Fueled by creativity and powered by code, I’m a Game Developer with 5 years of crafting worlds, mechanics, and experiences that captivate. I bring a deep expertise in Unreal Engine and a strong command of C++, combined with a creative mindset and a drive to push boundaries. Whether leading a team or diving deep into code, I thrive on bringing bold game ideas to life and delivering unforgettable player experiences. Ready to take on the next thrilling challenge in the world of top-tier game development.

Dan Head

Fueled by creativity and powered by code, I’m a Game Developer with 5 years of crafting worlds, mechanics, and experiences that captivate. I bring a deep expertise in Unreal Engine and a strong command of C++, combined with a creative mindset and a drive to push boundaries. Whether leading a team or diving deep into code, I thrive on bringing bold game ideas to life and delivering unforgettable player experiences. Ready to take on the next thrilling challenge in the world of top-tier game development.

Available to hire

Fueled by creativity and powered by code, I’m a Game Developer with 5 years of crafting worlds, mechanics, and experiences that captivate. I bring a deep expertise in Unreal Engine and a strong command of C++, combined with a creative mindset and a drive to push boundaries. Whether leading a team or diving deep into code, I thrive on bringing bold game ideas to life and delivering unforgettable player experiences. Ready to take on the next thrilling challenge in the world of top-tier game development.

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Experience Level

Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Senior Software Engineer (C++) at Tripwire Interactive USA
October 1, 2023 - June 13, 2024
Implemented complex multiplayer networking in C++ reducing delays by 10%. Wrote immersive gameplay scripts and mentored junior developers on Unreal best practices. Profiled performance and optimized memory usage, reducing it by 5%. Developed and maintained complex gameplay systems using Unreal Engine’s C++ framework, ensuring responsive player interaction and scalability across platforms.
Software Engineer (C++) at Armature Studio USA
August 1, 2022 - September 30, 2023
Improved multiplayer stability by 30% by developing C++ gameplay systems in Unreal Engine for enhanced realism. Designed interfaces for haptic feedback and reduced latency by 20%. Created custom Blueprint nodes and exposed C++ systems to designers, improving cross-functional workflow efficiency. Optimized game assets and rendering pipelines within Unreal Engine, resulting in smoother frame rates and reduced GPU load across platforms.
Software Engineer (C++) at Gunfire Games USA
June 1, 2021 - July 31, 2022
Improved player retention by 25% by developing core mechanics in Unreal C++. Improved asset integration efficiency by 20% by collaborating with 5 artists for seamless workflow. Collaborated with level designers to integrate gameplay triggers and environmental interactions via Blueprint-C++ hybrid architecture. Built custom HUD and UI systems using UMG and C++, supporting dynamic in-game feedback and responsive interfaces.
Jr. Software Engineer (C++) at Undead Labs USA
December 1, 2020 - June 30, 2021
Enhanced sports simulation software performance by 15% by developing optimized C++ gameplay code. Enhanced system efficiency by 15% by optimizing C++ systems and developing responsive UIs. Assisted in developing core gameplay logic using Unreal Engine C++, contributing to smoother player controls and game mechanics. Created basic AI behavior trees and navigation systems to enhance non-player character interactions.
Jr. Software Engineer (C++) at Phosphor Studios USA
October 1, 2019 - September 30, 2020
Increased training efficiency by 30% by developing a medical simulation using Unreal Engine. Implemented inventory systems, UI, and integrated REST APIs. Built interactive game objects and simple UI components in Unreal Engine using Blueprints and C++ integration.

Education

Master at COMSATS
January 1, 2020 - December 31, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education