My name is Brendan Butterworth, and I am a highly motivated and collaborative team player with a strong work ethic, seeking opportunities to contribute to dynamic projects. I am currently pursuing a degree in Video Game Design at Full Sail University, with a focus on expanding my skill set and taking on new challenges. I am committed to executing tasks with efficiency and precision, while consistently striving to deliver exceptional results that meet both customer and employer expectations. My current area of focus is UI/UX design, where I explore user experience concepts and design interface elements such as health and stamina meters, pickup icons, and inventory slots. Though UI/UX is my primary focus, I remain open to learning and developing expertise in other areas to further enhance my capabilities.

Brendan Butterworth

My name is Brendan Butterworth, and I am a highly motivated and collaborative team player with a strong work ethic, seeking opportunities to contribute to dynamic projects. I am currently pursuing a degree in Video Game Design at Full Sail University, with a focus on expanding my skill set and taking on new challenges. I am committed to executing tasks with efficiency and precision, while consistently striving to deliver exceptional results that meet both customer and employer expectations. My current area of focus is UI/UX design, where I explore user experience concepts and design interface elements such as health and stamina meters, pickup icons, and inventory slots. Though UI/UX is my primary focus, I remain open to learning and developing expertise in other areas to further enhance my capabilities.

Available to hire

My name is Brendan Butterworth, and I am a highly motivated and collaborative team player with a strong work ethic, seeking opportunities to contribute to dynamic projects. I am currently pursuing a degree in Video Game Design at Full Sail University, with a focus on expanding my skill set and taking on new challenges. I am committed to executing tasks with efficiency and precision, while consistently striving to deliver exceptional results that meet both customer and employer expectations.

My current area of focus is UI/UX design, where I explore user experience concepts and design interface elements such as health and stamina meters, pickup icons, and inventory slots. Though UI/UX is my primary focus, I remain open to learning and developing expertise in other areas to further enhance my capabilities.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate

Language

English
Fluent

Work Experience

UI/UX Designer, Game Designer, Level Designer (Gears Of Discovery) at Remote - Vancouver, Washington
March 1, 2025 - July 11, 2025
Created UI elements for player inventory, menu screens, and player values such as health and stamina. Implemented these UI elements within Unreal Engine using blueprint, adding visual and audio feedback for a satisfying player experience. Developed the game logo and item pickup icons. Designed and polished the player HUD focusing on readability and affordance. Created game systems including save game functionality, stamina and health pickups, modular damage systems, and player inventory interactions. Designed tutorial and puzzle levels, placement of pickups, checkpoints, and volume boxes to guide the player through the game while ensuring smooth gameplay and avoiding exploits.
Weapon Designer (Full Sail Project) at Remote - Vancouver, Washington
November 1, 2024 - July 11, 2025
Developed a modular weapon system for easy creation of new weapons. Designed a starting pistol using Blender including 3D modeling, rigging, and UV mapping. Created bullet tracer effects in Unreal Engine 5 using Niagara. Animated shooting, idle, reload, and inspect animations. Created behavior for sniper rifle, grenade launcher, assault rifle, and submachine gun.
YMS Agent at Nordstrom
May 1, 2022 - Present
Checked over 1000 trailers into the yard and inspected trucks regarding condition including tires, latches, seals, and trailer numbers. Managed bill of lading documentation and logged daily movements through Nordstrom's YMS system. Collaborated with transportation, inbound, outbound, and reserve stock teams to place trailers at correct dock doors. Communicated daily with AP team via Outlook/Teams. Completed daily security audits and submitted monthly AP-related cases. Trained new hires on YMS and Asset Protection operations and coordinated vendor appointments.
Assistant Store Leader at Gamestop
April 1, 2022 - July 11, 2025
Handled product shipments and customer order shipments daily, trained new employees on customer care and store operations, organized store inventory, conducted weekly stock counts, ensured high customer satisfaction, opened and closed store including cash handling and deposits. Coordinated with district managers and vendor representatives, audited timecards, created employee schedules, and led weekly district store conference calls to improve performance and communication.
UI/UX Designer, Game Designer, Level Designer (Gears Of Discovery) at Remote - Vancouver, Washington
March 1, 2025 - July 11, 2025
Created UI elements for player inventory, menu screens, and player values including HP and Stamina. Implemented UI elements in Unreal Engine using blueprints. Delivered visual and audio feedback to enhance player experience and developed the game logo. Designed item pickup icons and polished the player's HUD for readability and affordance. Created a save game function for storing settings. Developed game design mechanics such as stamina and health pickups, modular damage systems, player controls, and inventory item usage. Designed level layout including tutorial blockouts, puzzle rooms, checkpoints, and volume boxes to guide players, as well as death volumes to prevent exploits.
Weapon Designer (Full Sail Project) at Remote - Vancouver, Washington
November 1, 2024 - July 11, 2025
Created a modular weapon system for rapid weapon creation. Designed and rigged a 3D starting pistol using Blender with UV mapping for custom textures. Developed bullet tracer effects using Niagara in UE5. Animated shooting, idle, reload, and inspect animations. Created behaviors for various weapons including sniper rifle, grenade launcher, assault rifle, and submachine gun.
YMS Agent at Nordstrom
May 1, 2022 - Present
Checked and inspected over 1000 trailers and trucks daily for condition and load accuracy. Maintained shipment documentation, communicated with operations teams for correct trailer placement, and performed daily security audits. Managed AP related cases, trained new hires, and liaised with vendors and operation leads to ensure smooth yard operations.
Assistant Store Leader at Gamestop
April 30, 2022 - July 11, 2025
Received and shipped product shipments, trained new employees, ensured customer satisfaction, managed inventory and store opening/closing procedures. Acted as liaison with district managers and product representatives, created employee schedules, edited timecards, and facilitated district-wide performance communication.

Education

Bachelor of Arts at Full Sail University
January 1, 2021 - March 1, 2025
High School Diploma at Woodside High School
January 1, 2014 - June 1, 2018
Bachelor of Arts at Full Sail University
January 1, 2021 - March 1, 2025
High School Diploma at Woodside High School
January 1, 2014 - June 1, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Retail, Transportation & Logistics, Software & Internet, Media & Entertainment