Hi, I'm Zach Bruno, a passionate game composer and designer with a love for creating immersive audio experiences and engaging game mechanics. I've spent over a decade honing my craft, designing music and gameplay systems that bring virtual worlds to life. Whether it's crafting orchestral fantasy scores or designing tactical action RPGs, I enjoy blending creativity with technical skills to deliver memorable player experiences. I'm a problem solver and team player who values growth, innovation, and clear communication. When I'm not composing music or designing games, you might find me diving into board games, playing fighting games, or exploring comic books. I'm always eager to connect with fellow creatives and collaborate on exciting projects.

Zach Bruno

Hi, I'm Zach Bruno, a passionate game composer and designer with a love for creating immersive audio experiences and engaging game mechanics. I've spent over a decade honing my craft, designing music and gameplay systems that bring virtual worlds to life. Whether it's crafting orchestral fantasy scores or designing tactical action RPGs, I enjoy blending creativity with technical skills to deliver memorable player experiences. I'm a problem solver and team player who values growth, innovation, and clear communication. When I'm not composing music or designing games, you might find me diving into board games, playing fighting games, or exploring comic books. I'm always eager to connect with fellow creatives and collaborate on exciting projects.

Available to hire

Hi, I’m Zach Bruno, a passionate game composer and designer with a love for creating immersive audio experiences and engaging game mechanics. I’ve spent over a decade honing my craft, designing music and gameplay systems that bring virtual worlds to life. Whether it’s crafting orchestral fantasy scores or designing tactical action RPGs, I enjoy blending creativity with technical skills to deliver memorable player experiences.

I’m a problem solver and team player who values growth, innovation, and clear communication. When I’m not composing music or designing games, you might find me diving into board games, playing fighting games, or exploring comic books. I’m always eager to connect with fellow creatives and collaborate on exciting projects.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Composer at Zach Bruno Music
January 1, 2010 - June 10, 2024
Design and compose music based on game concepts, focusing on immersive audioscapes, emotional scenarios, and storytelling using music theory, motifs, and game state elements. Specialized in orchestral, fantasy, chiptune, ambient, quirky, battle, world, and metal genres. Composes, mixes, and masters music using industry-standard software, VST libraries, and plugins.
Lead Game Designer, Developer, Composer, Project Manager at Project S.R. | Tactical Action RPG - Ravenloft Studios
February 1, 2022 - June 10, 2024
Designed combat system centered around tactical action grid-based movement. Developed Character Progression systems emphasizing player freedom and customization. Created Player Character kits focusing on simplicity, unique playstyles, combo potential, and lore consistency. Composed music including Character Themes, Level Themes, Title Themes, and Stingers based on game core themes.
Senior PNP Engineer Technician, Operations Manager at Intel Corporation, Folsom, CA
August 1, 2019 - June 10, 2024
Expertise in hardware, software, firmware, and automation setup, execution, debug and triage; led multi-team efforts to improve automation test cases and KPI execution efficiency. Created and maintained documentation standardized across teams with diverse technical and language backgrounds, covering test cases, setups, triage, asset management, IT networking, and procurement.
Game Director, Game Designer, Composer at Legends Unfold | 2D Turn-based RPG - The Brotherhood of Ellipsis
January 1, 2010 - December 31, 2018
Led the project by setting deadlines, maintaining scope, organizing scrum meetings, and delegating tasks. Designed game mechanics covering player characters, combat, progression, NPCs, audio, lore, art, and user experience. Developed musical story concepts and created music albums and webcomic series related to the project.

Education

Add your educational history here.

Qualifications

Orchestration 1: Instrumentation & Orchestration Basics
January 1, 2024 - January 1, 2024
IGA Bootcamp: Levels 1 & 2
January 1, 2024 - January 1, 2024
VGM Business 201: From Hobby to Career
January 1, 2023 - January 1, 2023
Unreal Engine 5: The Complete Beginner’s Course
January 1, 2022 - January 1, 2022
Orchestral Music Composition & Music Theory for Video Games
January 1, 2022 - January 1, 2022
CompTIA Project+
January 1, 2021 - December 31, 2021
CompTIA Secure Infrastructure Specialist (CSIS)
January 1, 2020 - December 31, 2020

Industry Experience

Gaming, Media & Entertainment, Computers & Electronics, Software & Internet