game Programmer at Moss Rush
September 1, 2024 - Present
Developed and implemented core systems within Unity, focusing on Rhythm and Tower Defense mechanics; collaborated in a small development team to implement new game features and balance gameplay mechanics based on player feedback, achieving 2nd place in overall gameplay at Level Up 2025. Used Miro and GitHub in a remote setting. Redesigned and overhauled the project after team restructuring, leading to a more polished gameplay experience.
Game Programmer / Game Designer at Arbelos Interactive
June 1, 2022 - June 1, 2024
Developed gameplay systems and contributed to mechanics design for three projects using Unity and C#. Collaborated with cross-disciplinary teams in Agile sprints and participated in weekly standups to track deliverables. Maintained project repositories in GitHub, ensuring proper version control and smooth integration of code. Created design documentation, wireframes, and prototypes to support feature development. Managed tasks via Trello, Jira, and HacknPlan to meet deadlines consistently.

Education

Honours Bachelor of Game Design at Sheridan College, Oakville, ON
September 1, 2021 - April 30, 2025
Advanced Diploma in Game Programming at George Brown College, Toronto, ON
September 1, 2018 - April 30, 2021
Honours Bachelor of Game Design at Sheridan College
September 1, 2021 - April 1, 2025
Advanced Diploma in Game Programming at George Brown College
September 1, 2018 - April 1, 2021
Honours Bachelor of Game Design at Sheridan College
January 11, 2030 - January 1, 2025
Advanced Diploma in Game Programming at George Brown College
January 11, 2030 - January 1, 2021
Honours Bachelor of Game Design at Sheridan College
January 11, 2030 - May 28, 2026
Advanced Diploma in Game Programming at George Brown College
January 11, 2030 - May 28, 2026

Qualifications

Level Up 2025: Overall Gameplay - 2nd Place; Technology Innovation - Honourable Mention
January 11, 2030 - May 28, 2026

Industry Experience

Gaming, Computers & Electronics, Software & Internet, Media & Entertainment, Education