Profile Summary
Experienced Game Developer with over 8 years of expertise in developing high-performance
games across multiple platforms (Android, iOS, PC) using Unity, Cocos, and Unreal engines.
Specializing in Action RPGs, multiplayer games, AR/VR, and web3 technologies. Proven ability
to optimize games for mobile platforms, deliver seamless multiplayer experiences, and integrate
cutting-edge features. Passionate about creating innovative, technically sound games, and
leading collaborative teams. Proficient in C#, C++, and network programming, with a focus on
creative solutions and game performance optimization.
Technical Skills
Languages & Programming:
● Expertise: C# (10 years), C++ (15 years), Java (10 years), Swift (5 years)
● Proficient: JavaScript (7 years), TypeScript (5 years), PHP (7 years)
Game Development Tools:
● Engines: Unity (8 years), Unity3D, Unreal Engine, Cocos (5 years)
● Skills: ECS/DOTS, Game UI Design, Procedural Animation, AR/VR Development,
Multiplayer Networking, Custom API integration, IAP
● Specializations: Game Optimization, Cross-platform Development (Android, iOS, PC)
Other Technical Skills:
● Database: MySQL (10 years)
● Networking: Network Programming (5 years)
● Mobile Development: Android (6 years), iOS (6 years)
● Digital Imaging: OpenCV
● Version Control: Git, Bitbucket
Professional Experience
Texas Holdem Online Game Developer | milliongame
Sep 2023 – Jan 2025
Project: AAClub Mongolia
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●Worked as a main multiplayer online card game developer in the Million Game studio.
●Developed the texas holdem and omaha holdem multiplayer game module with Unity Mirror network SDK with more than 1000 CCUs with no performance issue.
●Had experience in webGL build optimization, Android & IOS app store publishing.
●REST API integration, Database management, voice, word chat message system development.
Unity Game Developer | Project Seed
Nov 2022 – Sep 2023
Project: Outland Odyssey (Android web3 NFT RPG)
● Developed and optimized a mobile RPG game for Android, integrating blockchain
functionality.
● Implemented character animation control logic and NPC character behavior.
● Created cutscene trailers using Cinemachine and handled in-game cinematic
sequences.
● Optimized the render pipeline by using LOD (Level of Detail), baking techniques, and
performance tuning.
● Designed UI/UX features using Animation Sequencer plugin, fixing inventory loading
issues by implementing object pooling and recycling UI list views.
● Integrated PlayFab and Microsoft Azure custom web server APIs for game data
handling.
● Worked on NFT store logic integration, allowing for the trading and management of
in-game assets.
GitHub:
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Skills
Language
Work Experience
Education
Qualifications
Industry Experience
Made the dynamic character fighter system in Unity with character animation controller and C#
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