Available to hire
I’m Felix Atanasescu, a motivated and dedicated gameplay programmer with a solid foundation in modern C++ and a deep passion for game development. Through personal and open-source projects, I’ve focused on building clean, reliable systems and solving challenging technical problems.
Now, I’m eager to take the next step by contributing to a professional team, learning from experienced developers, and growing into a programmer who can make a meaningful impact on the games players love.
Skills
Experience Level
Language
Amharic
Intermediate
Javanese
Intermediate
Work Experience
Technical Contributor at 12sky2 Mayn – Open Source MMORPG Revival
January 11, 2030 - January 11, 2030Contributed to revitalizing legacy MMORPG codebase, studying and modernizing complex C code (50,000+ lines). Identified and resolved critical game-breaking item duplication exploit through systematic debugging. Built custom zlib integration tool enabling dynamic content modification for items and character statistics. Created comprehensive code documentation and provided technical guidance to community developers.
Game Programmer at Moo Wars (Academic Team Project)
January 11, 2030 - January 11, 2030Collaborated with 4-member team through full game development lifecycle, learning team coordination practices. Implemented wave spawning algorithms, scoring systems, life management, and HUD elements. Participated in three playtesting iterations, contributing to 70% reduction in bug reports. Generated comprehensive Doxygen documentation for maintainable code.
Education
B.Eng. at The University of Bolton
October 1, 2022 - May 31, 2026High School Diploma at Technological College Matei-Basarab
September 1, 2013 - May 31, 2017Qualifications
Industry Experience
Gaming, Software & Internet, Computers & Electronics, Media & Entertainment
Skills
Experience Level
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