- 3D Designer
- Animator
- Game Designer
Pierre Baillon
- Marseille, France
- 8 projects
Hi, I'm Pierre Baillon, a Realtime 3D Artist & Creative Developer with over 7 years of experience creating real-time visuals for web, VR, and game engines.
About
Hi, I’m Pierre Baillon, a Realtime 3D Artist & Creative Developer with over 7 years of experience creating real-time visuals for web, VR, and game engines. I specialize in WebGL and full 3D pipelines, combining technical skills with artistic creativity to build interactive and immersive experiences.
I enjoy working across different platforms and collaborating with teams to push the boundaries of real-time 3D technology. Teaching and mentoring are also close to my heart, as I’ve had the chance to guide students and interns in their 3D modeling and animation journeys.
- Joined July 2025
Skills· 11
Languages
- FrenchFluent
- EnglishFluent
Industry experience
- Software & Internet
- Gaming
- Education
- Media & Entertainment
- Real Estate & Construction
Projects · 8
- 3D Designer
- Animator
- Game Designer
- 3D Designer
- Animator
- Game Designer
- 3D Designer
- Animator
- Game Designer
- 3D Designer
- Animator
- Game Designer
- 3D Designer
- Animator
- Game Designer
Where I put all the standard 3D projects I do.
#Unity #UnrealEngine #Blender #3DModeling
- 3D Animator
- 3D Designer
Where I post all the 3D web experiences I create
https://www.twine.net/signin
- 3D Designer
- Web Developer
Work experience· 5 roles
Dedicated a full year to mastering front-end 3D development using WebGL and React Three Fiber. Completed two short-term 3D WebGL missions with Volumetric Studio.
Built a virtual try-on system using custom avatars generated from body measurement data. Led procedural modeling, rigging, and automation tools in Blender. Developed backend tools in Python to streamline export pipelines for Three.js integration. Collaborated closely with fullstack and frontend developers.
Created realistic 3D environments for architectural visualization in Unreal Engine. Designed map layouts, vegetation, furniture assets, and visual effects. Handled lighting, integration, and performance optimization.
Education
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