Available to hire
Hi, I’m Cooper Schneider, a passionate game developer with over 7 years of experience working with Unreal Engine and Unity. I specialize in programming gameplay systems, mechanics, and optimizations, and I’ve had the opportunity to work on exciting projects across multiple platforms like Xbox, Switch, and PlayStation.
I enjoy tackling challenging problems in game development, from bug fixing and console porting to multiplayer development and UI implementation. I’m always eager to learn and collaborate with creative minds to bring immersive gameplay experiences to life.
Experience Level
Language
English
Fluent
Work Experience
Mid-Level Game Programmer at Bad Rhino Studios
January 1, 2022 - June 21, 2024Programming of systems and mechanics, bug fixing, optimization for memory and performance, and console porting for platforms like Switch, Xbox, and PlayStation. Responsibilities also include working on multiplayer development and using Unreal Engine 4 and 5 technologies including C++ and Blueprints to implement gameplay abilities, UI systems, NPC and AI mechanics.
Junior Game Programmer at Bad Rhino Studios
September 1, 2018 - January 1, 2022Supported development of gameplay systems, handled bug fixing and optimization tasks, console porting work for multiple platforms, and contributed to general game development tasks using Unreal Engine technologies.
Contract Developer at University of Missouri
August 1, 2018 - February 28, 2019Unity Developer focused on collectible level placement and design, dungeon redesign to improve player difficulty, playtesting, and bug fixes.
Education
Bachelors at Full Sail University
August 1, 2016 - May 31, 2018Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment, Education
Experience Level
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