Hi, I'm Francis Laurin, a passionate video game programmer with a strong background in AI, animation, and UI systems. I enjoy solving complex problems and creating engaging gameplay mechanics using Unity and Unreal Engine. I'm comfortable working independently or within a multidisciplinary team. I've gained valuable experience working on various projects, including Monorail Stories and Tactical Battles, and I’m continuously striving to improve my skills and contribute effectively to game development projects.

Francis Laurin

Hi, I'm Francis Laurin, a passionate video game programmer with a strong background in AI, animation, and UI systems. I enjoy solving complex problems and creating engaging gameplay mechanics using Unity and Unreal Engine. I'm comfortable working independently or within a multidisciplinary team. I've gained valuable experience working on various projects, including Monorail Stories and Tactical Battles, and I’m continuously striving to improve my skills and contribute effectively to game development projects.

Available to hire

Hi, I’m Francis Laurin, a passionate video game programmer with a strong background in AI, animation, and UI systems. I enjoy solving complex problems and creating engaging gameplay mechanics using Unity and Unreal Engine. I’m comfortable working independently or within a multidisciplinary team.

I’ve gained valuable experience working on various projects, including Monorail Stories and Tactical Battles, and I’m continuously striving to improve my skills and contribute effectively to game development projects.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Fluent
French
Advanced

Work Experience

Programmeur / Développeur at Cathar Games
January 1, 2022 - December 31, 2025
Developed mechanics and functionalities using Unity and Unreal Engine. Programmed artificial intelligence (AI) for enemies and allies. Integrated monetization systems within a multiplayer game. Implemented multilingual localization. Created console ports. Optimized code and managed performance across platforms.
Programmeur – stage at Amber Studio
January 1, 2022 - December 31, 2022
Contributed to the development of functionalities using Unity (C#). Integrated new features into an existing multiplayer system. Participated in the creation and adjustment of UI systems. Integrated external APIs. Documented technical aspects of the developed functions for the production team.

Education

Collégiales at Collège de Bois-de-Boulogne
January 1, 2022 - December 31, 2022
Diplôme d’études secondaire at Académie Antoine Manseau
January 1, 2008 - December 31, 2008

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Computers & Electronics

Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate