I am a hard-working team player and game developer ready to dip their feet into the video game industry. I have a strong passion for level design, gameplay, and storytelling. I am seeking opportunities to aid game projects using my cumulative knowledge of level design, game design, and balance that can be utilized. I have experience working with Unreal Engine 4 and Blueprints and am skilled in communication and system control tools like Trello, Perforce, and GitHub. I enjoy leading teams, coordinating meetings, and creating gameplay mechanics, levels, and game flow.

Michael Brunton

I am a hard-working team player and game developer ready to dip their feet into the video game industry. I have a strong passion for level design, gameplay, and storytelling. I am seeking opportunities to aid game projects using my cumulative knowledge of level design, game design, and balance that can be utilized. I have experience working with Unreal Engine 4 and Blueprints and am skilled in communication and system control tools like Trello, Perforce, and GitHub. I enjoy leading teams, coordinating meetings, and creating gameplay mechanics, levels, and game flow.

Available to hire

I am a hard-working team player and game developer ready to dip their feet into the video game industry. I have a strong passion for level design, gameplay, and storytelling. I am seeking opportunities to aid game projects using my cumulative knowledge of level design, game design, and balance that can be utilized.

I have experience working with Unreal Engine 4 and Blueprints and am skilled in communication and system control tools like Trello, Perforce, and GitHub. I enjoy leading teams, coordinating meetings, and creating gameplay mechanics, levels, and game flow.

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Experience Level

Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Game Tester Intern at PlayGo
January 11, 2030 - January 11, 2030
Used unique AI-generated coding of the software to create simple games using commands. Collaborated with a group of testers to find and report bugs effectively.
Game Designer / Team Leader at P1Games - Shrine Provider
January 11, 2030 - January 11, 2030
Contributed to the creation of a 1-month game jam sprint. Worked on coding movement and the shop system within the game. Acted as team lead, delegating operations among teammates working on the project.
Game Designer / Team Leader at P1Games - Re-Breather
January 11, 2030 - January 11, 2030
Contributed to the creation of a 1-month game jam sprint. Coded most of the menus and helped with level design. Acted as team lead, delegating operations among teammates working on the project.
Make Dis / Lead Designer at Team Make Dis
January 11, 2030 - January 11, 2030
Helped create and review most levels within the project, developing flow between levels and elements related to the game's final boss. Created gameplay mechanics in Unreal Engine 4, including door mechanics requiring collectible gems. Led the team, coordinated meetings and design decisions. Created the first level to onboard players to the game's mechanics. Integrated objectives and checkpoints to guide player progress.
Level Designer at Team Sapphire
January 11, 2030 - January 11, 2030
Designed and interconnected levels using Unreal Engine 4. Designed level mechanics within assigned sections. Integrated objectives and checkpoints within the game to help players reach destinations.
Game Tester Intern at PlayGo
January 11, 2030 - January 11, 2030
Using the unique AI generated coding of the software, created simple games using commands. Bug tested and operated with a group of testers in coordination to find bugs.
Game Designer / Team Leader at P1Games - Shrine Provider
January 11, 2030 - January 11, 2030
Helped in the creation of the 1 month game jam sprint, worked on the coding for movement and the shop system within the game. Acted as lead and helped delegate operations among the teammates working on the project.
Game Designer / Team Leader at P1Games - Re-Breather
January 11, 2030 - January 11, 2030
Helped in the creation of the 1 month game jam sprint, worked on coding most of the menus as well as helped with level design. Acted as lead and helped delegate operations among the teammates working on the project.
Lead Designer / Level Designer at Team Make Dis/Lead Designer/Enigma and Team Sapphire/Level Designer/Adventure
January 11, 2030 - January 11, 2030
Used knowledge of level design to help create and review most levels within the project and help create the flow from level to level including aspects with the game’s final boss. Led the team and coordinated meetings and decisions within the game structure and design. Created gameplay elements and mechanics using Unreal Engine 4. Created levels and interconnected them among other teammates' levels, integrating objectives and checkpoints to help the player reach certain destinations.

Education

Bachelor of Science at Full Sail University
January 1, 2018 - June 3, 2022
Bachelor of Science at Full Sail University
January 1, 2018 - June 3, 2022
Bachelor of Science at Full Sail University
January 1, 2018 - June 3, 2022
Bachelor of Science at Full Sail University
January 1, 2018 - June 3, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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