Hi, I'm Alexander Woodward, a skilled 3D artist with a Master of Arts in Game Development from Birmingham City University. I specialize in creating immersive game environments, characters, and props, and I’ve had the pleasure of working on projects from concept through to completion. My background in storytelling and cataloguing helps me deliver engaging and polished experiences on time. I thrive in collaborative settings, working alongside teams to design compelling worlds and technical assets. Whether it’s working with Unreal Engine or crafting detailed 3D models in Maya and Substance Painter, I’m always eager to learn and adapt, making sure the final product truly resonates with players.

Alexander Woodward

Hi, I'm Alexander Woodward, a skilled 3D artist with a Master of Arts in Game Development from Birmingham City University. I specialize in creating immersive game environments, characters, and props, and I’ve had the pleasure of working on projects from concept through to completion. My background in storytelling and cataloguing helps me deliver engaging and polished experiences on time. I thrive in collaborative settings, working alongside teams to design compelling worlds and technical assets. Whether it’s working with Unreal Engine or crafting detailed 3D models in Maya and Substance Painter, I’m always eager to learn and adapt, making sure the final product truly resonates with players.

Available to hire

Hi, I’m Alexander Woodward, a skilled 3D artist with a Master of Arts in Game Development from Birmingham City University. I specialize in creating immersive game environments, characters, and props, and I’ve had the pleasure of working on projects from concept through to completion. My background in storytelling and cataloguing helps me deliver engaging and polished experiences on time.

I thrive in collaborative settings, working alongside teams to design compelling worlds and technical assets. Whether it’s working with Unreal Engine or crafting detailed 3D models in Maya and Substance Painter, I’m always eager to learn and adapt, making sure the final product truly resonates with players.

See more

Language

English
Fluent

Work Experience

3D Artist and Cataloguer at Logicom, Milton Keynes
January 1, 2021 - Present
Coordinated and executed cataloguing activities based on existing standards, database maintenance, and authority control. Provided inventory support for libraries while identifying and resolving cataloguing problems. Demonstrated strong self-management to meet and exceed goals, delivering high-quality work within strict timelines. Saved the company two months of production time by quickly understanding project briefs and mastering proprietary software, consistently finishing projects before deadlines.
Environment Artist (part-time) at BCU, Birmingham
December 31, 2019 - July 11, 2025
Contributed to creating a vertical slice of a game during master's studies by designing compelling game worlds with a focus on storytelling. Developed environment assets and 3D models including technical elements like door mechanics for Project RAD, supporting visual effects and blueprint adjustments for level progression. Gained experience working both independently and with cross-functional teams to ensure the technical accuracy and aesthetic quality of assets.

Education

Master of Arts at Birmingham City University
January 1, 2018 - December 31, 2019
Foundation Degree at Heart of Worcester College, Bromsgrove
January 1, 2012 - December 31, 2015

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education