Available to hire
I’m Muhammad Hamza Latif, a passionate Unity game developer with over four years of experience crafting immersive 2D and 3D games for mobile and PC platforms. I’ve contributed to sniper shooting, puzzle, off-road, and action titles, working on character controllers, animation, AI, and full gameplay systems.
I specialize in C# and Unity 3D, and I relish writing clean, scalable code while staying at the edge of game tech. I’m dedicated to continual learning and collaboration, and I enjoy turning design concepts into polished gameplay experiences that players love.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Advanced
Urdu
Fluent
Work Experience
Software Engineer at Geniteam
March 1, 2024 - June 7, 2024Integrated Unity Ads and IAPs, increasing monetization performance by 30%. Delivered a complete 3D puzzle game within 4 weeks from concept to launch. Optimized game performance and reduced frame drops by 60% on mid-range Android devices. Identified and fixed critical bugs during beta testing that improved crash stability.
Unity Developer at Terafort
July 1, 2023 - February 29, 2024Converted game designees into game functionality for Real Gangster Game. Created cutscene cinematic and action scenes including animation. Worked on puzzle games.
Unity Developer at Aurelian Origins
August 1, 2021 - June 7, 2024Completed updates on Unity 3D sniper shooting game and shooting game completely. Created locomotion controller of character using C# script and Unity animation controller. Created shooting controller of character in gameplay. Updated Unity 3D chasing game.
Software Engineer at Geniteam
March 1, 2024 - June 3, 2024Integrated Unity Ads and IAPs, increasing monetization performance by 30%. Delivered a complete 3D puzzle game within 4 weeks from concept to launch. Optimized game performance and reduced frame drops by 60% on mid-range Android devices. Identified and fixed critical bugs during beta testing that improved crash stability.
Unity Developer at Terafort
July 1, 2023 - February 29, 2024Converted game designees into functional game elements for Real Gangster Game. Developed cutscene cinematic and action scenes including animations. Worked on puzzle games development.
Unity Developer at Aurelian Origins
August 1, 2021 - June 3, 2024Completed updates for unity 3D sniper shooting game and chasing game. Created locomotion controller and shooting controller for characters using C# scripts as well as Unity animation controllers.
Software Engineer at Geniteam
March 1, 2024 - PresentIntegrated Unity Ads and APIs, increasing monetization performance by 30%. Delivered a complete 3D puzzle game within 4 weeks from concept to launch. Optimized game performance by reducing frame drops by 60% on mid-range Android devices. Identified and fixed critical bugs during beta testing that improved crash stability.
Unity Developer at Terefort
February 1, 2024 - September 5, 2025Converted game design into game functionality for Real Gangster Game including cut scenes, cinematics, and action sequences. Created cut scenes, animations, and puzzle games.
Unity Developer at Aurelian Origins
August 1, 2021 - PresentCompleted updates of Unity 3D sniper shooting and shooting games. Created locomotion controllers for characters using C# scripts and Unity animation controllers. Developed shooting and chasing game controllers for characters in gameplay.
Unity Game Developer at Geniteam
March 1, 2024 - PresentIntegrated Unity Ads and IAPs, increasing monetization performance by 30%. Delivered a complete 3D puzzle game within 4 weeks from concept to launch. Optimized game performance and reduced frame drops by 60% on mid-range Android devices.
Unity Game Developer at Terafort
February 1, 2024 - September 8, 2025Real Gangster Game: Converted game designs into game functionality, cutscenes and cinematic sequences; implemented action and camera scenes and animation cuts for puzzle gameplay.
Unity Developer at Aurelia Origins
August 1, 2021 - PresentComplete Update of a Unity 3D Sniper Shooting Game. Created locomotion controller using C# scripts and Unity animation for character; implemented shooting mechanics and gameplay controls.
Final Year Project Developer at QuicK Pick
January 1, 2021 - September 8, 2025Final Year Project: Car sharing and quick pick using Android Studio (Java) and Android development.
Web Developer at NUCES Circles
December 1, 2019 - September 8, 2025Social website using PHP MVC and web services.
Face Recognition System Developer at Personal Project
December 1, 2018 - September 8, 2025Built a face recognition system.
Software Engineer at Geniteam
March 1, 2024 - PresentIntegrated Unity Ads and IAPs, increasing monetization performance by 30%. Delivered a complete 3D puzzle game within 4 weeks from concept to launch. Optimized game performance and reduced frame drops by 60% on mid-range Android devices.
Unity Developer at Terafort
February 1, 2024 - September 8, 2025Converted game design into functional gameplay; developed cutscenes, cinematics, action scenes, and animation sequences.
Unity Developer at Aurelian Origins
August 1, 2021 - PresentComplete Unity 3D sniper shooting game; updated Unity 3D shooter game; created locomotion controller for the character using C# scripts, Unity animation, and gameplay updates.
Software Engineer at Geniteam
March 1, 2024 - PresentDelivered a complete 3D puzzle game within 4 weeks from concept to launch. Optimized game performance and reduced frame drops by 60% on mid-range Android devices. Identified and fixed critical bugs during beta testing that improved crash stability.
Unity Developer at Terafort
February 1, 2024 - September 8, 2025Real Gangster Game: converted game designers into game functionality; cutscenes cinematics and action scenes; animation; puzzle games.
Unity Developer at Aurelian Origins
August 1, 2021 - PresentComplete update to Unity 3D Sniper Shooting Game; update locomotion controller for character using C# scripts and Unity animation; created locomotion for gameplay.
Software Engineer at Geniteam
March 1, 2024 - PresentSoftware engineering role focusing on Unity-based game development. Integrated Unity Ads and IAPs, increasing monetization performance by 30%. Delivered a complete 3D puzzle game from concept to launch within four weeks. Optimized game performance and reduced frame drops by 60% on mid-range Android devices. Identified and fixed critical bugs during beta testing, improving crash stability.
Unity Developer at Terafort
February 1, 2024 - October 14, 2025Real Gangster Game: converted game designs into game functionality including cutscenes and actions. Created cinematics and animation sequences; built scenes and character controllers.
Unity Developer at Aurelian Origins
August 1, 2021 - PresentComplete Unity 3D Sniper Shooting Game; updated Unity 3D Sniper Shooting Game. Implemented locomotion controller for player character using C# scripts and Unity animation; implemented shooting controller for character in gameplay.
Unity Developer at Terafort
February 2, 2024 - October 14, 2025Real Gangster Game: converting game designs into functional gameplay. Implemented cutscenes and cinematics, animation, and AI integration; developed character locomotion controller using C# scripts and Unity animation.
Unity Developer at Aurelian Origins
August 1, 2021 - PresentComplete updates for Unity 3D sniper shooting and shooter games. Implemented locomotion controllers for characters using C# scripts, integrated Unity animations, and enhanced shooting mechanics; ongoing development in Unity 3D.
Unity Developer & Game Developer at Geniteam
March 1, 2024 - PresentCurrently working on Unity shooter and related game features; enhancing gameplay mechanics, animation pipelines, and character controllers; collaborating with design and art teams to deliver polished gameplay.
Unity Developer and Game Developer at Aurelian Origins
August 1, 2021 - July 1, 2023Led updates to Unity 3D shooter projects, including complete updates to the locomotion and character controllers using C# scripts, integrating animations, and implementing core gameplay features for improved player experience.
Education
BS Computer at FAST NUCES (Lahore)
August 1, 2016 - June 30, 2021BS Computer at FAST NUCES (Lahore)
August 1, 2016 - June 30, 2021BSc Computer at FAST NUCES (Lahore)
August 1, 2016 - June 1, 2021Bachelor of Science in Computer Science at FAST NUCES (Lahore)
August 1, 2016 - June 1, 2021BS Computer Science at FAST NUCES (Lahore)
August 1, 2016 - June 1, 2021Bachelor of Science in Computer Science at FAST NUCES (Lahore)
August 1, 2016 - June 1, 2021Bachelor of Science in Computer Science at FAST National University of Computer & Emerging Sciences (FAST-NUCES), Lahore
August 1, 2016 - June 1, 2021BS Computer at FAST NUCES Lahore
August 1, 2016 - June 1, 2021Bachelor of Science in Computer Science at FAST NUCES Lahore
August 1, 2016 - June 1, 2021Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment, Education, Computers & Electronics, Professional Services
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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