I'm a Unity and C# developer with experience creating VR, AR, Android and desktop applications, covering from video games to simulations and research tools. I'm comfortable working in small teams (1-3 people), and I value clear communication and organization with clients. I'm always eager to learn new technologies and domains, and my experience with research projects has given me a strong capacity for rapid learning and a results-oriented mindset.

Miguel Díaz Burgos

I'm a Unity and C# developer with experience creating VR, AR, Android and desktop applications, covering from video games to simulations and research tools. I'm comfortable working in small teams (1-3 people), and I value clear communication and organization with clients. I'm always eager to learn new technologies and domains, and my experience with research projects has given me a strong capacity for rapid learning and a results-oriented mindset.

Available to hire

I’m a Unity and C# developer with experience creating VR, AR, Android and desktop applications, covering from video games to simulations and research tools.

I’m comfortable working in small teams (1-3 people), and I value clear communication and organization with clients. I’m always eager to learn new technologies and domains, and my experience with research projects has given me a strong capacity for rapid learning and a results-oriented mindset.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

Food Delivery at Telepizza
January 1, 2016 - December 31, 2017
Performed food delivery tasks with Telepizza.
Unity programmer at Instituto Tecnológico de Castilla y León (ITCL)
October 1, 2022 - July 2, 2025
Developed and maintained Unity-based projects including VR, AR, desktop, and mobile platforms. Key contributions include maintaining and enhancing the IRIS driving simulator, development of tools for computer vision applications with real-time avatars, and designing game levels and puzzles for a VR game set in historical context. Led design and programming efforts for a traffic simulator including road and vehicle system architecture and data handling. Developed AR applications optimized for food production processes and researched motion capture integration into Unreal Engine projects. Maintained strong client collaboration and managed scalable system architectures.
Food Delivery at Telepizza
January 1, 2017 - October 20, 2025
Food delivery role.
Unity programmer at Instituto Tecnológico de Castilla y León (ITCL)
January 1, 2025 - October 20, 2025
Research projects on autonomous driving (Genius Case I-ITCL and IRIS driving simulator) and related software development in Unity for driving simulation and research applications.
Research project developer at ITCL - IBERCUS
December 31, 2023 - October 20, 2025
Project carried out in collaboration with the Computer Vision Department; development of tools to interpret data from vision algorithms and apply it to a virtual avatar in real time.
Lead designer & programmer at GOLD WAGON - IT CL
December 31, 2023 - October 20, 2025
VR puzzle-based adventure game set in Canfranc; design and development of various puzzles and levels; available on Meta store.
AR/VR Visualization Researcher at VIRTOFIP - IT CL
December 31, 2024 - October 20, 2025
Research project focused on advanced visualization technologies to optimize production efficiency in food processes; development of AR Android applications and JSON data processing from blockchain.
Lead designer & programmer at TRAFFIC SIMULATOR - IT CL
December 31, 2024 - October 20, 2025
Development of a traffic simulator for road circuit design and vehicle behavior, enabling statistics on traffic and pollution; responsible for road/vehicle system architecture, data I/O, and scalable architectures.
Unreal Engine Integration Specialist at TESEO VIRTUAL SET - IT CL
December 31, 2025 - October 20, 2025
Unreal Engine project to integrate LED screens, cameras, DMX controls, chroma keys, and motion capture; Rokoko suit integration and VR scenarios.

Education

Graduate in Computer Engineering at University of Burgos
January 1, 2015 - December 31, 2023
Graduate in Computer Engineering at University of Burgos
January 1, 2015 - January 1, 2023
Graduate in Computer Engineering at University of Burgos
January 1, 2015 - January 1, 2023
Graduate in Computer Engineering at University of Burgos
January 1, 2016 - January 1, 2023
Certificate of First English (B2) at University of Cambridge
January 1, 2013 - January 1, 2013

Qualifications

Certificate of First in English
January 1, 2013 - December 31, 2013
Certificate of First in English (B1 level equivalent)
January 1, 2013 - August 13, 2025
Certificate of First in English (FCE)
January 1, 2013 - August 13, 2025
Certificate of First English (B2)
January 1, 2013 - January 1, 2013

Industry Experience

Software & Internet, Gaming, Education, Manufacturing, Transportation & Logistics, Other, Media & Entertainment, Professional Services