Hi, I'm Aman Bhanot, a Senior Character Animator with over 16 years of experience in features, VFX, and game cinematic animation. I specialize in keyframe animation and have extensive experience integrating motion capture with Unreal Engine pipelines to deliver high-fidelity character performances. I've contributed to some amazing franchises such as Star Wars, Transformers, and The Mandalorian. I'm passionate about storytelling through animation and love bringing characters and creatures to life with a blend of realism and creativity. Working across different studios and global projects has helped me develop a collaborative and adaptable approach, and I enjoy mentoring junior artists and improving overall production quality.

Aman Bhanot

Hi, I'm Aman Bhanot, a Senior Character Animator with over 16 years of experience in features, VFX, and game cinematic animation. I specialize in keyframe animation and have extensive experience integrating motion capture with Unreal Engine pipelines to deliver high-fidelity character performances. I've contributed to some amazing franchises such as Star Wars, Transformers, and The Mandalorian. I'm passionate about storytelling through animation and love bringing characters and creatures to life with a blend of realism and creativity. Working across different studios and global projects has helped me develop a collaborative and adaptable approach, and I enjoy mentoring junior artists and improving overall production quality.

Available to hire

Hi, I’m Aman Bhanot, a Senior Character Animator with over 16 years of experience in features, VFX, and game cinematic animation. I specialize in keyframe animation and have extensive experience integrating motion capture with Unreal Engine pipelines to deliver high-fidelity character performances. I’ve contributed to some amazing franchises such as Star Wars, Transformers, and The Mandalorian.

I’m passionate about storytelling through animation and love bringing characters and creatures to life with a blend of realism and creativity. Working across different studios and global projects has helped me develop a collaborative and adaptable approach, and I enjoy mentoring junior artists and improving overall production quality.

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Language

English
Advanced
Hindi
Fluent
Spanish; Castilian
Intermediate

Work Experience

Senior Character Animator at Industrial Light & Magic
February 1, 2022 - February 29, 2024
Worked on high-profile projects including The Mandalorian, Transformers one, and Skeleton Crew delivering over 100 character and creature animation shots. Enhanced storytelling through seamless motion capture integration and dynamic keyframe animation using Maya. Collaborated with cross-functional teams to meet VFX milestones, reducing feedback cycles by 20%.
Animation Lead at Technicolor
March 1, 2021 - August 31, 2021
Directed a team of 15 animators on a full-length animated feature, managing production of 120+ shots. Streamlined asset handoffs and improved pipeline efficiency and shot approval rates. Mentored junior artists and contributed to a 25% increase in animation quality ratings.
Animation Supervisor at Maya Digital Studios
October 1, 2020 - March 31, 2021
Supervised 25 animators on a high-volume Japanese production ‘Prince of tennis’ ensuring quality control over 400+ scenes. Implemented shot review processes that cut retake time by 30% and integrated director/client feedback to maintain character continuity.
Senior Animator (Freelance) at Freelance Animator
January 1, 2018 - June 7, 2024
Delivered 50+ cinematic and gameplay sequences for global clients across multiple countries using Maya, Unreal Engine, and 2D software. Contributed to AAA marketing and promotional content, focusing on action and dialogue scenes. Provided feedback and mentoring to junior artists to improve production quality.
Senior Character Animator at Industrial Light & Magic
February 1, 2022 - February 28, 2024
Delivered animation for Mandalorian, Transformers one and Skeleton Crew projects, producing over 100 shots blending high-end character and creature performances along with previz work. Enhanced visual storytelling through seamless mocap integration and dynamic keyframe animation using Maya. Collaborated with cross-functional teams to meet VFX production milestones, reducing feedback cycles by 20%.
Animation Lead at Technicolor
March 1, 2021 - August 31, 2021
Directed a team of 15 animators on a full-length animated feature, ensuring delivery of 120+ production-ready shots. Streamlined asset handoffs between departments, improving pipeline efficiency and shot approval rate. Mentored junior artists, fostering a 25% increase in animation quality ratings from supervisors.
Animation Supervisor at Maya Digital Studios
October 1, 2020 - March 31, 2021
Supervised 25 animators on a high-volume Japanese production ‘Prince of tennis’, ensuring quality control and consistency across 400+ scenes. Integrated feedback from directors and clients to maintain performance fidelity and character continuity. Implemented shot review and optimized team processes that cut retake time by 30%.
Senior Animator at Freelance Animator
January 1, 2018 - June 18, 2024
Delivered 50+ cinematic and gameplay sequences for global clients across Sweden, New Zealand, Australia, United States, UK, France, and India using Maya, Unreal engine and 2D software. Contributed to marketing and promotional content for AAA titles by animating high-impact action and dialogue scenes. Worked in different time zones to help production flow. Provided feedback to juniors and helped overall production quality.

Education

B.C.A. with Animation Specialization at S.D. College, India
January 1, 2006 - December 31, 2009
B.C.A. at S.D. College, India
January 1, 2006 - December 31, 2009

Qualifications

Advanced Character Animation Workshops
January 1, 2014 - December 31, 2014
Film Direction Diploma
January 1, 2013 - December 31, 2013
Diploma in Fine Arts
January 1, 2015 - December 31, 2015
Diploma in Animation
January 1, 2007 - December 31, 2009
Advanced Character Animation Workshops
January 1, 2014 - December 31, 2014
Film Direction Diploma
January 1, 2013 - December 31, 2013
Diploma in Fine Arts
January 1, 2015 - December 31, 2015
Diploma in Animation
January 1, 2007 - December 31, 2009

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Professional Services