I’m an Architectural Designer by education, my love for film and animation turned me to pursue a career in CGI. I have 10 years experience working in Design, ranging from small interior projects all the way to massive masterplan projects, stadiums and skyscrapers. I believe my work in Architecture has benefited me a lot when it comes to building environments and understanding space and how that affects us - whether it’s real life, game or film. In the last 6 years I have focused on becoming a Game and Cinematic CGI Artist. I started working in various studios in London as a freelancer, where I gained a lot experience in the technical side of CGI. Moving quickly and being exposed to different projects made me develop a broad range of skills. My best quality is that I’m a jack of all trades and can adapt to any given situation at work. Eventually I was running my own projects, which also exposed me to dealing with clients directly and understanding how to delegate with external teams and studios, navigating through tight deadlines and finding solutions to overcoming problems that can occur during production. I believe that artists should have a broad set of skills and have an understanding of the broad aspect of CGI.
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This is my creative showreel showing various 3d techniques and styles.
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