Hi, I'm Pierre Baillon, a Realtime 3D Artist & Creative Developer with over 7 years of experience creating real-time visuals for web, VR, and game engines. I specialize in WebGL and full 3D pipelines, combining technical skills with artistic creativity to build interactive and immersive experiences. I enjoy working across different platforms and collaborating with teams to push the boundaries of real-time 3D technology. Teaching and mentoring are also close to my heart, as I've had the chance to guide students and interns in their 3D modeling and animation journeys.

Pierre Baillon

Hi, I'm Pierre Baillon, a Realtime 3D Artist & Creative Developer with over 7 years of experience creating real-time visuals for web, VR, and game engines. I specialize in WebGL and full 3D pipelines, combining technical skills with artistic creativity to build interactive and immersive experiences. I enjoy working across different platforms and collaborating with teams to push the boundaries of real-time 3D technology. Teaching and mentoring are also close to my heart, as I've had the chance to guide students and interns in their 3D modeling and animation journeys.

Available to hire

Hi, I’m Pierre Baillon, a Realtime 3D Artist & Creative Developer with over 7 years of experience creating real-time visuals for web, VR, and game engines. I specialize in WebGL and full 3D pipelines, combining technical skills with artistic creativity to build interactive and immersive experiences.

I enjoy working across different platforms and collaborating with teams to push the boundaries of real-time 3D technology. Teaching and mentoring are also close to my heart, as I’ve had the chance to guide students and interns in their 3D modeling and animation journeys.

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Language

French
Fluent
English
Fluent

Work Experience

3D Instructor - Freelance at HETIC
November 1, 2019 - June 30, 2023
Taught real-time 3D modeling fundamentals to first-year students. Advised students on final-year animation and interactive projects. Served as a jury member for evaluating these end-of-year projects.
Real-time 3D Artist - Freelance at Avumi
February 1, 2022 - January 31, 2024
Built a virtual try-on system using custom avatars generated from body measurement data. Led procedural modeling, rigging, and automation tools in Blender. Developed backend tools in Python to streamline export pipelines for Three.js integration. Collaborated closely with fullstack and frontend developers.
Real-time 3D Artist - Contract at Moderlab
May 1, 2021 - October 31, 2021
Created realistic 3D environments for architectural visualization in Unreal Engine. Designed map layouts, vegetation, furniture assets, and visual effects. Handled lighting, integration, and performance optimization.
Real-time 3D Artist - Freelance at Studio Moebius
September 1, 2018 - January 31, 2021
Sole 3D artist on the VR escape game “Quantum” (HTC Vive Pro). Created all 3D assets, animations, shaders, and VFX. Integrated content into Unity, collaborated on debugging and polish. Supervised and mentored 3D interns.
Independent Learning & Freelance Missions
January 1, 2024 - December 31, 2025
Dedicated a full year to mastering front-end 3D development using WebGL and React Three Fiber. Completed two short-term 3D WebGL missions with Volumetric Studio.

Education

Bachelor at HETIC
January 1, 2015 - December 31, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Software & Internet, Gaming, Education, Media & Entertainment, Real Estate & Construction
    paper 3D Portfolio

    Where I put all the standard 3D projects I do.
    #Unity #UnrealEngine #Blender #3DModeling