Hi, I'm Thomas Snyder, a passionate 3D Technical Artist and animator with a love for all things film. Over the years, I've had the opportunity to work on diverse projects, from creating promotional 3D assets to crafting full CG characters within tight deadlines. I enjoy bringing ideas to life with motion graphics and 3D modeling and have experience working closely with filmmakers to deliver stunning visuals. When I'm not behind the computer, you'll often find me exploring photography or delving into new animation techniques. I'm always eager to learn and collaborate with creative minds to produce unique and impactful work.

Thomas Snyder

Hi, I'm Thomas Snyder, a passionate 3D Technical Artist and animator with a love for all things film. Over the years, I've had the opportunity to work on diverse projects, from creating promotional 3D assets to crafting full CG characters within tight deadlines. I enjoy bringing ideas to life with motion graphics and 3D modeling and have experience working closely with filmmakers to deliver stunning visuals. When I'm not behind the computer, you'll often find me exploring photography or delving into new animation techniques. I'm always eager to learn and collaborate with creative minds to produce unique and impactful work.

Available to hire

Hi, I’m Thomas Snyder, a passionate 3D Technical Artist and animator with a love for all things film. Over the years, I’ve had the opportunity to work on diverse projects, from creating promotional 3D assets to crafting full CG characters within tight deadlines. I enjoy bringing ideas to life with motion graphics and 3D modeling and have experience working closely with filmmakers to deliver stunning visuals.

When I’m not behind the computer, you’ll often find me exploring photography or delving into new animation techniques. I’m always eager to learn and collaborate with creative minds to produce unique and impactful work.

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Language

English
Fluent

Work Experience

3D Artist at Motorized Precision
April 1, 2022 - April 1, 2025
Responsible for planning and executing promotional material, modeling and rigging and exporting assets for in-house software, and assisting customers with product visualizations. Worked closely with engineers to design models to their specifications.
Vfx Artist at 50 Hour Slam
March 1, 2025 - March 31, 2025
Participated in a 50 hour film festival, creating a full CG character and advanced simulation within a tight 50 hour timeframe, successfully completing and delivering high-quality results.
Director at Gemiini Systems
July 1, 2021 - April 1, 2022
Interpreted and filmed scripts based on content and clinical team needs, scouted and hired talent, built projects, and managed archiving.
3D Artist at Motorized
April 1, 2025 - July 14, 2025
At Motorized I was the sole 3D artist responsible for planning and executing promotional material like stills and animations for new products and events, modeling, rigging, and exporting assets for our in-house software, and assisting customers with product visualizations.
VFX Artist at 50 Hour Slam
March 31, 2025 - July 14, 2025
Participated in a 50 hour film festival tasked with creating a full CG character and advanced simulation in under 50 hours. Collaborated with some of the best filmmakers in Spokane, successfully completing the project with great results.
Director at Gemiini Systems
April 1, 2022 - July 14, 2025
Interpreted and filmed scripts based on the needs of the content and clinical team. Set up greenscreen environments, managed lighting and camera operation, built and archived projects, and edited video clips for dailies. Responsible for scouting and hiring new talent and transporting talent to and from set.
3D Artist at Motorized Precision
April 1, 2025 - July 14, 2025
As the sole 3D artist at Motorized Precision, I was responsible for planning and producing promotional materials including still images and animations for new products and events. My role involved modeling, rigging, and exporting assets for in-house software, as well as assisting customers with product visualizations.
VFX Artist at 50 Hour Slam
March 31, 2025 - July 14, 2025
Participated in a 50 hour film festival, where I created a full CG character and advanced simulation in under 50 hours. This intense experience involved collaborating with top filmmakers in Spokane to complete a challenging project successfully.
Director at Gemiini Systems
April 1, 2022 - July 14, 2025
Directed various projects involving interpreting and filming scripts, setting up greenscreen environments, lighting, camera operation, and editing. Managed project building and archiving, hiring and transporting talent, and supported content and clinical teams.

Education

Add your educational history here.

Qualifications

3 years as a professional 3D Generalist
April 7, 2022 - April 26, 2025
Sole 3D artist responsible for all Modeling, Texturing, rigging, Animation, Lighting, and Rendering used in promotional material and in house software.

Industry Experience

Media & Entertainment, Manufacturing, Professional Services, Transportation & Logistics, Financial Services, Software & Internet
    uniE608 Vans product animation
    I made a short form animation for Vans Shoes. This project was a ton of fun and I can't wait for an opportunity to work on more projects like these! video advert animator videoeditor
    paper EVO reveal and teaser trailer

    Motorized Precisions newest home studio sized robot release was a big deal and required pulling out all the stops. Both of these animations were created in just under a month and required extensive modeling, texturing, and lighting tricks as well as some very fun smoke simulation for the into of the reveal video!

    paper Modular track callout animation

    One of my first large scale solo projects for Motorized Precision. I was given a simple prompt of “Make an animation to show off the new features of our new track system” and I ran with it. They were thrilled with the result as was I. I’ve improved a lot since this project but I still look at it fondly!