Available to hire
I’m passionate about transforming creative ideas into immersive gameplay and engaging user experiences. Coding is how I bring my ideas to life, and I continually improve my skills while collaborating with teams to achieve great results. I enjoy working with both 2D and 3D game development environments and have experience building custom game engines and gameplay systems from scratch.
I thrive in collaborative environments where technical implementation aligns with visual design goals. Whether tutoring peers in game physics or contributing to gameplay improvements in a team setting, I am always eager to learn and grow as a game and graphics programmer.
Skills
Experience Level
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Advanced
Work Experience
Unity Junior developer [co-op position] at Northern Lynx Studio
January 1, 2025 - April 30, 2025Worked on a Unity-based 3D RPG with tycoon and farming mechanics as part of a multidisciplinary team. Coded enemy AI for a mining mini-game, including patrol, chase, and attack behavior. Refactored core systems after the lead developer’s departure, implementing a modular, object-oriented architecture. Built flexible UI systems using prefabs and ScriptableObjects; implemented menus for saving, audio, language, and credits. Contributed to gameplay and UX improvements through code cleanup and system redesign.
Game Physics Peer Tutor at Humber Polytechnic
September 1, 2023 - April 30, 2024Tutored over 10 students per week in game physics and math, improving comprehension and contributing to an 80% pass rate in a challenging course. Provided personalized one-on-one guidance on assignments and course material. Diagnosed and debugged physics-related and code-related issues, helping students resolve logic errors in their projects. Mentored student teams during Game Jams, offering technical support and encouraging collaborative problem-solving. Submitted weekly progress reports to management and adapted explanations to suit different learning styles and technical backgrounds.
Unity-Based VR developer at Humber Polytechnic
June 1, 2023 - July 31, 2023Led development of a Unity-based VR project, creating key systems and adapting a real-world robot model into an interactive experience. Rapidly acquired new skills in Unity’s VR toolkit to meet project needs within tight timelines. Partnered with the lead artist to align technical implementation with visual design goals. Prepared and maintained 20+ VR headsets for a summer camp, ensuring smooth setup, software readiness, and device functionality.
Education
Advanced diploma at Humber Polytechnic
January 1, 2023 - April 30, 2025Qualifications
Industry Experience
Gaming, Education, Software & Internet, Media & Entertainment
Skills
Experience Level
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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