Hi, I'm Charles Rozén, an Unreal Engine Environment Artist focused on atmospheric world-building, dramatic lighting, and real-time optimization for immersive games. As Lead Environment Artist on Twisted Eden, I took the project from blockout to a polished 30-minute playable demo released publicly. I excel at modular workflows, Lumen lighting, MetaSound integration, and shader/draw-call optimization under tight deadlines.

Charles Rozén

Hi, I'm Charles Rozén, an Unreal Engine Environment Artist focused on atmospheric world-building, dramatic lighting, and real-time optimization for immersive games. As Lead Environment Artist on Twisted Eden, I took the project from blockout to a polished 30-minute playable demo released publicly. I excel at modular workflows, Lumen lighting, MetaSound integration, and shader/draw-call optimization under tight deadlines.

Available to hire

Hi, I’m Charles Rozén, an Unreal Engine Environment Artist focused on atmospheric world-building, dramatic lighting, and real-time optimization for immersive games.

As Lead Environment Artist on Twisted Eden, I took the project from blockout to a polished 30-minute playable demo released publicly. I excel at modular workflows, Lumen lighting, MetaSound integration, and shader/draw-call optimization under tight deadlines.

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Language

English
Fluent

Work Experience

Lead Environment Artist at Limbo Project / Drivhuset Skövde
February 1, 2025 - Present
Led Twisted Eden from blockout to a public release, delivering a polished 30-minute playable horror demo in UE5; built a scalable modular environment system enabling 50+ assets with consistent visual quality; crafted emotionally driven lighting with Lumen and calibrated color palettes to heighten tension; optimized shaders and draw calls for stable performance during streams and playtesting; integrated dynamic soundscapes using MetaSound to enhance atmosphere.
3D Artist (Internship & Volunteer) at Landell Games
June 1, 2024 - August 31, 2024
Responsible for lighting setup and created 8 turntable animations for the game’s key models; assets selected for official marketing materials due to high quality.
Real-Time Visualization Artist at Örebro TV
January 1, 2018 - December 31, 2019
Built interactive real-time Unreal Engine environments; promoted from intern to full-time within 6 months.

Education

Animation for Game Development at University of Skövde
January 1, 2023 - June 14, 2026
Digital Sculpting I & II (ZBrush) at Uppsala University
January 1, 2024 - December 31, 2025
Game Art Design at PlaygroundSquad
January 1, 2006 - December 31, 2008

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment