Available to hire
I’m Amélie Bérubé, a concept artist and illustrator who loves crafting immersive visuals for games and interactive projects. I’ve led art teams and created 2D art, environments and characters across multiple studios, collaborating closely with clients and marketing to deliver cohesive visual identities.
My goal is to produce work I’m proud of in a peaceful and joyful environment, where creativity flourishes and collaboration thrives.
Feel free to take a look at my portfolios: Website not available. Sign in: https://www.twine.net/signup
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And don’t hesitate if you have any questions.
Amélie Bérubé
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Language
French
Fluent
English
Fluent
Work Experience
Main 2D artist at Ultracine Studios
March 10, 2022 - January 20, 2025Art direction for a privately owned third-party project on iOS and Android platforms, ensuring the artistic vision and quality standards were met throughout the project.
2D ARTIST at Playtika
June 28, 2019 - September 27, 2020Conception and realization of graphics for casual games including marketing materials. Worked on projects for iOS and Android platforms such as Cat Force and an undisclosed project.
ASSOCIATE ART DIRECTOR at Behaviour Interactive
July 1, 2018 - June 30, 2019Led art direction on Ellen’s Road to Riches Slots mobile game and served as Associate Art Director on Real Brothers. Provided art vision, style development, and leadership that helped elevate project quality and team collaboration.
CONCEPT ARTIST at Behaviour Interactive
January 1, 2017 - June 30, 2018Main 2D artist for style development and client communication focused on Ellen’s Road to Riches Slots for iOS and Android.
2D ARTIST at Hibernum Creations
August 1, 2013 - June 30, 2015Produced 2D art, textures, concepts, illustrations, and 2D animation for games such as Queen Unicorn slot machine, Fruit Ninja 2, Saber’s Edge, Agent Alice, and Pearl’s Perils.
2D and 3D ARTIST at Ludia
March 1, 2007 - July 31, 2013Established visual styles and created 3D art and textures on multiple games. Led a team of six artists for several months, working on titles like The Flintstones, Jurassic Parc Builder, Planet Fish, and Family Feud 2012 Edition.
PIXEL ARTIST AND ANIMATOR at DC Studios
March 24, 2004 - January 23, 2005Developed 2D art and animations for the WINX game on Gameboy Advance.
Education
Bachelor Degree at Concordia University, Montreal
January 1, 2005 - December 31, 2008DEC Degree at Dawson College
January 1, 2001 - December 31, 2003Bachelor Degree at Concordia University, Montreal
January 1, 2005 - December 31, 2008DEC Degree at Dawson College
January 1, 2001 - December 31, 2003Mental Ray and 3DsMAX at Formation NAD, Montreal
January 1, 2010 - December 31, 2012Piano Program at Vincent d’Indy School
January 1, 1998 - October 4, 2025NAD Formation at Formation NAD, Montreal
January 1, 2010 - December 31, 2012Bachelor Degree in Art Design at Concordia University, Montreal
January 1, 2005 - December 31, 2008Graphic Design – 1 year completed at UQAM, Montreal
January 1, 2004 - December 31, 2004DEC Degree in Illustration & Design at Dawson College
January 1, 2001 - December 31, 2003Qualifications
Illustration for Imagination – Perfecting Course
January 1, 2020 - February 12, 2020Launching a Business
January 1, 2017 - April 30, 2017Illustration for Imagination – Perfecting Course
January 1, 2020 - October 4, 2025Industry Experience
Gaming, Media & Entertainment, Software & Internet, Professional Services
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