Hi, I'm Metin Yavuz, a Software Engineering graduate and a passionate solo game developer with strong skills in Unity and C#. Over the past 3+ years, I have developed multiple projects independently and during my university internships, gaining hands-on experience in gameplay systems, mechanics, and performance optimization. I specialize in building RPG systems, 2D/3D gameplay features, and immersive player experiences. My projects range from action RPGs and platformers to modernized versions of classic games. With every project, I focus on learning, applying design patterns, and delivering well-structured, maintainable code. Although I have not worked in a professional studio yet, I have built complete games from concept to release, which has given me real production-level experience.

Metin Yavuz

Hi, I'm Metin Yavuz, a Software Engineering graduate and a passionate solo game developer with strong skills in Unity and C#. Over the past 3+ years, I have developed multiple projects independently and during my university internships, gaining hands-on experience in gameplay systems, mechanics, and performance optimization. I specialize in building RPG systems, 2D/3D gameplay features, and immersive player experiences. My projects range from action RPGs and platformers to modernized versions of classic games. With every project, I focus on learning, applying design patterns, and delivering well-structured, maintainable code. Although I have not worked in a professional studio yet, I have built complete games from concept to release, which has given me real production-level experience.

Available to hire

Hi, I’m Metin Yavuz, a Software Engineering graduate and a passionate solo game developer with strong skills in Unity and C#. Over the past 3+ years, I have developed multiple projects independently and during my university internships, gaining hands-on experience in gameplay systems, mechanics, and performance optimization.

I specialize in building RPG systems, 2D/3D gameplay features, and immersive player experiences. My projects range from action RPGs and platformers to modernized versions of classic games. With every project, I focus on learning, applying design patterns, and delivering well-structured, maintainable code. Although I have not worked in a professional studio yet, I have built complete games from concept to release, which has given me real production-level experience.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Turkish
Fluent
English
Advanced
Russian
Intermediate

Work Experience

Freelance Game Developer at Self-Employed
January 1, 2022 - June 22, 2024
Developed numerous games and interactive projects using Unity and C#. Delivered a playable demo for a company's game concept, worked on a 3D RPG game contributing to game mechanics including animator controller, inventory system, camera system, inter-script design patterns, and character-mesh interactions. Experienced in both 2D and 3D game development, game performance optimization, and participated in game design documentation (GDD). Currently developing two game projects "Thesis" and "Goat" with gameplay videos shared on LinkedIn profile.
Flutter Mobile App Developer at ZedSoft Software
July 1, 2022 - September 1, 2022
Designed and developed mobile applications using the Flutter framework.
Freelance Game Developer
January 1, 2022 - Present
Developed numerous games and interactive projects using Unity and C#. Delivered a playable demo called Shadow Game based on a company’s concept, contributed to all aspects of a 3D RPG game including animator controller, inventory system, camera system, inter-script design patterns, and character-mesh interactions. Worked on both 2D and 3D games, optimized game performance, and took part in game design documentation. Currently developing two game projects, Thesis and Goat, both fully functional with build systems. Created and published the Pong Game on itch.io.
Flutter Mobile App Developer at ZedSoft Software
September 1, 2022 - July 19, 2025
Designed and developed mobile applications using the Flutter framework.
Solo Game Developer at Goat Game (Confidential)
January 1, 2023 - Present
Developing a 3D action RPG from concept to implementation. Built core RPG systems: animation controllers, inventory, progression, ability systems, and object pooling for optimized performance. Integrated spell/skill systems; applied Pool, State, and Command patterns for scalable gameplay systems.
Game Developer at Shadow Game (NDA)
February 1, 2024 - September 13, 2025
Developed 2D collision and core mechanics per client requirements.
Solo Game Developer at Neo Pong
March 1, 2024 - September 13, 2025
Recreated and modernized Pong entirely without pre-made assets. Created particle effects, AI opponent, custom camera, and optimized for Android.
Developer at Radar Simulation (Python, Web)
December 1, 2024 - September 13, 2025
Developed a radar simulation using Python; implemented backend to fetch data from a database and displayed real-time simulation results on a web interface.
Developer at Data Management Web App
June 1, 2023 - September 13, 2025
Built a full-stack web application with frontend and backend to visualize, manage, and interact with database-driven simulation data.
Solo Game Developer at Thesis Project
June 1, 2025 - September 13, 2025
Designed and built a 3D platformer from scratch (GDD, UML, V-Model). Implemented main menu, champion selection, character generator, stat display, quest/tutorial systems, and AI enemies. Delivered the full project independently from concept to release.
Solo Game Developer at Goat Game (Confidential)
January 1, 2023 - Present
Developing a 3D action RPG from concept to implementation. Built core RPG systems: animation controllers, inventory, progression, ability systems, and object pooling for optimized performance. Integrated spell/skill systems; applied Pool, State, and Command patterns for scalable gameplay systems.
Solo Game Developer at Thesis Project
June 1, 2025 - September 13, 2025
Designed and built a 3D platformer from scratch (GDD, UML, V-Model). Implemented main menu, champion selection, character generator, stat display, quest/tutorial systems, and AI enemies. Delivered the full project independently from concept to release.
Game Developer at Shadow Game (NDA)
February 1, 2024 - September 13, 2025
Developed 2D collision and core mechanics per client requirements.
Solo Game Developer at Neo Pong
March 1, 2024 - September 13, 2025
Recreated and modernized Pong entirely without pre-made assets. Created particle effects, AI opponent, custom camera, and optimized for Android.
Developer at Radar Simulation
December 1, 2024 - September 13, 2025
Developed a radar simulation using Python; implemented backend to fetch data from a database and displayed real-time simulation results on a web interface.
Developer at Data Management Web App
June 1, 2023 - September 13, 2025
Built a full-stack web application with frontend and backend to visualize, manage, and interact with database-driven simulation data.

Education

Bachelor’s Degree at State University of Intellectual Technologies and Communications
January 1, 2021 - December 31, 2025
Certificate at Odessa National Economic University
January 1, 2020 - December 31, 2021
Certificate at Akdeniz University, Antalya, Turkey
January 1, 2015 - December 31, 2019
Bachelor's Degree at State University of Intellectual Technologies and Communications
January 1, 2021 - December 31, 2025
Russian Language Preparation at Odessa National Economic University
January 1, 2020 - December 31, 2021
Faculty of Communication at Akdeniz University, Antalya, Turkey
January 1, 2015 - December 31, 2019
BSc in Software Engineering at State University of Intellectual Technologies and Communications
January 11, 2030 - January 1, 2025
Russian Language Preparation at Odessa National Economic University
January 1, 2020 - January 1, 2021
Faculty of Communication at Akdeniz University, Antalya, Turkey
January 1, 2015 - January 1, 2019
BSc in Software Engineering at State University of Intellectual Technologies and Communications
January 11, 2030 - January 1, 2025
Russian Language Preparation at Odessa National Economic University
January 1, 2020 - January 1, 2021
Faculty of Communication at Akdeniz University, Antalya, Turkey
January 1, 2015 - January 1, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services