I’m Shon Michaeli, a Game Developer & AI Systems Engineer with 3+ years of experience designing combat mechanics, adaptive enemy behaviors, and immersive gameplay systems in Unreal Engine (C++ & Blueprints). I love turning complex gameplay ideas into fluid, high-performance player experiences across RPG, FPS, and action titles.
I specialize in building optimized AI, EQS-driven tactics, and modular gameplay features, with hands-on work across gameplay programming, animation timing, and backend systems for multiplayer experiences. I thrive at the intersection of technical precision and thoughtful game design, always aiming to boost player engagement and replayability.
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