I'm an Architectural Designer by education, my love for film and animation turned me to pursue a career in CGI. I have 10 years experience working in Design, ranging from small interior projects all the way to massive masterplan projects, stadiums and skyscrapers. I believe my work in Architecture has benefited me a lot when it comes to building environments and understanding space and how that affects us - whether it's real life, game or film. In the last 6 years I have focused on becoming a Game and Cinematic CGI Artist. I started working in various studios in London as a freelancer, where I gained a lot experience in the technical side of CGI. Moving quickly and being exposed to different projects made me develop a broad range of skills. My best quality is that I'm a jack of all trades and can adapt to any given situation at work. Eventually I was running my own projects, which also exposed me to dealing with clients directly and understanding how to delegate with external teams and studios, navigating through tight deadlines and finding solutions to overcoming problems that can occur during production. I believe that artists should have a broad set of skills and have an understanding of the broad aspect of CGI.

Antonio Zhivkov

I'm an Architectural Designer by education, my love for film and animation turned me to pursue a career in CGI. I have 10 years experience working in Design, ranging from small interior projects all the way to massive masterplan projects, stadiums and skyscrapers. I believe my work in Architecture has benefited me a lot when it comes to building environments and understanding space and how that affects us - whether it's real life, game or film. In the last 6 years I have focused on becoming a Game and Cinematic CGI Artist. I started working in various studios in London as a freelancer, where I gained a lot experience in the technical side of CGI. Moving quickly and being exposed to different projects made me develop a broad range of skills. My best quality is that I'm a jack of all trades and can adapt to any given situation at work. Eventually I was running my own projects, which also exposed me to dealing with clients directly and understanding how to delegate with external teams and studios, navigating through tight deadlines and finding solutions to overcoming problems that can occur during production. I believe that artists should have a broad set of skills and have an understanding of the broad aspect of CGI.

Available to hire

I’m an Architectural Designer by education, my love for film and animation turned me to pursue a career in CGI. I have 10 years experience working in Design, ranging from small interior projects all the way to massive masterplan projects, stadiums and skyscrapers. I believe my work in Architecture has benefited me a lot when it comes to building environments and understanding space and how that affects us - whether it’s real life, game or film. In the last 6 years I have focused on becoming a Game and Cinematic CGI Artist. I started working in various studios in London as a freelancer, where I gained a lot experience in the technical side of CGI. Moving quickly and being exposed to different projects made me develop a broad range of skills. My best quality is that I’m a jack of all trades and can adapt to any given situation at work. Eventually I was running my own projects, which also exposed me to dealing with clients directly and understanding how to delegate with external teams and studios, navigating through tight deadlines and finding solutions to overcoming problems that can occur during production. I believe that artists should have a broad set of skills and have an understanding of the broad aspect of CGI.

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Language

Bulgarian
Fluent
English
Fluent
Spanish; Castilian
Beginner

Work Experience

Lead CGI Artist at Squint Opera
July 1, 2022 - June 21, 2024
Assisting the Creative Director with creating animations, assets, and environments in Unreal Engine. Managing junior artists, tutoring and teaching workflows, creating storyboards and concepts for film and application productions. Researching new methods and 3D workflows.
Senior CGI Artist at Foster & Partners Architects
January 1, 2020 - December 31, 2022
Worked closely with Creative Directors producing storyboards and mood boards for animation. Prepared camera angles and initial concepts. Created 3D assets and scenes while supervising junior artists. Edited final videos with music FX and voiceovers. Researched new software and production methods.
Freelance at Various Clients
January 1, 2017 - December 31, 2022
Provided CGI, design, motion graphics, architectural visualization, video editing, and marketing materials for clients including Tom Dixon Design, Burberry, Blee Halligan Architects, Universal Design Studio, Cityscape, Google, Windward Construction, Studio La Plage, and Squire & Partners Architects (as Architectural Assistant).
Part 2 Architectural Assistant at Squire & Partners Architects
January 11, 2030 - January 11, 2030
Assisted in architectural design and drafting tasks as part of professional development.
Senior CGI Artist at Squint Opera
July 1, 2022 - June 29, 2024
Assisting the Creative Director with creating Animations, Assets and Environments in Unreal Engine. Managing Junior Artists, tutoring and teaching workflows, creating storyboards and concepts for film and application productions. Researching new methods and 3D workflows.
Senior CGI Artist at Foster & Partners Architects
January 1, 2020 - December 31, 2022
Working closely with the Creative Directors in the production of storyboards and mood boards for animation. Preparing camera angles and initial concepts. Creation of 3D assets and scenes while supervising junior artists on the production process. Editing final videos with music FX and voiceover. Researching on new software and production methods.
Freelance Work at Various Clients
January 1, 2017 - December 31, 2022
Worked on interior visualisation, architectural CGI, CGI & Design, marketting videos, animations and motion graphics for clients including Tom Dixon Design, Burberry, Blee Halligan Architects, Universal Design Studio, Foster & Partners, Google, Windward Construction, Studio La Plage, and others.
Lead 3D Artist at Squint Opera
January 1, 2023 - December 31, 2025
Handled both linear production and game development using 3DS Max and Unreal Engine 5, optimizing production workflows and delivering marketing animations. Managed creative direction, collaborated with production supervisors and directors, and created creative decks. Supervised external freelancers and internal teams, resolving technical challenges and streamlining processes. Led a small 3D team, mentoring junior artists, and expanded skills in motion capture, virtual production, and green screen shoots.
Senior CGI Artist at Foster & Partners Architects
January 1, 2020 - December 31, 2022
Created complete CG shots with significant creative control over their look and outcome. Collaborated with Creative Directors on storyboards and mood boards for animation, prepared camera angles, developed lighting concepts, created 3D assets, and supervised junior artists. Edited final videos integrating music, sound effects, and voiceovers. Conducted research on new software and production methods.
Freelance CGI Artist at Various Clients
January 1, 2017 - December 31, 2022
Worked across multiple clients including Graceful Monkey, Tom Dixon Design, Burberry, Blee Halligan Architects, Universal Design Studio, Cityscape, Foster & Partners, Google, Windward Construction, and Studio La Plage. Roles included CGI artist, compositing, interior visualization, architectural CGI & animations, marketing video and animation, and video editing with motion graphics.
Lead 3D Artist at Squint Opera
January 1, 2023 - Present
Worked on both linear production and game development primarily using 3DS Max and Unreal Engine 5. Developed workflows to speed production and managed creative direction alongside production supervisors and creative directors. Supervised external freelancers and internal 3D team members, resolving technical issues and ensuring clarity. Took ownership of creating creative decks, innovating within software, and mentoring junior artists. Gained additional skills in motion capture, virtual production, and green screen shoots. Delivered large-scale projects involving multiple layers of teams within tight deadlines.
Senior CGI Artist at Foster & Partners Architects
September 30, 2022 - August 20, 2025
Led the end-to-end creation of CG shots with strong creative control over look and outcome. Collaborated with Creative Directors on storyboards and mood boards, prepared camera angles and lighting treatments. Created 3D assets and supervised junior artists. Edited final videos including music, sound effects, and voiceover. Researched new software and production methods to improve workflows.
Freelance CGI Artist and Designer at Various clients including Graceful Monkey, Tom Dixon Design, Burberry, Blee Halligan Architects, Universal Design Studio, Cityscape, Google, Windward Construction, Studio La Plage
December 31, 2022 - August 20, 2025
Worked on a variety of projects including CGI, interior visualisation, architectural CGI and animations, marketing videos and animations, and motion graphics. Gained extensive experience in technical CGI, client management, and production processes across diverse industries.
Lead 3D Artist at Squint Opera
January 1, 2023 - Present
My work involved both linear production and game development. I worked mainly with 3DS Max and Unreal Engine 5, although the job required testing various softwares and finding workflows within them to speed up our production processes. I was involved in the broad aspect of creating marketing animations and the creative process behind that - working with production supervisors and creative directors in order to achieve the best possible outcome. I frequently had to supervise the creative direction and make creative decks myself in addition to 3D production. Additionally, I frequently had to supervise external freelancers and teams which were involved in the process - ensuring that their job is clear and easy, also making sure any technical issues they encounter are resolved. In the 2 years in Squint I learned a lot about creative direction, game design and processes, working within tight deadlines to deliver large scale projects which require multiple layers of teams and innovating with
Senior CGI Artist at Foster & Partners Architects
September 30, 2022 - August 20, 2025
My works involved the creation of CG shots from start to finish. That means I had a lot of creative control over the look and final outcome of the shots, as well as polishing my skills as a CGI artist. Working closely with the Creative Directors in the production of storyboards and mood boards for animation. Preparing camera angles and initial concepts, working on the creative treatment and lighting of specific shots. Creation of 3D assets and scenes while supervising junior artists. Editing final videos with music, sound FX and voiceover. Researching on new software and production methods.
CGI Artist + Composite Artist, Interior Visualisation, CGI & Design, Architectural CGI and Animations, Marketing Video & Animation, Video Editing and Motion Graphics at Freelance work for multiple companies (Graceful Monkey, Tom Dixon Design, Burberry, Blee Halligan Architects, Universal Design Studio, Cityscape, Foster & Partners, Google, Windward Construction, Studio La Plage)
December 31, 2022 - August 20, 2025
Freelance CGI and design work across various projects involving CGI artistry, interior visualization, design, architectural CGI and animations, marketing videos and animations, as well as video editing and motion graphics for a variety of clients including well-known brands and studios.

Education

Master of Architecture at University College London
September 1, 2014 - July 31, 2016
Bachelor of Architecture at University of Nottingham
September 1, 2009 - July 31, 2012
High School Diploma at Sofia High School of Mathematics
January 1, 2002 - December 31, 2009
Master of Architecture at University College London
September 1, 2014 - July 31, 2016
Bachelor of Architecture at University of Nottingham
September 1, 2009 - July 31, 2012
High School Diploma at Sofia High School of Mathematics
January 1, 2002 - December 31, 2009
Master of Architecture at University College London
September 1, 2014 - July 31, 2016
Bachelor of Architecture at University of Nottingham
September 1, 2009 - July 31, 2012
High School Diploma at Sofia High School of Mathematics
January 1, 2002 - December 31, 2009
Bachelor of Architecture at University of Nottingham
September 1, 2009 - July 1, 2012
Master of Architecture (MArch) at University College London
September 1, 2014 - July 1, 2016
Mathematics and Computer School at Sofia High School of Mathematics
January 1, 2002 - January 1, 2009
Master of Architecture (MArch) at University College London
September 1, 2014 - July 1, 2016
Bachelor of Architecture at University of Nottingham
September 1, 2009 - July 1, 2012
High School Diploma at Mathematics and Computer School, Sofia High School of Mathematics
January 1, 2002 - January 1, 2009

Qualifications

Unreal Engine Lighting for Games and Film
July 1, 2022 - September 30, 2022
Unreal Engine Lighting for Games and Film
July 1, 2022 - September 30, 2022
Unreal Engine Lighting for Games and Film
July 1, 2022 - September 30, 2022

Industry Experience

Media & Entertainment, Real Estate & Construction, Gaming, Professional Services, Consumer Goods, Software & Internet