Hi, I’m Thaddeus Drigo, a visual artist and concept designer with a BA in Visual Studies from Ringling College of Art and Design. I specialize in concept art, illustration, and character design for games and immersive experiences. I love turning prompts into compelling visuals and collaborating with teams to bring ideas to life in VR and mobile games. Over the past few years I’ve contributed to VR projects, mobile games, and student thesis work, learning end-to-end workflows from concept to production. I value feedback, steady practice, and refining my craft with tools like Photoshop, Illustrator, Procreate, Blender, and InDesign. I’m excited to continue growing as an artist in the game and media industries.

Thaddeus Drigo

Hi, I’m Thaddeus Drigo, a visual artist and concept designer with a BA in Visual Studies from Ringling College of Art and Design. I specialize in concept art, illustration, and character design for games and immersive experiences. I love turning prompts into compelling visuals and collaborating with teams to bring ideas to life in VR and mobile games. Over the past few years I’ve contributed to VR projects, mobile games, and student thesis work, learning end-to-end workflows from concept to production. I value feedback, steady practice, and refining my craft with tools like Photoshop, Illustrator, Procreate, Blender, and InDesign. I’m excited to continue growing as an artist in the game and media industries.

Available to hire

Hi, I’m Thaddeus Drigo, a visual artist and concept designer with a BA in Visual Studies from Ringling College of Art and Design. I specialize in concept art, illustration, and character design for games and immersive experiences. I love turning prompts into compelling visuals and collaborating with teams to bring ideas to life in VR and mobile games.

Over the past few years I’ve contributed to VR projects, mobile games, and student thesis work, learning end-to-end workflows from concept to production. I value feedback, steady practice, and refining my craft with tools like Photoshop, Illustrator, Procreate, Blender, and InDesign. I’m excited to continue growing as an artist in the game and media industries.

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Language

English
Fluent
Japanese
Intermediate

Work Experience

Software Analyst Apprentice at Big Sky Capital VC
August 19, 2024 - June 5, 2024
Assisting software development team in all phases of software development life cycles. Learning Python, shadowing senior developer, taking various training courses about VC industry.
Print Ops Specialist at UKG (Ultimate Kronos Group)
December 30, 2024 - January 31, 2025
Printed and shipped time and content sensitive tax documents to UKG clients in a fast paced deadline-driven environment.
Concept Artist Intern at VRonica
June 10, 2023 - September 15, 2023
Created a lineup of 5 characters based on given prompts for a conceptual VR game. Worked on 100 objects for a conceptual VR game based on provided specifications. Followed instructions provided by a lead game designer to meet team standards. Attended virtual team meetings and incorporated skills developed from school and team feedback. Gained insight about virtual reality in the game industry.
2D Game Artist Intern at Mogul Games Inc.
June 1, 2021 - June 30, 2022
Practiced creation of digital artwork and game elements for mobile app game Coin Splash. Designed sketches and full delivery-ready game art based on provided concept specifications. Conducted testing on early stage(s) of the game and provided feedback on functionality and aesthetics. Participated in daily standup meetings with digital art team where progress was discussed and feedback provided. Learned rendering, composition, readability, and style matching. Learned end-to-end digital game creation from concept to production.
Software Analyst Apprentice at Big Sky Capital VC
August 19, 2024 - Present
Assisting software development team in all phases of software development life cycles; Learning Python, shadowing senior developer, taking various training courses about VC industry.
Print Ops Specialist at UKG (Ultimate Kronos Group)
January 31, 2025 - September 24, 2025
Printed and shipped time and content sensitive tax documents to UKG clients in a fast paced deadline-driven environment.
Concept Artist Intern at VRonica
September 15, 2023 - September 24, 2025
Created a lineup of 5 characters based on prompts for a conceptual VR game; worked on 100 objects for a conceptual VR game; followed lead designer’s instructions to meet team standards; attended virtual team meetings; learned about VR game development and incorporated academic skills to refine concepts.
2D Game Artist Intern at Mogul Games Inc.
June 1, 2022 - September 24, 2025
Created digital artwork and game elements for the mobile app Coin Splash; designed sketches and delivery-ready game art; conducted testing and provided feedback; participated in daily standups to review progress and tasks.
Visual Studies Student at Ringling College of Art and Design
May 1, 2024 - September 24, 2025
Worked on a senior thesis creating a story world based on an alternate Earth where magic exists, depicted through a series of illustrations and visual concepts.
Software Analyst Apprentice at Big Sky Capital VC
August 19, 2024 - Present
Assisted software development team in all phases of the software development life cycle; learned Python, shadowed a senior developer, and completed training courses about the VC industry.
Print Ops Specialist at UKG (Ultimate Kronos Group)
January 31, 2025 - September 24, 2025
Printed and shipped time- and content-sensitive tax documents to UKG clients in a fast-paced, deadline-driven environment.
Concept Artist Intern at VRonica
September 15, 2023 - September 24, 2025
Created a lineup of 5 characters and developed 100 objects for a conceptual VR game; collaborated with a lead game designer, attended virtual team meetings, and refined concepts based on feedback.
2D Game Artist Intern at Mogul Games Inc.
June 1, 2022 - September 24, 2025
Created digital artwork and game elements for the Coin Splash mobile game; designed sketches and delivery-ready assets; conducted early testing and provided feedback; participated in daily standups with the art team.
Visual Studies Student at Ringling College of Art and Design
May 1, 2024 - September 24, 2025
Worked on a senior thesis involving a story world based on an alternate Earth where magic exists as visible aura; produced illustrations and visual concepts.

Education

Bachelor of Arts at Ringling College of Art and Design
September 1, 2020 - May 31, 2024
Bachelor of Arts in Visual Studies; Minor in Visual Development at Ringling College of Art and Design
January 11, 2030 - May 1, 2024
Bachelor of Arts in Visual Studies at Ringling College of Art and Design
January 11, 2030 - May 1, 2024
Minor in Visual Development at Ringling College of Art and Design
January 11, 2030 - May 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Non-Profit Organization, Professional Services, Other