Available to hire
Hi! I’m Jose Bolorin, a dedicated UI/UX designer and game developer with hands-on experience building interactive game features like health bars, menus, and checkpoint blueprints. I love collaborating on projects that blend creative design with technical implementation to deliver engaging user experiences.
With a background in game design and military service, I bring a strong work ethic and solid organizational skills to every project. I’m always eager to learn new technologies and improve on my designs to ensure smooth and enjoyable gameplay.
Skills
Experience Level
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Spanish; Castilian
Intermediate
Work Experience
UI/UX Designer at Team Ascend
January 1, 2025 - May 31, 2025Enhanced player experience by developing dynamic health bar functionality, increase game engagement. Integrated menu with functional start and options buttons, established an Option Menu where settings can be changed and saved. Developed a Pause Menu to stop game play mid-game. Created Checkpoint blueprints to save player character transform upon overlap collision. Managed test plays to ensure proper functionality and made design changes for asset integration. Tracked actions using Atlassian (Jira/Confluence).
Game Developer at Alternate Realm Games
November 1, 2024 - May 31, 2025Facilitated test plays to improve game strategies by conducting physical card testing with the team. Designed deck layouts to give each fighter a unique feel. Constructed physical cards using thegamecrafter.com to test game mechanics and make adjustments. Created fighters and factions used in the game. Developed a gameplay flow chart.
UI/UX Designer at Ascend-City Run
January 1, 2025 - PresentBuilt a Health bar with functionality such as taking damage and gaining health. Constructed a Main Menu with interaction and functioning buttons to start the game and view option menus. Established an Option Menu with settings that can be changed and saved. Devised a Pause Menu to be utilized mid-game to stop gameplay. Developed Checkpoint blueprints to save player character's transform when overlapping collision cube. Managed test plays to ensure everything functions properly and design changes are required to assets to run properly. Tracked every action completed on Atlassian (Jira/Confluence).
UI/UX Designer at Full Sail University/ Team-Remote
January 1, 2025 - PresentConstructed a Health bar with functionality such as taking damage and gaining health. Devised a Main Menu with interaction and functioning buttons to start game and view option menus. Established an Option Menu with settings that can be changed and saved. Developed a Pause Menu to be utilized mid-game to stop gameplay. Ran test plays to ensure everything designed functions properly and design changes are required to assets to run properly.
Game Developer at Fist of Destiny
November 1, 2024 - PresentRan test plays with people when physical cards were present. Designed deck layouts for each fighter to create a unique feel to the game. Constructed cards physically on thegamecrafter.com in order to test game and make proper changes. Created fighters and factions used in the game. Developed a gameplay flow chart.
Education
Bachelor's degree at Full Sail University
January 1, 2021 - May 31, 2025Bachelor of Science at Full Sail University
January 1, 2021 - July 15, 2025Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
Experience Level
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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