Hi I’m Batu a London based 3D artist with a real love for character design and building stylized, game-ready assets. Over the past few years, I’ve had the chance to work with studios like Legends of Venari and Yakala Games, where I handled the full 3D pipeline—from sketching out ideas to delivering final in-game models. Those projects taught me how to balance creative freedom with technical requirements, while keeping everything consistent with the art direction. Alongside that, I’ve recently been working as a Blender Expert with Mercor, which has been a very different but rewarding challenge—teaching Blender workflows in a way that even AI can learn from. It’s sharpened how I explain complex tools and reinforced my technical foundations. I hold a Master’s in Digital Design (3D Animation) from Brunel University, but more importantly, I’m always pushing myself to grow—whether that’s improving my sculpting, refining textures, or learning better ways to tell stories visually. I enjoy working in teams where people care about the craft as much as the result, and I’d be excited to bring that mindset to your projects. You can check out my portfolio here: batuocal.artstation.com. I’d love to connect and see how I might contribute to what you’re building.

Batu Ocal

Hi I’m Batu a London based 3D artist with a real love for character design and building stylized, game-ready assets. Over the past few years, I’ve had the chance to work with studios like Legends of Venari and Yakala Games, where I handled the full 3D pipeline—from sketching out ideas to delivering final in-game models. Those projects taught me how to balance creative freedom with technical requirements, while keeping everything consistent with the art direction. Alongside that, I’ve recently been working as a Blender Expert with Mercor, which has been a very different but rewarding challenge—teaching Blender workflows in a way that even AI can learn from. It’s sharpened how I explain complex tools and reinforced my technical foundations. I hold a Master’s in Digital Design (3D Animation) from Brunel University, but more importantly, I’m always pushing myself to grow—whether that’s improving my sculpting, refining textures, or learning better ways to tell stories visually. I enjoy working in teams where people care about the craft as much as the result, and I’d be excited to bring that mindset to your projects. You can check out my portfolio here: batuocal.artstation.com. I’d love to connect and see how I might contribute to what you’re building.

Available to hire

Hi I’m Batu a London based 3D artist with a real love for character design and building stylized, game-ready assets. Over the past few years, I’ve had the chance to work with studios like Legends of Venari and Yakala Games, where I handled the full 3D pipeline—from sketching out ideas to delivering final in-game models. Those projects taught me how to balance creative freedom with technical requirements, while keeping everything consistent with the art direction.

Alongside that, I’ve recently been working as a Blender Expert with Mercor, which has been a very different but rewarding challenge—teaching Blender workflows in a way that even AI can learn from. It’s sharpened how I explain complex tools and reinforced my technical foundations.

I hold a Master’s in Digital Design (3D Animation) from Brunel University, but more importantly, I’m always pushing myself to grow—whether that’s improving my sculpting, refining textures, or learning better ways to tell stories visually. I enjoy working in teams where people care about the craft as much as the result, and I’d be excited to bring that mindset to your projects.

You can check out my portfolio here: batuocal.artstation.com. I’d love to connect and see how I might contribute to what you’re building.

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Language

English
Advanced
Turkish
Fluent

Work Experience

Blender Expert at Mercor
July 1, 2025 - Present
Focused on teaching Blender to AI systems through structured task-based instruction. Designed and delivered 3D tasks to train AI, facilitating learning of the UI and tools. Provided expert-level Blender guidance to optimize AI learning efficiency.
3D Artist at Legends of Venari
July 1, 2024 - August 30, 2025
Created low-poly 3D models and textures from 2D references for characters and props. Ensured assets met technical and artistic specifications. Collaborated remotely with a global team to maintain consistency and quality in the game's visual style.
3D Artist at Yakala Games
October 1, 2022 - August 30, 2025
Designed and developed 3D characters "Yakala Monsters" from concept to final animation. Created cinematic loop videos and environmental assets for social media. Maintained consistency with the game's art style and visual language.
Freelance Graphic Artist at Various Clients
October 1, 2021 - August 30, 2025
Produced digital illustrations, banners, and social media content for clients such as İnci, Mojo, and Hasansah. Created over 100 posts significantly increasing client engagement and followers. Contributed to branding and marketing efforts through original visuals.
Industrial Design Intern at Alsanfan Makine A.Ş
May 1, 2020 - August 30, 2025
Supported CAD modeling and production processes for industrial components. Gained practical insights into product design and manufacturing.

Education

Bachelor of Science at ISTANBUL AYDIN UNIVERSITY
September 1, 2017 - September 30, 2021
MSc in Digital Design (3D Animation) at Brunel University London
September 1, 2023 - September 1, 2024

Qualifications

Blender Launch Pad – CG Boost (Certificate of Completion)
January 11, 2030 - August 30, 2025

Industry Experience

Gaming, Media & Entertainment, Consumer Goods, Manufacturing, Software & Internet, Professional Services, Education