Hi, I'm Ricardo Pujols, a passionate and innovative Game Designer with a strong love for game development. I pride myself on my presentation, communication, and leadership skills, and I am hardworking, detail-oriented, and able to multitask effectively. I enjoy collaborating with teams and thrive on creating engaging and immersive gaming experiences. I graduated with a Bachelor of Science in Interactive Technology with a concentration in Game Design from Full Sail University. I've contributed to projects involving system design and animations and have experience working with tools like Unity, Unreal Engine, and Blender. I'm always eager to learn new creative skills and technical expertise to grow as a game professional.

Ricardo Pujols

Hi, I'm Ricardo Pujols, a passionate and innovative Game Designer with a strong love for game development. I pride myself on my presentation, communication, and leadership skills, and I am hardworking, detail-oriented, and able to multitask effectively. I enjoy collaborating with teams and thrive on creating engaging and immersive gaming experiences. I graduated with a Bachelor of Science in Interactive Technology with a concentration in Game Design from Full Sail University. I've contributed to projects involving system design and animations and have experience working with tools like Unity, Unreal Engine, and Blender. I'm always eager to learn new creative skills and technical expertise to grow as a game professional.

Available to hire

Hi, I’m Ricardo Pujols, a passionate and innovative Game Designer with a strong love for game development. I pride myself on my presentation, communication, and leadership skills, and I am hardworking, detail-oriented, and able to multitask effectively. I enjoy collaborating with teams and thrive on creating engaging and immersive gaming experiences.

I graduated with a Bachelor of Science in Interactive Technology with a concentration in Game Design from Full Sail University. I’ve contributed to projects involving system design and animations and have experience working with tools like Unity, Unreal Engine, and Blender. I’m always eager to learn new creative skills and technical expertise to grow as a game professional.

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Experience Level

Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Advanced

Work Experience

System Designer, Animations at Garnet Dragon - Full Sail
May 1, 2024 - June 30, 2024
Revamped and streamlined the codebase to enhance performance, reducing animation response time to player inputs. Restructured code components to maximize efficiency, eliminate redundancies, and optimize data flow across the system. Conducted comprehensive unit, integration, and regression testing to ensure flawless functionality and early edge case detection. Collaborated with art and animation teams to integrate visual assets, ensuring smooth and synchronized execution of animations. Ensured animations rendered seamlessly in real time across all devices, maintaining visual consistency and immersive quality.
Level Designer, Animator, UX Designer, Artist, Gameplay Designer at N/A– Nj
August 1, 2024 - July 3, 2025
Championed a passion project recreating a favorite Pokemon game. Created all levels based on the original game, outlined layout of areas using placeholder houses for the first gym. Designed unique sprite character models and animations used for a total of 12 different sprites.
Unreal Engine Team at NDA
January 1, 2025 - June 27, 2025
Styled customized outfits in Blender for character models. Created animations in Blender for characters.

Education

Bachelor of Science at Full Sail University
January 1, 2020 - June 30, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education

Experience Level

Intermediate
Intermediate
Intermediate
Intermediate
Intermediate