Guanheng Wang

Available to hire

Language

Chinese
Fluent
English
Advanced

Work Experience

3D Modeler Intern at Antech Digital Technology Co., Ltd.
November 1, 2022 - January 31, 2023
Created 3D characters and game props using Maya, ZBrush, and Substance Painter, focusing on high-resolution sculpting and low-poly optimization for real-time engines. Performed retopology, UV unwrapping, texture baking, and PBR texturing ensuring efficient and clean topology. Participated in Unreal Engine-based asset integration and performance adjustments for mobile games. Contributed to basic rigging and verified topology suitability for animation. Gained hands-on experience with the complete 3D asset pipeline from concept to engine implementation. Collaborated with team members, managed production files, and fulfilled university internship requirements in a professional studio environment.
3D Modeler Intern at Antech Digital Technology Co., Ltd.
November 1, 2022 - January 31, 2023
Created 3D characters and game props using Maya, ZBrush, and Substance Painter, focusing on both high-resolution sculpting and low-poly optimization for real-time engines. Performed retopology, UV unwrapping, texture baking, and PBR texturing to ensure efficient and clean topology. Participated in Unreal Engine-based asset integration and performance adjustments for mobile games. Contributed to basic rigging and verified topology suitability for animation. Gained hands-on experience with the complete 3D asset pipeline, from concept through to engine implementation. Collaborated with team members, managed production files, and successfully fulfilled university internship requirements in a professional studio environment.
3D Modeler Intern at Antech Digital Technology Co., Ltd.
November 1, 2022 - January 31, 2023
Created 3D characters and game props using Maya, ZBrush, and Substance Painter, focusing on both high-resolution sculpting and low-poly optimization for real-time engines. Performed retopology, UV unwrapping, texture baking, and PBR texturing to ensure efficient and clean topology. Participated in Unreal Engine-based asset integration and performance adjustments for mobile games. Contributed to basic rigging and verified topology suitability for animation. Gained hands-on experience with the complete 3D asset pipeline—from concept, modeling, sculpting, and baking to texturing, rendering, and engine implementation. Collaborated with team members, managed production files, and successfully fulfilled university internship requirements in a professional studio environment.
3D Modeler Intern at Antech Digital Technology Co., Ltd.
January 31, 2023 - January 31, 2023
Created 3D characters and game props using Maya, ZBrush, and Substance Painter, focusing on high-resolution sculpting and low-poly optimization for real-time engines. Performed retopology, UV unwrapping, texture baking, and PBR texturing to ensure efficient and clean topology. Integrated assets into Unreal Engine for mobile game projects and assisted with basic rigging while verifying topology suitability for animation. Supported the full 3D asset pipeline from concept through modeling, baking, texturing, and engine implementation, and collaborated with team members while maintaining production files.
3D Modeler Intern at Antech Digital Technology Co., Ltd.
January 1, 2023 - January 1, 2023
Created 3D characters and game props using Maya, ZBrush, and Substance Painter, focusing on high-resolution sculpting and low-poly optimization for real-time engines. Performed retopology, UV unwrapping, texture baking, and PBR texturing to ensure efficient topology. Participated in Unreal Engine-based asset integration and mobile performance adjustments, contributed to basic rigging, and verified topology suitability for animation. Managed production files and collaborated with team members to meet project milestones in a professional studio environment. This internship fulfilled university requirements and provided practical industry experience.

Education

Bachelor of Engineering at Tianjin Normal University, China
September 1, 2021 - June 30, 2023
Master of Science at University College Cork, Ireland
September 1, 2024 - March 31, 2026
Bachelor of Engineering at Tianjin Normal University, China
September 1, 2021 - June 30, 2023
Bachelor of Engineering at Tianjin Normal University, China
September 1, 2021 - June 30, 2023
Master of Science in Interactive Media at University College Cork, Ireland
September 1, 2024 - October 1, 2025
Bachelor of Engineering in Software Engineering (Digital Media Technology) at Tianjin Normal University, China
September 1, 2021 - June 1, 2023
Master of Science in Interactive Media at University College Cork, Ireland
September 1, 2024 - October 1, 2025
Bachelor of Engineering in Software Engineering (Digital Media Technology) at Tianjin Normal University, China
September 1, 2021 - June 1, 2023
Master of Science in Interactive Media at University College Cork, Ireland
September 1, 2024 - October 1, 2025
Bachelor of Engineering in Software Engineering (Digital Media Technology) at Tianjin Normal University, China
September 1, 2021 - June 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Healthcare, Education