I’m a developer specialized in Unity, Unreal Engine, and modern frontend technologies like React and Next.js. I build immersive games, interactive simulations, AI-driven applications, and responsive web interfaces. With 10+ years of experience, I’m passionate about blending design, technology, and intelligent systems to create seamless cross-platform experiences.

Alejandro Derbez

I’m a developer specialized in Unity, Unreal Engine, and modern frontend technologies like React and Next.js. I build immersive games, interactive simulations, AI-driven applications, and responsive web interfaces. With 10+ years of experience, I’m passionate about blending design, technology, and intelligent systems to create seamless cross-platform experiences.

Available to hire

I’m a developer specialized in Unity, Unreal Engine, and modern frontend technologies like React and Next.js. I build immersive games, interactive simulations, AI-driven applications, and responsive web interfaces. With 10+ years of experience, I’m passionate about blending design, technology, and intelligent systems to create seamless cross-platform experiences.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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Language

Spanish; Castilian
Fluent
English
Fluent
French
Intermediate

Work Experience

Freelance AI Developer at Synth Studios
January 1, 2024 - June 14, 2024
Developing AI-driven web experiences integrating digital humans, chatbots, and LLMs. Built real-time interfaces using Typescript, React, and Next.js, combined with Unreal Engine for avatar rendering and interaction pipelines.
Unity 3D Lead at Gaea Global
January 1, 2022 - June 14, 2024
Leading the development of a large-scale digital twin warehouse system (Synkrato) using Unity 3D and WebGL. Responsible for the full software pipeline: architecture, optimization, modular loading, UI design, and REST API integration. Successfully managed complex 3D environments with performance-critical rendering.
Unreal Engine Developer at Plan A Collective
January 1, 2021 - June 14, 2024
Creating immersive VR training experiences in Unreal Engine, including Metahuman-based lip sync, cinematic animation, and interactive vehicle simulations. Developed gameplay systems using Blueprints and C++, with emphasis on realism, scalability, and usability.
Lead software engineer at Planeta Interalia
January 1, 2014 - December 31, 2015
Developed branded games and interactive apps for clients like Kellogg’s, Zucaritas, and Coca-Cola using Unity 3D, AR/VR, and hybrid mobile technologies. Delivered cross-platform solutions with iOS/Android, REST APIs, and custom web services.
Lead software engineer at Planeta Interalia
January 1, 2016 - December 31, 2022
Developed branded games and interactive apps for clients like Kellogg’s, Zucaritas, and Coca-Cola using Unity 3D, AR/VR, and hybrid mobile technologies. Delivered cross-platform solutions with iOS/Android, REST APIs, and custom web services.
Freelance App Developer at Furasmart
January 1, 2016 - December 31, 2022
Created custom apps and interactive solutions for clients like Bark, Liverpool, and Ananda, using Unity 3D, AR/VR, and cross-platform development. Delivered admin panels, mobile apps (iOS/Android), and Web services with 3D content integration.
iOS Mobile Developer at IBM Studio Mexico
January 1, 2015 - December 31, 2016
Worked on the development of native iOS applications using Swift for enterprise-level solutions. Contributed to UX implementation, API integration, and iterative testing within agile teams.
Freelance App Developer at Gyo Solutions
January 1, 2015 - December 31, 2017
Developed mobile and hybrid apps for clients like Heineken, focusing on brand activations and event-based digital tools. Used Unity 3D, Web Services, and built admin panels with integrated AR features.
Freelance App Developer at Nikel Studio
January 1, 2013 - December 31, 2013
Created 3D models and visual assets for digital projects. Contributed to game development and interactive content using Unity 3D, Maya, and Adobe tools for brand activations and internal prototypes.
Freelance AI Developer at Synth Studios
January 1, 2024 - June 11, 2024
Developing AI-driven web experiences integrating digital humans, chatbots, and LLMs. Built real-time interfaces using Typescript, React, and Next.js, combined with Unreal Engine for avatar rendering and interaction pipelines.
Unity 3D Lead at Gaea Global
January 1, 2022 - June 11, 2024
Leading the development of a large-scale digital twin warehouse system (Synkrato) using Unity 3D and WebGL. Responsible for the full software pipeline: architecture, optimization, modular loading, UI design, and REST API integration. Successfully managed complex 3D environments with performance-critical rendering.
Unreal Engine Developer at Plan A Collective
January 1, 2021 - June 11, 2024
Creating immersive VR training experiences in Unreal Engine, including Metahuman-based lip sync, cinematic animation, and interactive vehicle simulations. Developed gameplay systems using Blueprints and C++, with emphasis on realism, scalability, and usability.
Lead software engineer at Planeta Interalia
January 1, 2014 - December 31, 2015
Developed branded games and interactive apps for clients like Kellogg’s, Zucaritas, and Coca-Cola using Unity 3D, AR/VR, and hybrid mobile technologies. Delivered cross-platform solutions with iOS/Android, REST APIs, and custom web services.
Lead software engineer at Planeta Interalia
January 1, 2016 - December 31, 2022
Developed branded games and interactive apps for clients like Kellogg’s, Zucaritas, and Coca-Cola using Unity 3D, AR/VR, and hybrid mobile technologies. Delivered cross-platform solutions with iOS/Android, REST APIs, and custom web services.
Freelance App Developer at Furasmart
January 1, 2016 - December 31, 2022
Created custom apps and interactive solutions for clients like Bark, Liverpool, and Ananda, using Unity 3D, AR/VR, and cross-platform development. Delivered admin panels, mobile apps (iOS/Android), and Web services with 3D content integration.
iOS Mobile Developer at IBM Studio Mexico
January 1, 2015 - December 31, 2016
Worked on the development of native iOS applications using Swift for enterprise-level solutions. Contributed to UX implementation, API integration, and iterative testing within agile teams.
Freelance App Developer at Gyo Solutions
January 1, 2015 - December 31, 2017
Developed mobile and hybrid apps for clients like Heineken, focusing on brand activations and event-based digital tools. Used Unity 3D, Web Services, and built admin panels with integrated AR features.
Freelance App Developer at Nikel Studio
January 1, 2013 - December 31, 2013
Created 3D models and visual assets for digital projects. Contributed to game development and interactive content using Unity 3D, Maya, and Adobe tools for brand activations and internal prototypes.

Education

Bachelor's Degree at ITESM Campus Toluca
January 1, 2009 - December 31, 2013
Master's Degree at Université de Savoie IAE Mont Blanc
January 1, 2013 - December 31, 2013
Course at Vancouver Film School
January 1, 2012 - December 31, 2012
Bachelor's Degree at ITESM Campus Toluca
January 1, 2009 - December 31, 2013
Master's Degree at Université de Savoie IAE Mont Blanc
January 1, 2013 - December 31, 2013

Qualifications

Master Hypermedia and Communication
January 1, 2013 - December 31, 2013
Course: From classical to digital
January 1, 2012 - December 31, 2012

Industry Experience

Gaming, Consumer Goods, Media & Entertainment, Software & Internet, Retail, Education