Hi, I'm Kevin McAllister, a passionate Software Engineer and Game Developer with three years of experience creating immersive and innovative gaming experiences. I specialize in Unity, C++, C#, and Java, and enjoy pushing the boundaries of game development to deliver engaging gameplay and top-notch quality assurance. I'm always eager to collaborate and bring new ideas to life in the tech industry. In my current role, I work with remote teams across multiple time zones to develop cutting-edge game demos using innovative technology like Cricket for gesture and biometric control. I also contribute to AI training and quality assurance, striving to improve the accuracy and performance of AI systems. Outside work, I enjoy sharing my knowledge as an Undergraduate Teaching Assistant and continuously expanding my skills through certifications and personal projects.

Kevin McAllister

Hi, I'm Kevin McAllister, a passionate Software Engineer and Game Developer with three years of experience creating immersive and innovative gaming experiences. I specialize in Unity, C++, C#, and Java, and enjoy pushing the boundaries of game development to deliver engaging gameplay and top-notch quality assurance. I'm always eager to collaborate and bring new ideas to life in the tech industry. In my current role, I work with remote teams across multiple time zones to develop cutting-edge game demos using innovative technology like Cricket for gesture and biometric control. I also contribute to AI training and quality assurance, striving to improve the accuracy and performance of AI systems. Outside work, I enjoy sharing my knowledge as an Undergraduate Teaching Assistant and continuously expanding my skills through certifications and personal projects.

Available to hire

Hi, I’m Kevin McAllister, a passionate Software Engineer and Game Developer with three years of experience creating immersive and innovative gaming experiences. I specialize in Unity, C++, C#, and Java, and enjoy pushing the boundaries of game development to deliver engaging gameplay and top-notch quality assurance. I’m always eager to collaborate and bring new ideas to life in the tech industry.

In my current role, I work with remote teams across multiple time zones to develop cutting-edge game demos using innovative technology like Cricket for gesture and biometric control. I also contribute to AI training and quality assurance, striving to improve the accuracy and performance of AI systems. Outside work, I enjoy sharing my knowledge as an Undergraduate Teaching Assistant and continuously expanding my skills through certifications and personal projects.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate

Language

English
Fluent

Work Experience

Game Developer at Shadowmaker Studios
September 1, 2021 - June 18, 2024
Collaborated with a remote team across multiple time zones to develop a game demo in Unity utilizing the Cricket control system which reads movement, muscle tension, and heart rate to enhance gameplay. Developed Bluetooth Low Energy code to connect with Cricket and translate data for game use. Implemented advanced gesture recognition algorithms and dynamic mood lighting to create engaging gameplay. Developed sophisticated AI systems supporting pathfinding and animation for NPCs, optimizing game world interactivity. Facilitated cross-functional teamwork, driving project milestones and ensuring cohesive game development progress.
AI Trainer at Outlier
March 1, 2023 - June 18, 2024
Analyzed AI responses to technical inquiries, ensuring logical consistency and adherence to standards within computer science and logic. Contributed to quality assurance by reviewing peer AI trainers' output to uphold excellence and continuous improvement. Developed strategies targeting enhanced accuracy of AI responses especially in complex technical domains, advancing AI training methodologies.
Undergraduate Teaching Assistant (Game Development II: Unity) at Arizona State University
January 1, 2021 - May 31, 2021
Developed and delivered in-class lessons and digital resources to support student understanding of Unity game development concepts. Provided individualized assistance during office hours addressing student queries and debugging complex software challenges to enhance learning outcomes.

Education

Bachelor of Computer Science at Arizona State University - Ira A. Fulton School of Engineering
January 1, 2017 - December 31, 2021

Qualifications

Unreal Engine C++ Developer
August 1, 2021 - August 31, 2021

Industry Experience

Gaming, Software & Internet, Education, Media & Entertainment