Available to hire
I’m a game developer, digital creator, and the hardest worker you’ll meet. I’m obsessed with pushing creative boundaries, solving problems, and making games that stick with you! I thrive on innovation and excellence, always eager to take on new challenges and deliver results that engage and entertain.
With experience founding my own studio and collaborating remotely on diverse projects, I bring skills in gameplay content implementation, system design, and project pipeline creation. Outside of work, I enjoy contemporary cooking, creating YouTube videos, tabletop gaming, and weightlifting.
Experience Level
Language
English
Fluent
Work Experience
Founder, Solo Developer / Designer at Studio Reborne, LLC
December 1, 2023 - June 14, 2024Founder of an independent game design studio focused on innovation and excellence. Implemented gameplay content, designed project pipelines, created diverse systems, and maintained clear code. Achievements include developing a plugin with over 50,000 downloads, growing a YouTube channel to 4.4k+ subscribers, and developing a rogue-like game demo featuring 60 minutes of gameplay.
Unreal Engine Designer at Bravo Media
March 1, 2023 - August 31, 2024Collaborated remotely with clients to deliver environments and animations on tight deadlines for a contemporary production studio blending art and technology. Delivered an animated metahuman of Usher and created graphics for a KPMG medical prototype.
Game Developer (Contract) at The Age of Gloom
November 1, 2022 - May 31, 2024Developed architecture for procedural generation, scripted gameplay, and heavily optimized code for a roguelike video game tied to a book release. Optimized AI performance by over 400%, designed and developed 8 wagon classes, and created multi-thread loading for real-time world generation. Project paused due to funding constraints.
Co-Founder, Game Developer at Point Link Force, LLC
August 1, 2019 - July 31, 2023Co-founded a studio focused on excellence in game jam competitions. Rapidly designed project-specific pipelines, created functioning code, and conducted in-depth bug testing. Achievements include 2nd Place TSA Nationals, 1st Place Visuals in Ludwig Jam 2023, and placing in Unreal MegaJam 2022.
Education
B.S. in Computer Science at Southern New Hampshire University
January 1, 2024 - December 31, 2026Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet, Professional Services
Experience Level
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