Hi, I'm Samantha Erickson, a passionate 3D environment artist with a Bachelor's degree in Fine Arts focusing on Game Art from the Rocky Mountain College of Art and Design. Over the years, I've honed my skills with a variety of tools like Blender, Unreal Engine, Maya, and Photoshop to create immersive and unique game environments and assets. I love solving design challenges and working closely with lead modelers and clients to bring creative visions to life. Currently, I'm working as a 3D Environment Artist at RubyShark, where I contribute to first-person shooter games and manage project requirements efficiently. I also enjoy freelance opportunities, including fan remake projects, where I get to push my creativity and design eye-catching props and textures. I'm always eager to learn more and collaborate with talented teams to deliver compelling game art experiences.

Samantha Erickson

Hi, I'm Samantha Erickson, a passionate 3D environment artist with a Bachelor's degree in Fine Arts focusing on Game Art from the Rocky Mountain College of Art and Design. Over the years, I've honed my skills with a variety of tools like Blender, Unreal Engine, Maya, and Photoshop to create immersive and unique game environments and assets. I love solving design challenges and working closely with lead modelers and clients to bring creative visions to life. Currently, I'm working as a 3D Environment Artist at RubyShark, where I contribute to first-person shooter games and manage project requirements efficiently. I also enjoy freelance opportunities, including fan remake projects, where I get to push my creativity and design eye-catching props and textures. I'm always eager to learn more and collaborate with talented teams to deliver compelling game art experiences.

Available to hire

Hi, I’m Samantha Erickson, a passionate 3D environment artist with a Bachelor’s degree in Fine Arts focusing on Game Art from the Rocky Mountain College of Art and Design. Over the years, I’ve honed my skills with a variety of tools like Blender, Unreal Engine, Maya, and Photoshop to create immersive and unique game environments and assets. I love solving design challenges and working closely with lead modelers and clients to bring creative visions to life.

Currently, I’m working as a 3D Environment Artist at RubyShark, where I contribute to first-person shooter games and manage project requirements efficiently. I also enjoy freelance opportunities, including fan remake projects, where I get to push my creativity and design eye-catching props and textures. I’m always eager to learn more and collaborate with talented teams to deliver compelling game art experiences.

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Language

English
Fluent

Work Experience

3D Environment Artist - Backend at RubyShark
April 1, 2023 - Present
Created 3D models, textures, and a first-person shooter game called Mantra. Prioritized tasks and carefully managed time. Conducted regular design reviews with lead modelers throughout game development. Managed project requirements and accomplished objectives by self-monitoring progress and solving issues promptly. Used professional design tools to create props and unique elements. Designed unique and eye-catching props through concept art visuals.
3D Environment Artist at Fiverr
August 31, 2023 - July 8, 2025
Created 3D assets and textures for client environments. Developed environments and assets for a fan remake of Asheron's Call 2. Updated client weekly on progress. Managed project requirements and accomplished objectives by self-monitoring progress and promptly solving issues. Used professional design tools to create props and unique elements. Designed unique and eye-catching props through concept art visuals.

Education

Bachelor of Fine Arts at Rocky Mountain College of Art and Design
January 1, 2015 - December 31, 2019

Qualifications

Contrubuted to a Game Demo That Premiered at Nexpo, Gaming Convetion.
June 8, 2025 - June 8, 2025

Industry Experience

Gaming, Media & Entertainment
    paper Backend Environment Artist at Rubyshark (ongoing)

    This position regularly has me 3D model, UV, and Texture props for the game Mantra.