Hi there! I'm a dedicated animator with a passion for telling stories through movement. Over the years I've worked on film and gaming projects across Vancouver, Utah, and beyond, providing previz, blocking, and keyframe animation for major studios including Paramount, Nitrogen Studios, Sony Imageworks, and Next Level Games. I thrive in collaborative environments and love shaping characters with believable weight and timing. I'm proficient with Blender, Unreal Engine, Maya, and the Adobe Creative Suite, and I enjoy exploring new techniques and tools (like AnimSchool coursework) to push the boundaries of what's possible in animation and storytelling.

Jose Salinas

Hi there! I'm a dedicated animator with a passion for telling stories through movement. Over the years I've worked on film and gaming projects across Vancouver, Utah, and beyond, providing previz, blocking, and keyframe animation for major studios including Paramount, Nitrogen Studios, Sony Imageworks, and Next Level Games. I thrive in collaborative environments and love shaping characters with believable weight and timing. I'm proficient with Blender, Unreal Engine, Maya, and the Adobe Creative Suite, and I enjoy exploring new techniques and tools (like AnimSchool coursework) to push the boundaries of what's possible in animation and storytelling.

Available to hire

Hi there! I’m a dedicated animator with a passion for telling stories through movement. Over the years I’ve worked on film and gaming projects across Vancouver, Utah, and beyond, providing previz, blocking, and keyframe animation for major studios including Paramount, Nitrogen Studios, Sony Imageworks, and Next Level Games. I thrive in collaborative environments and love shaping characters with believable weight and timing.

I’m proficient with Blender, Unreal Engine, Maya, and the Adobe Creative Suite, and I enjoy exploring new techniques and tools (like AnimSchool coursework) to push the boundaries of what’s possible in animation and storytelling.

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Language

English
Fluent

Work Experience

Animator at Cradle Games
February 1, 2025 - Present
Gameplay and Cinematic animation for their unannounced videogame project.
Senior Animator at Cinesite Studios
February 28, 2025 - July 11, 2025
3D Animation for VFX Films and TV Shows, animating shots from Blocking stage to Final Polish, following the Lead and Director notes. Projects included: A Haunting in Venice, Strays, Mandalorian Season 3, True Detective Night Country, Matilda the Musical, Dashing through the Snow, Goosebumps, Ticket to Paradise, Animal Farm, G20 and SpongeBob SquarePants.
Senior Animator at MPC
January 31, 2021 - July 11, 2025
Keyframe animation on the VFX film Sonic the Hedgehog 2.
Senior Animator at Warner Bros Games
May 31, 2021 - July 11, 2025
Creating cutscenes from layout and camera animation for the game Gotham Knights.
Senior Animator at Mikros Image Canada
February 29, 2020 - July 11, 2025
Feature Animation at high quality level for the films SpongeBob SquarePants: Sponge on the Run and Captain Underpants.
Senior Animator at Next Level Games
May 31, 2019 - July 11, 2025
Cinematic and gameplay animation for the videogame Luigi’s Mansion 3.
Animator at Sony Imageworks
June 30, 2017 - July 11, 2025
Keyframe animator on the films The Emoji Movie and Storks.
Animator at Nitrogen Studios
February 28, 2016 - July 11, 2025
Keyframe animator on the film Sausage Party.
Animator at Bardel Entertainment
December 31, 2016 - July 11, 2025
Keyframe animator for Nickelodeon’s Teenage Mutant Ninja Turtles and Monsters vs Aliens.
Animator at Bardel Entertainment
August 1, 2024 - Present
Current role as animator for upcoming projects; collaborating with teams to deliver high-quality animation.
Body Mechanics Tutor at Animation School
June 1, 2015 - February 1, 2016
Taught online night courses on weight, balance, action timing, and IK/FK switching; guided students through complex character movement.
Animator (Keyframe Animator) at Nitrogen Studios
February 1, 2016 - June 1, 2017
Keyframe animator on the film Sausage Party.
Senior Animator at Next Level Games
October 1, 2017 - May 1, 2019
Cinematic and gameplay animation for Luigi's Mansion 3.

Education

3D Animation & VFX Diploma at Vancouver Film School
January 1, 2011 - December 31, 2012
Bachelor’s Degree at Universidad de Monterrey (UDEM)
January 1, 2004 - December 31, 2008
Animation studies at AnimSchool
August 1, 2024 - March 3, 2026

Qualifications

Body Mechanics Tutor
August 1, 2024 - July 11, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet