Hi, I'm Leonardo Santa-Zapata, a passionate game level designer and programmer currently pursuing my B.A. in Digital Media with a focus on Game Design at the University of Central Florida. I love creating immersive and engaging game environments, managing teams, and bringing unique mechanics to life through programming. I'm always excited to collaborate and contribute my skills to innovative game projects. With experience in both design and programming, I've worked on various games where I’ve led teams, designed levels, created game design documents, and programmed game mechanics. I continually strive to enhance the player experience through compelling level design and efficient coding, using tools like Unity and Unreal Engine.

Leonardo Santa-Zapata

Hi, I'm Leonardo Santa-Zapata, a passionate game level designer and programmer currently pursuing my B.A. in Digital Media with a focus on Game Design at the University of Central Florida. I love creating immersive and engaging game environments, managing teams, and bringing unique mechanics to life through programming. I'm always excited to collaborate and contribute my skills to innovative game projects. With experience in both design and programming, I've worked on various games where I’ve led teams, designed levels, created game design documents, and programmed game mechanics. I continually strive to enhance the player experience through compelling level design and efficient coding, using tools like Unity and Unreal Engine.

Available to hire

Hi, I’m Leonardo Santa-Zapata, a passionate game level designer and programmer currently pursuing my B.A. in Digital Media with a focus on Game Design at the University of Central Florida. I love creating immersive and engaging game environments, managing teams, and bringing unique mechanics to life through programming. I’m always excited to collaborate and contribute my skills to innovative game projects.

With experience in both design and programming, I’ve worked on various games where I’ve led teams, designed levels, created game design documents, and programmed game mechanics. I continually strive to enhance the player experience through compelling level design and efficient coding, using tools like Unity and Unreal Engine.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Producer | Level Designer at Outlandish Development
September 1, 2024 - June 20, 2024
Created blockouts for favela style and downtown city style levels. Managed a team of 15 people to complete and polish a finished game/product. Set dressed sections of an apartment level and downtown city level. Created the game design document and tasks. Contributed to 25% of the art style guide.
Programmer at Compiler Error; Studios
March 1, 2024 - May 31, 2024
Programmed a grappling mechanic usable on different hooks for movement. Developed objective mechanics allowing level completions across three game levels. Built blockouts and set dressed sections of all three levels alongside level designers. Programmed enemies that roam, detect, and attack with projectiles and melee.
Programmer at Compiler Error; Studios
February 1, 2024 - March 31, 2024
Programmed enemy AI for roaming and player detection in a maze. Created two gameplay modes: challenge and easy. Developed a player weapon for stunning enemies during chase sequences. Collaborated with designers to set dress the level and build lighting for visibility.

Education

B.A. at University of Central Florida
January 1, 2021 - May 31, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment