Available to hire
I am a computer engineer with a strong passion for game development and Unreal Engine. Over the last three years, I have focused on building solid gameplay foundations, character movement, AI behavior, and robust systems, while collaborating with multidisciplinary teams across English and Spanish-speaking clients. I’m a fast learner who values team input and strives to deliver polished, maintainable code. I’m eager to continue growing in the field and contribute to exciting projects with people I can learn from.
Skills
Experience Level
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
Spanish; Castilian
Fluent
English
Advanced
Work Experience
Videogame Programmer (Freelance) at Freelance
April 1, 2025 - PresentAs a freelance game programmer, I am developing the programming foundation for three Unreal Engine projects at different production stages: (1) core gameplay features including character movement, interaction systems, and AI perception; (2) early-access project work involving chat systems, data management for animations and attributes, UI improvements, and dedicated server builds; (3) a complete codebase refactor to implement clean architecture, recreating the main character and player controller, rebuilding interaction and camera systems, integrating the Gameplay Ability System, and upgrading data handling.
Working Holiday Participant at Various Employers, Japan
October 1, 2024 - October 13, 2025Traveled to Japan on a Working Holiday Visa and worked in diverse roles to gain life experience, adaptability, and cross-cultural communication skills. Roles varied and included customer service, logistics, and general labor, providing exposure to Japanese work culture and ethics.
Working Holiday at Japan
January 1, 2024 - October 31, 2024Traveled and worked in Japan with a Working Holiday Visa, gaining life experience and cross-cultural communication skills through diverse roles. Developed adaptability and a deeper understanding of Japanese traditions and work ethics.
Programming Engineer at AOne Games S.A.
December 1, 2023 - October 13, 2025Programmed multiple projects with a focus on online multiplayer development, Unreal Gameplay Ability System usage, and creating projects from scratch in pure C++. Coordinated tasks with English-speaking clients and collaborated with the art team to integrate animations, ensuring smooth remote collaboration via Discord and Parsecto Connect.
Full-time Programming Engineer at AOne Games S.A.
August 1, 2022 - December 31, 2023Worked as a full-time programmer and coordinator on various projects, focusing on online multiplayer game development using Unreal Engine's Gameplay Ability System and pure C++. Coordinated tasks between multiple teams and clients, communicating in English and Spanish. Collaborated closely with art teams to integrate animations. Worked remotely using Discord and Parsec for communication and remote access.
Full-time Professional Internship II at AOne Games S.A.
January 1, 2022 - March 31, 2022Continuing the previous project individually by implementing multiple new features from scratch, managing the entire game flow from menus to gameplay. Contributed to the programming team for the video game Nickelodeon Kart Racers 3: Slime Speedway.
Software Project Participant at AOne Games S.A.
December 1, 2021 - October 13, 2025Participated in a project developed in Unreal Engine without Blueprint scripting, implementing all gameplay logic in C++ and building local multiplayer, animations, and an initial combat system through a student team of six. Emphasized engineering from first principles and hands-on coding.
Game Engine Developer at CC5512 Arquitectura de Motores de Juegos, FCFM
August 1, 2021 - December 31, 2021Developed a 3D game engine in C++ designed primarily for platform and puzzle games, using libraries for rendering, physics, audio, and more. Created features such as 3D shapes, gamepad support, physics and collision systems, and spatial audio.
Software Project Participant at AOne Games S.A.
August 1, 2021 - December 31, 2021Collaborated with a team of six students to develop a video game in Unreal Engine without Blueprint scripting, programming everything in C++ from scratch. Achieved a functional local multiplayer, animations, and developed an initial combat system.
Full-time Professional Internship I at WOM S.A.
January 1, 2020 - February 29, 2020Designed and developed a web application independently using JSP and JavaServlet to streamline project data management for the IT department, facilitating easier team assignments and project tracking.
Education
Computer Engineering at Universidad de Chile
January 1, 2017 - December 31, 2022High School Diploma at Colegio Inglés Woodland
January 1, 2010 - December 31, 2016Computer Engineering at Universidad de Chile
January 1, 2017 - January 1, 2022Qualifications
TOEFL ITP - B2
January 1, 2020 - October 13, 2025Cambridge English - B2 (FCE)
January 1, 2016 - October 13, 2025Industry Experience
Gaming, Software & Internet, Computers & Electronics, Media & Entertainment, Education
Skills
Experience Level
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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