Hi, I'm Arran Smedley, a technically-focused designer and software developer passionate about creating engaging gameplay experiences and scalable code. I have experience working on AAA game titles, developing mission systems, and building tools to support collaborative game development. I enjoy solving problems and contributing to multi-disciplinary teams across game and software industries. Currently, I'm a Technical Designer at Build A Rocket Boy, where I design missions and gameplay systems using Lua scripting and Unreal Engine. Outside of work, I love gaming, sports, and exploring the Marvel Cinematic Universe and anime.

Arran Smedley

Hi, I'm Arran Smedley, a technically-focused designer and software developer passionate about creating engaging gameplay experiences and scalable code. I have experience working on AAA game titles, developing mission systems, and building tools to support collaborative game development. I enjoy solving problems and contributing to multi-disciplinary teams across game and software industries. Currently, I'm a Technical Designer at Build A Rocket Boy, where I design missions and gameplay systems using Lua scripting and Unreal Engine. Outside of work, I love gaming, sports, and exploring the Marvel Cinematic Universe and anime.

Available to hire

Hi, I’m Arran Smedley, a technically-focused designer and software developer passionate about creating engaging gameplay experiences and scalable code. I have experience working on AAA game titles, developing mission systems, and building tools to support collaborative game development. I enjoy solving problems and contributing to multi-disciplinary teams across game and software industries.

Currently, I’m a Technical Designer at Build A Rocket Boy, where I design missions and gameplay systems using Lua scripting and Unreal Engine. Outside of work, I love gaming, sports, and exploring the Marvel Cinematic Universe and anime.

See more

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more

Work Experience

Technical Designer at Build A Rocket Boy
December 1, 2022 - June 12, 2024
Promoted from Associate to Technical Designer in May 2023. Designed and implemented missions and gameplay systems for large-scale projects Everywhere and Mindseye. Used Lua scripting and Unreal Engine to create interactive mission content and systemic gameplay features. Collaborated with cross-functional teams to streamline development workflows. Contributed to debugging, iteration tools, and internal mission scripting frameworks.
Software Tester at The Shopworks
May 1, 2021 - December 1, 2022
Built automated testing pipelines using Testim and NodeJS, integrated with GitLab CI/CD. Developed Python and SQL scripts to support analytics dashboards and internal reporting. Participated in Agile ceremonies, sprint planning, and QA reviews across multi-team product releases.
Software Engineer Intern at Calnex Solutions
June 1, 2020 - September 30, 2020
Created Python-based scripts for network testing using internal APIs and the Delphi IDE. Conducted automated ABB regression tests for telecom tools. Worked within a Scrum team on rapid iteration cycles.
Software Engineer Intern at Viavi Solutions
June 1, 2019 - September 30, 2019
Contributed to secure geo-location data workflows using C#. Collaborated with QA and development to resolve high-priority bugs and automate test cases. Supported customer deliverables during project deadlines.

Education

BSc (Hons) at Edinburgh Napier University
January 1, 2018 - June 30, 2021
HNC at Edinburgh College
January 1, 2017 - June 30, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Telecommunications