Available to hire
Hi, I’m Adrien Wolfert, a passionate 3D Generalist Artist with extensive experience in creating 3D assets, environments, and lighting for video games and films. I love working with different software like Maya, Blender, and Substance Painter to bring creative ideas to life and collaborate with diverse teams. I’m open to working anywhere in the world and always eager to expand my skills.
Over the years, I’ve worked on several exciting video game projects and short films, handling everything from modeling and texturing to rendering and compositing. When I’m not creating digital art, I enjoy drawing, painting, photography, football, and swimming.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Advanced
French
Fluent
Work Experience
Artist 3D at PinPin Team
April 30, 2025 - July 11, 2025Created 3D assets and FX for the video game FDJ: The infernal wheel. Worked in production utilizing Maya, Unity, Substance Painter, focusing on modeling, texturing, rendering, set dressing, lighting, and FX.
Environment artist at Virtuallyz gaming
November 30, 2024 - July 11, 2025Created 3D environments for video games Homodeus, EDF, Syberia. Worked in production using Maya, Unity, Substance Painter with responsibilities including modeling, texturing, rendering, set dressing, and lighting.
Environment artist at Byzantian Interactive
May 31, 2024 - July 11, 2025Created 3D environment for the video game Eldarion. Utilized UE5, Blender, Substance Painter with tasks such as modeling, texturing, rendering, set dressing, and lighting.
3D Generalist artist at Pat Animation
April 30, 2024 - July 11, 2025Created 3D environments and lighting/compositing for 5 short films. Used Maya, Arnold, Renderman, Photoshop, Mari, Substance Painter, and FoxRenderfarm Render. Handled modeling, texturing, rendering, set dressing, lighting, and compositing.
3D Generalist artist at Vins et Atmosphères
September 30, 2023 - July 11, 2025Created 3D Illustrations for a learning champagne book titled The Language of Champagne, illustrating analysis of over 120 champagnes. Tasks included modeling, texturing, rendering, set dressing, lighting, and compositing.
3D Generalist artist at ESMA
July 31, 2023 - July 11, 2025Worked on the graduation film Amok. Created 3D environment and lighting/compositing, collaborating with a team of 8 people. Responsibilities included modeling, texturing, rendering, set dressing, lighting, and compositing.
3D Generalist artist at Pixar Renderman
June 30, 2022 - July 11, 2025Worked on the Fish Facade project, creating 3D assets available in Pixar Renderman website resources. The objective was to announce Renderman updates, involving modeling, texturing, rendering, set dressing, lighting, and compositing.
Artist 3D at PinPin Team
April 30, 2025 - August 1, 2025Creation of 3D assets and FX for the video game FDJ: The infernal wheel. Worked in production utilizing Maya, Unity, Substance Painter. Responsible for modeling, texturing, rendering, set dressing, lighting, and FX.
Environment artist at Virtuallyz gaming
November 30, 2024 - August 1, 2025Creation of 3D environments for video games: Homodeus, EDF, Syberia. Worked in production utilizing Maya, Unity, Substance Painter. Involved in modeling, texturing, rendering, set dressing, lighting.
Environment artist at Byzantian Interactive
May 31, 2024 - August 1, 2025Creation of 3D environment for the video game Eldarion. Worked in production utilizing UE5, Blender, Substance Painter. Main tasks included modeling, texturing, rendering, set dressing, lighting.
3D Generalist artist at Pat Animation
April 30, 2024 - August 1, 2025Creation of 3D environments and lighting/compositing for 5 short films. Worked with Maya, Arnold, Renderman Photoshop, Mari, Substance Painter, FoxRenderfarm Render. Covered modeling, texturing, rendering, set dressing, lighting, compositing.
3D Generalist artist at Vins et Atmosphères
September 30, 2023 - August 1, 2025Created 3D Illustrations for the learning champagne book: The Language of Champagne. Illustrated analysis of over 120 different champagnes. Focused on modeling, texturing, rendering, set dressing, lighting, compositing.
3D Generalist artist at ESMA
July 31, 2023 - August 1, 2025Worked on the graduation film Amok creating 3D environment and lighting/compositing in collaboration with a team of 8 people. Core duties included modeling, texturing, rendering, set dressing, lighting, compositing.
3D Generalist artist at Pixar Renderman
June 30, 2022 - August 1, 2025Created the Fish Facade project, available in the Pixar Renderman website resources. Goal was to announce the Renderman updates. Engaged in modeling, texturing, rendering, set dressing, lighting, compositing.
Education
MASTER CG Animation at ESMA (Montpellier)
January 1, 2019 - July 31, 2023BTEC Higher National Diploma Graphic Design at Saint Vincent de Paul (Soissons)
January 1, 2016 - December 31, 2018MANAA at Maestris (Reims)
January 1, 2016 - December 31, 2016Bachelor's at Economic and Social (Chateau-Thierry)
January 1, 2015 - December 31, 2015MASTER CG Animation at ESMA (Montpellier)
January 1, 2019 - July 1, 2023BTEC Higher National Diploma Graphic Design at Saint Vincent de Paul (Soissons)
January 1, 2016 - December 31, 2018MANAA at Maestris (Reims)
January 1, 2016 - December 31, 2016Bachelor's Economic and Social at Chateau-Thierry
January 1, 2015 - December 31, 2015Qualifications
3D Generalist artist Internship
April 1, 2022 - July 31, 2022Graphic Designer Internship
January 1, 2016 - July 31, 2017Industry Experience
Gaming, Media & Entertainment, Software & Internet, Education
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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