I'm a Gameplay Engineer with over 8 years of experience specializing in creating combat systems, customization features, modular minigames, and AI behaviors primarily using Unity. I’ve worked on multiplayer mechanics and player engagement systems for both commercial titles and game jams. I take pride in owning end-to-end gameplay features and UI frameworks. I'm particularly inspired to join Mob Entertainment after experiencing my son's excitement for Poppy’s Playtime and sharing the puzzle-solving adventures together. I'm enthusiastic about collaborating with design and development teams to build engaging game experiences that players love.

Davon Allen

I'm a Gameplay Engineer with over 8 years of experience specializing in creating combat systems, customization features, modular minigames, and AI behaviors primarily using Unity. I’ve worked on multiplayer mechanics and player engagement systems for both commercial titles and game jams. I take pride in owning end-to-end gameplay features and UI frameworks. I'm particularly inspired to join Mob Entertainment after experiencing my son's excitement for Poppy’s Playtime and sharing the puzzle-solving adventures together. I'm enthusiastic about collaborating with design and development teams to build engaging game experiences that players love.

Available to hire

I’m a Gameplay Engineer with over 8 years of experience specializing in creating combat systems, customization features, modular minigames, and AI behaviors primarily using Unity. I’ve worked on multiplayer mechanics and player engagement systems for both commercial titles and game jams. I take pride in owning end-to-end gameplay features and UI frameworks.

I’m particularly inspired to join Mob Entertainment after experiencing my son’s excitement for Poppy’s Playtime and sharing the puzzle-solving adventures together. I’m enthusiastic about collaborating with design and development teams to build engaging game experiences that players love.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

Work Experience

Gameplay Programmer at JOGO
July 1, 2024 - March 31, 2025
Designed killstreak and bounty systems for 'The Pit of Legends', integrating XP, visual feedback, and progression to deepen combat engagement across 20K+ players. Built Calling Card and Kill Card customization systems for player identity and feedback on eliminations. Architected a scalable minigame system for 'Fortnut 2.0' with support for custom rulesets, designer-authored rarity settings, and dynamic event voting. Developed multiplayer-compatible voting UI and dev tools for live tuning, enabling in-session balance iteration and QA testing. Acted as sole gameplay engineer, delivering reusable systems praised for flexibility and designer empowerment.
Software Engineer II at Age of Learning
July 1, 2019 - February 29, 2024
Owned development of a Book Player system used to ship 60+ educational titles with rich interactivity and dynamic content injection. Created a standardized UI schema to unify engineering and art workflows, improving cross-team efficiency. Devised and implemented an optimized scaling system to maintain production consistency across all math games. Collaborated with curriculum specialists to develop tooling that reduced iteration time and supported education goals. Led internal Unity workshops for UI/UX artists and animators, accelerating onboarding and pipeline adoption.
Sr Developer at Magic Leap
February 1, 2018 - April 30, 2018
Built Unity C# wrappers for gesture SDKs, improving integration for partner teams and internal tools. Contributed core interaction modules later adopted in the official Magic Leap SDK for Unity.
Unity Developer at Fast Effect
October 1, 2015 - July 31, 2019
Delivered Unity AR/VR experiences for clients including Mahindra and Denso using Vuforia, Oculus, and HTC Vive. Created interactive configurators, explorable training environments, and public event games. Engineered compositing pipelines for live green screen integration at trade shows.

Education

Bachelor of Fine Arts at IADT Troy – MI
August 1, 2010 - July 31, 2014

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

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